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Use spritesheets of 96x96 sprites
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@@ -1,6 +1,6 @@
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class AutogenExtracter < PIFSpriteExtracter
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SPRITESHEET_FOLDER_PATH = "Graphics\\Battlers\\spritesheets_autogen\\"
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SPRITE_SIZE = 288 # Each sprite is 288x288 pixels
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SPRITE_SIZE = 96 # Size of each sprite in the spritesheet
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COLUMNS = 10 # Number of columns in the spritesheet
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SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
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@@ -32,6 +32,9 @@ class AutogenExtracter < PIFSpriteExtracter
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return "#{SPRITESHEET_FOLDER_PATH}#{head_id}.png"
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end
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def get_resize_scale
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return 3
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end
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#
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# # Check cache before loading from disk
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# sprite_bitmap = @@spritesheet_cache.fetch(pif_sprite) do
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