Removed all excess whitespace and standardized line endings.

This commit is contained in:
m3rein
2020-09-05 21:23:16 +02:00
parent caed5bd757
commit 240af4e5e7
219 changed files with 929 additions and 929 deletions

View File

@@ -153,4 +153,4 @@ class Game_Screen
end
end
end
end
end

View File

@@ -2,7 +2,7 @@
# ** Game_System
#------------------------------------------------------------------------------
# This class handles data surrounding the system. Backround music, etc.
# is managed here as well. Refer to "$game_system" for the instance of
# is managed here as well. Refer to "$game_system" for the instance of
# this class.
#==============================================================================
@@ -47,7 +47,7 @@ class Game_System
################################################################################
def bgm_play(bgm)
def bgm_play(bgm)
bgm_play_internal(bgm,0)
end
@@ -226,7 +226,7 @@ class Game_System
end
def getPlayingBGS
return (@playing_bgs) ? @playing_bgs.clone : nil
return (@playing_bgs) ? @playing_bgs.clone : nil
end
################################################################################
@@ -286,4 +286,4 @@ class Game_System
event.start
end
end
end
end

View File

@@ -153,4 +153,4 @@ class Game_Picture
@angle %= 360
end
end
end
end

View File

@@ -78,4 +78,4 @@ class Game_CommonEvent
@interpreter.update
end
end
end
end

View File

@@ -866,4 +866,4 @@ class Game_Character
@pattern = (@pattern + 1) % 4
@anime_count -= frames_per_pattern
end
end
end

View File

@@ -244,4 +244,4 @@ class Game_Event < Game_Character
@interpreter.update
end
end
end
end

View File

@@ -55,7 +55,7 @@ class Game_Player < Game_Character
end
def pbHasDependentEvents?
return $PokemonGlobal.dependentEvents.length>0
return $PokemonGlobal.dependentEvents.length>0
end
def bump_into_object
@@ -486,7 +486,7 @@ def pbCanUseBike?(mapid)
return true if pbGetMetadata(mapid,MetadataBicycleAlways)
val = pbGetMetadata(mapid,MetadataBicycle)
val = pbGetMetadata(mapid,MetadataOutdoor) if val==nil
return (val) ? true : false
return (val) ? true : false
end
def pbMountBike
@@ -502,4 +502,4 @@ def pbDismountBike
$PokemonGlobal.bicycle = false
pbUpdateVehicle
$game_map.autoplayAsCue
end
end

View File

@@ -100,4 +100,4 @@ class Game_Character
update_old2
end
end
=end
=end

View File

@@ -435,4 +435,4 @@ class Game_Map
@fog_opacity_duration -= 1
end
end
end
end

View File

@@ -12,61 +12,61 @@
normal event command requires a direction and number of tiles to scroll,
Map Autoscroll scrolls the map to center on the tile whose x and y
coordinates are given.
FEATURES
- automatic map scrolling to given x,y coordinate (or player)
- destination is fixed, so it's possible to scroll to same place even if
origin is variable (e.g. moving NPC)
- variable speed (just like "Scroll Map" event command)
- diagonal scrolling supported
- diagonal scrolling supported
SETUP
Instead of a "Scroll Map" event command, use the "Call Script" command
and enter on the following on the first line:
autoscroll(x,y)
(replacing "x" and "y" with the x and y coordinates of the tile to scroll to)
To specify a scroll speed other than the default (4), use:
autoscroll(x,y,speed)
(now also replacing "speed" with the scroll speed from 1-6)
Diagonal scrolling happens automatically when the destination is diagonal
relative to the starting point (i.e., not directly up, down, left or right).
To scroll to the player, instead use the following:
autoscroll_player(speed)
autoscroll_player(speed)
Note: because of how the interpreter and the "Call Script" event command
are setup, the call to autoscroll(...) can only be on the first line of
the "Call Script" event command (and not flowing down to subsequent lines).
For example, the following call may not work as expected:
autoscroll($game_variables[1],
$game_variables[2])
(since the long argument names require dropping down to a second line)
A work-around is to setup new variables with shorter names in a preceding
(separate) "Call Script" event command:
@x = $game_variables[1]
@y = $game_variables[2]
and then use those as arguments:
autoscroll(@x,@y)
The renaming must be in a separate "Call Script" because otherwise
the call to autoscroll(...) isn't on the first line.
Originally requested by militantmilo80:
http://www.rmxp.net/forums/index.php?showtopic=29519
http://www.rmxp.net/forums/index.php?showtopic=29519
=end
class Interpreter
@@ -154,9 +154,9 @@ class Game_Map
end
def scroll_downleft(distance)
@display_x = [@display_x - distance, 0].max
@display_x = [@display_x - distance, 0].max
@display_y = [@display_y + distance,
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
end
def scroll_upright(distance)
@@ -185,10 +185,10 @@ class Game_Map
when 6; scroll_right(distance)
when 7; scroll_upleft(distance)
when 8; scroll_up(distance)
when 9; scroll_upright(distance)
when 9; scroll_upright(distance)
end
# Subtract distance scrolled
@scroll_rest -= distance
end
end
end
end
end

View File

@@ -169,7 +169,7 @@ class PokemonMapFactory
return false if !map.valid?(x,y)
return true if thisEvent.through
if thisEvent==$game_player
return false unless ($DEBUG && Input.press?(Input::CTRL)) ||
return false unless ($DEBUG && Input.press?(Input::CTRL)) ||
map.passable?(x,y,0,thisEvent)
else
return false unless map.passable?(x,y,0,thisEvent)
@@ -269,7 +269,7 @@ class PokemonMapFactory
def getThisAndOtherPosRelativePos(thisEvent,otherMapID,otherX,otherY)
return [0,0] if !thisEvent
return getRelativePos(
thisEvent.map.map_id,thisEvent.x,thisEvent.y,otherMapID,otherX,otherY)
thisEvent.map.map_id,thisEvent.x,thisEvent.y,otherMapID,otherX,otherY)
end
def getOffsetEventPos(event,xOffset,yOffset)
@@ -363,7 +363,7 @@ class PokemonMapFactory
for i in 0...@maps.length
next if MapFactoryHelper.mapInRange?(@maps[i])
@maps[i] = nil
deleted = true
deleted = true
end
if deleted
@maps.compact!
@@ -485,4 +485,4 @@ def updateTilesets
for map in maps
map.updateTileset if map
end
end
end