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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed all excess whitespace and standardized line endings.
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@@ -261,4 +261,4 @@ module PokeBattle_BallAnimationMixin
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# The Poké Ball burst animation used when recalling a Pokémon.
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def ballBurstRecall(delay,ballX,ballY,ballType)
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end
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end
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end
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@@ -879,4 +879,4 @@ class PokeballThrowDeflectAnimation < PokeBattle_Animation
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ball.moveXY(delay,8,-32,Graphics.height-96+32) # Back to player's corner
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createBallTumbling(ball,delay,8)
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end
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end
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end
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@@ -60,4 +60,4 @@ module PokeBattle_SceneConstants
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FOCUSUSER_Y = 224 # 188
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FOCUSTARGET_X = 384 # 352
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FOCUSTARGET_Y = 96 # 108, 98
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end
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end
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@@ -545,4 +545,4 @@ class TargetMenuDisplay < BattleMenuBase
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def refresh
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refreshButtons
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end
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end
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end
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@@ -303,7 +303,7 @@ class PokeBattle_Scene
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end
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#=============================================================================
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#
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#
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#=============================================================================
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def pbSelectBattler(idxBattler,selectMode=1)
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numWindows = @battle.sideSizes.max*2
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@@ -333,7 +333,7 @@ class PokeBattle_Scene
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end
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#=============================================================================
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#
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#
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#=============================================================================
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# This method is called when the player wins a wild Pokémon battle.
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# This method can change the battle's music for example.
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@@ -348,4 +348,4 @@ class PokeBattle_Scene
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@battleEnd = true
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pbBGMPlay(pbGetTrainerVictoryME(@battle.opponent))
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end
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end
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end
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@@ -188,4 +188,4 @@ class PokeBattle_Scene
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shaSprite.visible = false
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@sprites["shadow_#{idxBattler}"] = shaSprite
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end
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end
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end
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@@ -464,4 +464,4 @@ class PokeBattle_Scene
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screen.pbDexEntry(species)
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}
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end
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end
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end
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@@ -539,4 +539,4 @@ class PokeBattle_Scene
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targetSprite.pbSetOrigin
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end
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end
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end
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end
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