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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-13 07:54:59 +00:00
Removed all excess whitespace and standardized line endings.
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@@ -127,9 +127,9 @@ class LightEffect_Lamp < LightEffect
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lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
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@light = Sprite.new(viewport)
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@light.bitmap = Bitmap.new(128,64)
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src_rect = Rect.new(0, 0, 64, 64)
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@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
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@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
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src_rect = Rect.new(0, 0, 64, 64)
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@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
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@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
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@light.visible = true
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@light.z = 1000
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lamp.dispose
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@@ -195,7 +195,7 @@ class LightEffect_DayNight < LightEffect
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$game_screen.tone.blue,
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$game_screen.tone.gray)
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end
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end
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end
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end
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@@ -594,7 +594,7 @@ def pbCaveEntranceEx(exiting)
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if exiting
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sprite.color = Color.new(255,255,255,j*increment)
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else
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sprite.color = Color.new(0,0,0,j*increment)
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sprite.color = Color.new(0,0,0,j*increment)
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end
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Graphics.update
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Input.update
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@@ -723,7 +723,7 @@ def pbScrollMap(direction,distance,speed)
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pbUpdateSceneMap
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break if $game_map.display_x==oldx && $game_map.display_y==oldy
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oldx = $game_map.display_x
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oldy = $game_map.display_y
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oldy = $game_map.display_y
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end
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end
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end
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end
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