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Applied most Rubocop-suggested layout fixes
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@@ -175,7 +175,7 @@ class PokemonMapFactory
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# Check passability of tile
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if thisEvent.is_a?(Game_Player)
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return false unless ($DEBUG && Input.press?(Input::CTRL)) ||
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map.passable?(x, y, 0, thisEvent)
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map.passable?(x, y, 0, thisEvent)
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else
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return false unless map.passable?(x, y, 0, thisEvent)
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end
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