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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-02-02 19:31:03 +00:00
Rearranged OrgBattle scripts
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@@ -0,0 +1,223 @@
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#===============================================================================
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#
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#===============================================================================
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def pbBattleChallenge
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$PokemonGlobal.challenge = BattleChallenge.new if !$PokemonGlobal.challenge
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return $PokemonGlobal.challenge
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end
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def pbBattleChallengeBattle
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return pbBattleChallenge.pbBattle
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end
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# Used in events
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def pbHasEligible?(*arg)
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return pbBattleChallenge.rules.ruleset.hasValidTeam?($Trainer.party)
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end
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#===============================================================================
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#
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#===============================================================================
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def pbGetBTTrainers(challengeID)
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trlists = (load_data("Data/trainer_lists.dat") rescue [])
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trlists.each { |tr| return tr[0] if !tr[5] && tr[2].include?(challengeID) }
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trlists.each { |tr| return tr[0] if tr[5] } # is default list
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return []
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end
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def pbGetBTPokemon(challengeID)
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trlists = (load_data("Data/trainer_lists.dat") rescue [])
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trlists.each { |tr| return tr[1] if !tr[5] && tr[2].include?(challengeID) }
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trlists.each { |tr| return tr[1] if tr[5] } # is default list
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return []
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end
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#===============================================================================
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#
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#===============================================================================
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def pbEntryScreen(*arg)
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retval = false
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pbFadeOutIn {
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scene = PokemonParty_Scene.new
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screen = PokemonPartyScreen.new(scene, $Trainer.party)
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ret = screen.pbPokemonMultipleEntryScreenEx(pbBattleChallenge.rules.ruleset)
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# Set party
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pbBattleChallenge.setParty(ret) if ret
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# Continue (return true) if Pokémon were chosen
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retval = (ret != nil && ret.length > 0)
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}
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return retval
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end
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#===============================================================================
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#
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#===============================================================================
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class Game_Player < Game_Character
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def moveto2(x, y)
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@x = x
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@y = y
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@real_x = @x * Game_Map::REAL_RES_X
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@real_y = @y * Game_Map::REAL_RES_Y
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@prelock_direction = 0
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end
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end
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#===============================================================================
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#
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#===============================================================================
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class Game_Event
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def pbInChallenge?
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return pbBattleChallenge.pbInChallenge?
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end
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end
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#===============================================================================
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#
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#===============================================================================
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def pbBattleChallengeGraphic(event)
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nextTrainer = pbBattleChallenge.nextTrainer
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bttrainers = pbGetBTTrainers(pbBattleChallenge.currentChallenge)
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filename = GameData::TrainerType.charset_filename_brief((bttrainers[nextTrainer][0] rescue nil))
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begin
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filename = "NPC 01" if nil_or_empty?(filename)
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bitmap = AnimatedBitmap.new("Graphics/Characters/" + filename)
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bitmap.dispose
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event.character_name = filename
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rescue
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event.character_name = "NPC 01"
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end
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end
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def pbBattleChallengeBeginSpeech
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return "..." if !pbBattleChallenge.pbInProgress?
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bttrainers = pbGetBTTrainers(pbBattleChallenge.currentChallenge)
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tr = bttrainers[pbBattleChallenge.nextTrainer]
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return (tr) ? pbGetMessageFromHash(MessageTypes::BeginSpeech, tr[2]) : "..."
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end
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#===============================================================================
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#
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#===============================================================================
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class PBPokemon
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attr_accessor :species
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attr_accessor :item
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attr_accessor :nature
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attr_accessor :move1
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attr_accessor :move2
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attr_accessor :move3
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attr_accessor :move4
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attr_accessor :ev
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# This method is how each Pokémon is compiled from the PBS files listing
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# Battle Tower/Cup Pokémon.
