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Applied most Rubocop-suggested layout fixes
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@@ -253,7 +253,7 @@ class Game_FollowerFactory
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if event.at_coordinate?($game_player.x, $game_player.y) # Underneath player
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next if !event.over_trigger?
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elsif facing_tile && event.map.map_id == facing_tile[0] &&
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event.at_coordinate?(facing_tile[1], facing_tile[2]) # On facing tile
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event.at_coordinate?(facing_tile[1], facing_tile[2]) # On facing tile
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next if event.over_trigger?
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else # Somewhere else
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next
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