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Anim Editor: bug fixes
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@@ -265,6 +265,7 @@ class AnimationEditor
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end
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def save
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AnimationEditor::ParticleDataHelper.optimize_all_particles(@anim[:particles])
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GameData::Animation.register(@anim, @anim_id)
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Compiler.write_battle_animation_file(@anim[:pbs_path])
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if @anim[:pbs_path] != @pbs_path
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@@ -967,7 +968,7 @@ class AnimationEditor
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break
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end
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end
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update_input
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update_input if !@captured
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end
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#-----------------------------------------------------------------------------
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