Applied most Rubocop-suggested layout fixes

This commit is contained in:
Maruno17
2021-12-18 01:56:10 +00:00
parent 5dc64f1709
commit 2480ab0f9e
88 changed files with 839 additions and 783 deletions

View File

@@ -17,6 +17,7 @@ class Game_Screen
attr_reader :weather_type # weather type
attr_reader :weather_max # max number of weather sprites
attr_accessor :weather_duration # ticks in which the weather should fade in
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------

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@@ -20,6 +20,7 @@ class Game_Picture
attr_reader :blend_type # blend method
attr_reader :tone # color tone
attr_reader :angle # rotation angle
#-----------------------------------------------------------------------------
# * Object Initialization
# number : picture number

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@@ -138,11 +138,11 @@ class Game_Map
end
def valid?(x, y)
return x>=0 && x<width && y>=0 && y<height
return x >= 0 && x < width && y >= 0 && y < height
end
def validLax?(x, y)
return x>=-10 && x<=width+10 && y>=-10 && y<=height+10
return x >= -10 && x <= width + 10 && y >= -10 && y <= height + 10
end
def passable?(x, y, d, self_event = nil)

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@@ -148,20 +148,20 @@ end
class Game_Map
def scroll_downright(distance)
@display_x = [@display_x + distance,
(self.width - Graphics.width*1.0/TILE_WIDTH) * REAL_RES_X].min
(self.width - Graphics.width*1.0/TILE_WIDTH) * REAL_RES_X].min
@display_y = [@display_y + distance,
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
end
def scroll_downleft(distance)
@display_x = [@display_x - distance, 0].max
@display_y = [@display_y + distance,
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
(self.height - Graphics.height*1.0/TILE_HEIGHT) * REAL_RES_Y].min
end
def scroll_upright(distance)
@display_x = [@display_x + distance,
(self.width - Graphics.width*1.0/TILE_WIDTH) * REAL_RES_X].min
(self.width - Graphics.width*1.0/TILE_WIDTH) * REAL_RES_X].min
@display_y = [@display_y - distance, 0].max
end

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@@ -175,7 +175,7 @@ class PokemonMapFactory
# Check passability of tile
if thisEvent.is_a?(Game_Player)
return false unless ($DEBUG && Input.press?(Input::CTRL)) ||
map.passable?(x, y, 0, thisEvent)
map.passable?(x, y, 0, thisEvent)
else
return false unless map.passable?(x, y, 0, thisEvent)
end

View File

@@ -253,7 +253,7 @@ class Game_FollowerFactory
if event.at_coordinate?($game_player.x, $game_player.y) # Underneath player
next if !event.over_trigger?
elsif facing_tile && event.map.map_id == facing_tile[0] &&
event.at_coordinate?(facing_tile[1], facing_tile[2]) # On facing tile
event.at_coordinate?(facing_tile[1], facing_tile[2]) # On facing tile
next if event.over_trigger?
else # Somewhere else
next