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Use spritesheets of 96x96 sprites
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@@ -7,8 +7,7 @@ class BaseSpriteExtracter < PIFSpriteExtracter
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end
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SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_base/"
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SPRITE_SIZE = 288 # Original sprite size
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SCALED_SIZE = 288 # Scaled sprite size
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SPRITE_SIZE = 96 # Original sprite size
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NB_COLUMNS_BASESPRITES = 10
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SHEET_WIDTH = SPRITE_SIZE * NB_COLUMNS_BASESPRITES # 2880 pixels wide spritesheet
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def load_bitmap_from_spritesheet(pif_sprite)
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@@ -55,4 +54,8 @@ class BaseSpriteExtracter < PIFSpriteExtracter
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return !$updated_spritesheets.include?(spritesheet_file)
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end
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def get_resize_scale
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return 3
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end
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end
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