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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
Removed all excess whitespace and standardized line endings.
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@@ -89,7 +89,7 @@ class PokeBattle_Move
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def damagingMove?; return @category!=2; end
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def statusMove?; return @category==2; end
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def usableWhenAsleep?; return false; end
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def unusableInGravity?; return false; end
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def healingMove?; return false; end
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@@ -137,4 +137,4 @@ class PokeBattle_Move
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end
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return false
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end
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end
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end
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@@ -23,7 +23,7 @@ class PokeBattle_Move
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def pbMissMessage(user,target); return false; end
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#=============================================================================
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#
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#
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#=============================================================================
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# Whether the move is currently in the "charging" turn of a two turn attack.
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# Is false if Power Herb or another effect lets a two turn move charge and
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@@ -347,4 +347,4 @@ class PokeBattle_Move
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target.lastFoeAttacker.push(user.index) # For Metal Burst
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end
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end
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end
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end
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@@ -711,4 +711,4 @@ class PokeBattle_PledgeMove < PokeBattle_Move
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id = @overrideAnim if @overrideAnim!=nil
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return super
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end
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end
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end
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@@ -376,13 +376,13 @@ class PokeBattle_Move_094 < PokeBattle_Move
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end
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def pbBaseDamage(baseDmg,user,target)
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return @presentDmg
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return @presentDmg
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end
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def pbEffectAgainstTarget(user,target)
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return if @presentDmg>0
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target.pbRecoverHP(target.totalhp/4)
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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end
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def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
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@@ -622,7 +622,7 @@ class PokeBattle_Move_09B < PokeBattle_Move
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if n>=5; ret = 120
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elsif n>=4; ret = 100
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elsif n>=3; ret = 80
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elsif n>=2; ret = 60
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elsif n>=2; ret = 60
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end
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return ret
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end
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@@ -638,7 +638,7 @@ class PokeBattle_Move_09C < PokeBattle_Move
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def pbFailsAgainstTarget?(user,target)
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if target.fainted? || target.effects[PBEffects::HelpingHand]
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@battle.pbDisplay(_INTL("But it failed!"))
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return true if pbMoveFailedTargetAlreadyMoved?(target)
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@@ -2729,7 +2729,7 @@ class PokeBattle_Move_0DF < PokeBattle_Move
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hpGain = (target.totalhp*3/4.0).round
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end
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target.pbRecoverHP(hpGain)
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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end
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end
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@@ -2996,15 +2996,15 @@ class PokeBattle_Move_0EB < PokeBattle_Move
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if target.hasActiveAbility?(:SUCTIONCUPS) && !@battle.moldBreaker
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@battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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@battle.pbDisplay(_INTL("{1} anchors itself!",target.pbThis))
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@battle.pbDisplay(_INTL("{1} anchors itself!",target.pbThis))
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else
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@battle.pbDisplay(_INTL("{1} anchors itself with {2}!",target.pbThis,target.abilityName))
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@battle.pbDisplay(_INTL("{1} anchors itself with {2}!",target.pbThis,target.abilityName))
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end
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@battle.pbHideAbilitySplash(target)
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return true
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end
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if target.effects[PBEffects::Ingrain]
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@battle.pbDisplay(_INTL("{1} anchored itself with its roots!",target.pbThis))
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@battle.pbDisplay(_INTL("{1} anchored itself with its roots!",target.pbThis))
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return true
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end
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if @battle.wildBattle? && target.level>user.level
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@@ -278,7 +278,7 @@ class PokeBattle_Move_10D < PokeBattle_Move
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def pbFailsAgainstTarget?(user,target)
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if user.pbHasType?(:GHOST) && target.effects[PBEffects::Curse]
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@battle.pbDisplay(_INTL("But it failed!"))
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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@@ -1401,7 +1401,7 @@ end
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class PokeBattle_Move_142 < PokeBattle_Move
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def pbFailsAgainstTarget?(user,target)
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if !hasConst?(PBTypes,:GHOST) || target.pbHasType?(:GHOST) || !target.canChangeType?
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@battle.pbDisplay(_INTL("But it failed!"))
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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@@ -1423,7 +1423,7 @@ end
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class PokeBattle_Move_143 < PokeBattle_Move
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def pbFailsAgainstTarget?(user,target)
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if !hasConst?(PBTypes,:GRASS) || target.pbHasType?(:GRASS) || !target.canChangeType?
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@battle.pbDisplay(_INTL("But it failed!"))
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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@@ -1547,7 +1547,7 @@ class PokeBattle_Move_148 < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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target.effects[PBEffects::Powder] = true
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@battle.pbDisplay(_INTL("{1} is covered in powder!",user.pbThis))
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end
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end
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end
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@@ -2208,7 +2208,7 @@ class PokeBattle_Move_165 < PokeBattle_Move
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@battle.choices[target.index][0]==:Shift) && target.movedThisRound?)
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target.effects[PBEffects::GastroAcid] = true
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target.effects[PBEffects::Truant] = false
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@battle.pbDisplay(_INTL("{1}'s Ability was suppressed!",target.pbThis))
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@battle.pbDisplay(_INTL("{1}'s Ability was suppressed!",target.pbThis))
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target.pbOnAbilityChanged(target.ability)
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end
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end
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@@ -2434,7 +2434,7 @@ class PokeBattle_Move_16E < PokeBattle_Move
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hpGain = (target.totalhp/2.0).round
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hpGain = (target.totalhp*2/3.0).round if @battle.field.terrain==PBBattleTerrains::Grassy
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target.pbRecoverHP(hpGain)
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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end
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end
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@@ -2476,7 +2476,7 @@ class PokeBattle_Move_16F < PokeBattle_Move
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def pbEffectAgainstTarget(user,target)
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return if !@healing
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target.pbRecoverHP(target.totalhp/2)
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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@battle.pbDisplay(_INTL("{1}'s HP was restored.",target.pbThis))
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end
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def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
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@@ -2623,4 +2623,4 @@ end
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# NOTE: If you're inventing new move effects, use function code 176 and onwards.
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# Actually, you might as well use high numbers like 500+ (up to FFFF),
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# just to make sure later additions to Essentials don't clash with your
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# new effects.
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# new effects.
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