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Improved code for using multiples of an item at once, added a Setting for it, made it apply to more items
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@@ -167,6 +167,10 @@ module Settings
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# Whether Rare Candy can be used on a Pokémon that is already at its maximum
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# level if it is able to evolve by level-up (if so, triggers that evolution).
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RARE_CANDY_USABLE_AT_MAX_LEVEL = (MECHANICS_GENERATION >= 8)
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# Whether the player can choose how many of an item to use at once on a
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# Pokémon. This applies to Exp-changing items (Rare Candy, Exp Candies) and
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# EV-changing items (vitamins, feathers, EV-lowering berries).
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USE_MULTIPLE_STAT_ITEMS_AT_ONCE = (MECHANICS_GENERATION >= 8)
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# Whether you get 1 Premier Ball for every 10 of any kind of Poké Ball bought
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# at once (true), or 1 Premier Ball for buying 10+ Poké Balls (false).
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MORE_BONUS_PREMIER_BALLS = (MECHANICS_GENERATION >= 8)
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