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Use spritesheets of 96x96 sprites
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@@ -6,8 +6,7 @@ class CustomSpriteExtracter < PIFSpriteExtracter
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end
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SPRITESHEET_FOLDER_PATH = "Graphics/CustomBattlers/spritesheets/spritesheets_custom/"
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SPRITE_SIZE = 288 # Original sprite size
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SCALED_SIZE = 288 # Scaled sprite size
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SPRITE_SIZE = 96 # Original sprite size
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SHEET_WIDTH = SPRITE_SIZE * COLUMNS # 2880 pixels wide spritesheet
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def load_bitmap_from_spritesheet(pif_sprite)
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@@ -60,6 +59,11 @@ class CustomSpriteExtracter < PIFSpriteExtracter
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load_sprite(PIFSprite.new(:CUSTOM,head_id,body_id,alt_letter))
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end
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def get_resize_scale
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return 3
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end
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#
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# def extract_bitmap_to_file(head_id, body_id, alt_letter, folder)
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# # Create the directory if it doesn't exist
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