mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Removed all excess whitespace and standardized line endings.
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@@ -414,7 +414,7 @@ class Window
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@sprites["cursor"].visible=false
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end
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for i in @sprites
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i[1].z=@z
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i[1].z=@z
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end
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if @rpgvx
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@sprites["cursor"].z=@z # For Compatibility
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@@ -526,23 +526,23 @@ class Window
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@cursorbitmap.clear
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@sprites["cursor"].bitmap=@cursorbitmap
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@sprites["cursor"].src_rect.set(0,0,width,height)
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rect = Rect.new(margin,margin,
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rect = Rect.new(margin,margin,
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width - fullmargin, height - fullmargin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
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@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
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@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
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@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
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@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
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rect = Rect.new(margin, 0,
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rect = Rect.new(margin, 0,
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width - fullmargin, margin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
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rect = Rect.new(0, margin,
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rect = Rect.new(0, margin,
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margin, height - fullmargin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
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rect = Rect.new(width - margin, margin,
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rect = Rect.new(width - margin, margin,
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margin, height - fullmargin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
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rect = Rect.new(margin, height-margin,
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rect = Rect.new(margin, height-margin,
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width - fullmargin, margin)
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@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
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else
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@@ -605,4 +605,4 @@ class Window
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sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
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end
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end
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end
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end
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