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def self.fromInspected(str)
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insp = str.gsub(/^\s+/, "").gsub(/\s+$/, "")
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pieces = insp.split(/\s*;\s*/)
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species = (GameData::Species.exists?(pieces[0])) ? GameData::Species.get(pieces[0]).id : nil
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item = (GameData::Item.exists?(pieces[1])) ? GameData::Item.get(pieces[1]).id : nil
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nature = (GameData::Nature.exists?(pieces[2])) ? GameData::Nature.get(pieces[2]).id : nil
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ev = pieces[3].split(/\s*,\s*/)
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ev_array = []
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ev.each do |stat|
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case stat.upcase
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when "HP" then ev_array.push(:HP)
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when "ATK" then ev_array.push(:ATTACK)
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when "DEF" then ev_array.push(:DEFENSE)
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when "SA", "SPATK" then ev_array.push(:SPECIAL_ATTACK)
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when "SD", "SPDEF" then ev_array.push(:SPECIAL_DEFENSE)
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when "SPD" then ev_array.push(:SPEED)
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end
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end
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moves = pieces[4].split(/\s*,\s*/)
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moveid = []
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for i in 0...Pokemon::MAX_MOVES
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move_data = GameData::Move.try_get(moves[i])
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moveid.push(move_data.id) if move_data
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end
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if moveid.length == 0
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GameData::Move.each { |mov| moveid.push(mov.id); break } # Get any one move
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end
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return self.new(species, item, nature, moveid[0], moveid[1], moveid[2], moveid[3], ev_array)
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end
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def self.fromPokemon(pkmn)
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mov1 = (pkmn.moves[0]) ? pkmn.moves[0].id : nil
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mov2 = (pkmn.moves[1]) ? pkmn.moves[1].id : nil
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mov3 = (pkmn.moves[2]) ? pkmn.moves[2].id : nil
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mov4 = (pkmn.moves[3]) ? pkmn.moves[3].id : nil
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ev_array = []
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GameData::Stat.each_main do |s|
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ev_array.push(s.id) if pkmn.ev[s.id] > 60
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end
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return self.new(pkmn.species, pkmn.item_id, pkmn.nature,
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mov1, mov2, mov3, mov4, ev_array)
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end
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def initialize(species, item, nature, move1, move2, move3, move4, ev)
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@species = species
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itm = GameData::Item.try_get(item)
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@item = itm ? itm.id : nil
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@nature = nature
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@move1 = move1
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@move2 = move2
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@move3 = move3
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@move4 = move4
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@ev = ev
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end
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def inspect
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c1 = GameData::Species.get(@species).id
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c2 = (@item) ? GameData::Item.get(@item).id : ""
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c3 = (@nature) ? GameData::Nature.get(@nature).id : ""
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evlist = ""
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@ev.each do |stat|
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evlist += "," if evlist != ""
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evlist += stat.real_name_brief
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end
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c4 = (@move1) ? GameData::Move.get(@move1).id : ""
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c5 = (@move2) ? GameData::Move.get(@move2).id : ""
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c6 = (@move3) ? GameData::Move.get(@move3).id : ""
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c7 = (@move4) ? GameData::Move.get(@move4).id : ""
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return "#{c1};#{c2};#{c3};#{evlist};#{c4},#{c5},#{c6},#{c7}"
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end
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# Unused.
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def tocompact
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return "#{species},#{item},#{nature},#{move1},#{move2},#{move3},#{move4},#{ev}"
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end
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=begin
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def _dump(depth)
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return [@species, @item, @nature, @move1, @move2, @move3, @move4, @ev].pack("vvCvvvvC")
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end
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def self._load(str)
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data = str.unpack("vvCvvvvC")
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return self.new(data[0], data[1], data[2], data[3], data[4], data[5], data[6], data[7])
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end
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=end
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def convertMove(move)
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move = :FRUSTRATION if move == :RETURN && GameData::Move.exists?(:FRUSTRATION)
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return move
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end
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def createPokemon(level, iv, trainer)
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pkmn = Pokemon.new(@species, level, trainer, false)
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pkmn.item = @item
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pkmn.personalID = rand(2**16) | rand(2**16) << 16
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pkmn.nature = nature
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pkmn.happiness = 0
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pkmn.moves.push(Pokemon::Move.new(self.convertMove(@move1)))
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pkmn.moves.push(Pokemon::Move.new(self.convertMove(@move2))) if @move2
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pkmn.moves.push(Pokemon::Move.new(self.convertMove(@move3))) if @move3
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pkmn.moves.push(Pokemon::Move.new(self.convertMove(@move4))) if @move4
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pkmn.moves.compact!
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if ev.length > 0
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ev.each { |stat| pkmn.ev[stat] = Pokemon::EV_LIMIT / ev.length }
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end
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GameData::Stat.each_main { |s| pkmn.iv[s.id] = iv }
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pkmn.calc_stats
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return pkmn
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end
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end
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