Removed all excess whitespace and standardized line endings.

This commit is contained in:
m3rein
2020-09-05 21:23:16 +02:00
parent caed5bd757
commit 240af4e5e7
219 changed files with 929 additions and 929 deletions

View File

@@ -55,4 +55,4 @@ class Sprite_Picture
@sprite.angle = @picture.angle
@sprite.tone = @picture.tone
end
end
end

View File

@@ -41,4 +41,4 @@ class Sprite_Timer
@timer.visible=false if @timer
end
end
end
end

View File

@@ -33,10 +33,10 @@ class BushBitmap
for i in 0...4
y = i*charheight
if cy>=0
ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
ret.blt(0,y+cy,bitmap,Rect.new(0,y+cy,ret.width,2),170)
end
ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
end
return ret
end
@@ -47,10 +47,10 @@ class BushBitmap
cy = charheight-depth-2
y = charheight
if cy>=0
ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
ret.blt(0,y,bitmap,Rect.new(0,y,ret.width,cy))
ret.blt(0,y+cy,bitmap,Rect.new(0,y+cy,ret.width,2),170)
end
ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
ret.blt(0,y+cy+2,bitmap,Rect.new(0,y+cy+2,ret.width,2),85) if cy+2>=0
return ret
end
end
@@ -171,4 +171,4 @@ class Sprite_Character < RPG::Sprite
@reflection.update if @reflection
@surfbase.update if @surfbase
end
end
end

View File

@@ -40,7 +40,7 @@ class Sprite_Reflection
return if disposed?
shouldShow = @rsprite.visible
if !shouldShow
# Just-in-time disposal of sprite
# Just-in-time disposal of sprite
if @sprite
@sprite.dispose
@sprite = nil
@@ -87,4 +87,4 @@ class Sprite_Reflection
@sprite.src_rect = @rsprite.src_rect
end
end
end
end

View File

@@ -38,7 +38,7 @@ class Sprite_SurfBase
def update
return if disposed?
if !$PokemonGlobal.surfing && !$PokemonGlobal.diving
# Just-in-time disposal of sprite
# Just-in-time disposal of sprite
if @sprite
@sprite.dispose
@sprite = nil
@@ -74,4 +74,4 @@ class Sprite_SurfBase
@sprite.opacity = @rsprite.opacity
end
end
end
end

View File

@@ -164,4 +164,4 @@ class Spriteset_Map
@@viewport1.update
@@viewport3.update
end
end
end

View File

@@ -31,4 +31,4 @@ class Spriteset_Global
end
@timer_sprite.update
end
end
end

View File

@@ -91,4 +91,4 @@ class Spriteset_Map
@usersprites[i].update if !@usersprites[i].disposed?
end
end
end
end

View File

@@ -8,7 +8,7 @@ SHADOW_WARN = true
class Sprite_Shadow < RPG::Sprite
attr_accessor :character
def initialize(viewport, character = nil,params=[])
super(viewport)
@source = params[0]
@@ -104,7 +104,7 @@ class Sprite_Shadow < RPG::Sprite
if (@angle_trigo < @anglemin and @angle_trigo > @anglemax) and @anglemin > @anglemax
self.opacity = 0
return
end
end
end
end
@@ -179,7 +179,7 @@ end
#===================================================
class Spriteset_Map
attr_accessor :shadows
alias shadow_initialize initialize
def initialize(map=nil)
@shadows = []
@@ -201,7 +201,7 @@ class Spriteset_Map
sprite.setShadows(map, @shadows)
end
$scene.spritesetGlobal.playersprite.setShadows(map, @shadows)
end
end
end
@@ -252,4 +252,4 @@ def XPML_read(map,markup,event,max_param_number=0)
end
end
return parameter_list
end
end

View File

@@ -33,12 +33,12 @@ class Particle_Engine
return if disposed?
for particle in @effect
next if particle.nil?
particle.dispose
particle.dispose
end
@effect.clear
@map = nil
@disposed = true
end
end
def disposed?
return @disposed
@@ -64,7 +64,7 @@ class Particle_Engine
cls = @effects[type]
if cls.nil?
particle.dispose if particle
return nil
return nil
end
if !particle || !particle.is_a?(cls)
particle.dispose if particle
@@ -94,7 +94,7 @@ class Particle_Engine
particle = realloc_effect(event,particle)
@effect[i] = particle
end
particle.update if particle
particle.update if particle
end
end
end
@@ -208,7 +208,7 @@ class ParticleEffect_Event < ParticleEffect
@opacity = []
@startingx = self.x + @xoffset
@startingy = self.y + @yoffset
@screen_x = self.x
@screen_x = self.x
@screen_y = self.y
@real_x = @event.real_x
@real_y = @event.real_y
@@ -299,7 +299,7 @@ class ParticleEffect_Event < ParticleEffect
@particles[i].x = @startingx + @xoffset
@particlex[i] = 0.0
@particley[i] = 0.0
end
end
if @fade == 0
if @opacity[i] <= 0
@opacity[i] = @originalopacity
@@ -307,7 +307,7 @@ class ParticleEffect_Event < ParticleEffect
@particles[i].x = @startingx + @xoffset
@particlex[i] = 0.0
@particley[i] = 0.0
end
end
else
if @opacity[i] <= 0
@opacity[i] = 250
@@ -315,7 +315,7 @@ class ParticleEffect_Event < ParticleEffect
@particles[i].x = @startingx + @xoffset
@particlex[i] = 0.0
@particley[i] = 0.0
end
end
end
calcParticlePos(i)
if @randomhue == 1
@@ -349,7 +349,7 @@ class ParticleEffect_Event < ParticleEffect
def dispose
for particle in @particles
particle.dispose
particle.dispose
end
for bitmap in @bitmaps.values
bitmap.dispose
@@ -558,7 +558,7 @@ class Particle_Engine::Splash < ParticleEffect_Event
super
for i in 0...@maxparticless
@particles[i].opacity = 50
@particles[i].update
@particles[i].update
end
end
end
@@ -574,7 +574,7 @@ class Game_Event < Game_Character
begin
nf_particles_game_map_initialize(map_id, event, map)
rescue ArgumentError
nf_particles_game_map_initialize(map_id, event)
nf_particles_game_map_initialize(map_id, event)
end
end
@@ -583,4 +583,4 @@ class Game_Event < Game_Character
nf_particles_game_map_refresh
@pe_refresh = true
end
end
end