mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -239,7 +239,7 @@ def pbRepositionMessageWindow(msgwindow, linecount=2)
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when 1 # middle
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msgwindow.y=(Graphics.height/2)-(msgwindow.height/2)
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when 2
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msgwindow.y=(Graphics.height)-(msgwindow.height)
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msgwindow.y=(Graphics.height)-(msgwindow.height)
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end
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msgwindow.opacity = 0 if $game_system.message_frame != 0
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end
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@@ -339,9 +339,9 @@ def getSkinColor(windowskin,color,isDarkSkin)
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"9040E8","B8A8E0", # 9 Purple
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"F89818","F8C898", # 10 Orange
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colorToRgb32(MessageConfig::DARK_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::DARK_TEXT_SHADOW_COLOR), # 11 Dark default
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colorToRgb32(MessageConfig::DARK_TEXT_SHADOW_COLOR), # 11 Dark default
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colorToRgb32(MessageConfig::LIGHT_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::LIGHT_TEXT_SHADOW_COLOR) # 12 Light default
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colorToRgb32(MessageConfig::LIGHT_TEXT_SHADOW_COLOR) # 12 Light default
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]
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if color==0 || color>textcolors.length/2 # No special colour, use default
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if isDarkSkin # Dark background, light text
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@@ -616,10 +616,10 @@ def pbFadeOutInWithMusic(zViewport=99999)
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$game_system.bgs_pause(1.0)
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pos = $game_system.bgm_position
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pbFadeOutIn(zViewport) {
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yield
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$game_system.bgm_position = pos
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$game_system.bgm_resume(playingBGM)
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$game_system.bgs_resume(playingBGS)
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yield
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$game_system.bgm_position = pos
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$game_system.bgm_resume(playingBGM)
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$game_system.bgs_resume(playingBGS)
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}
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end
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@@ -322,8 +322,8 @@ class Window
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def ensureBitmap(bitmap,dwidth,dheight)
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if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
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bitmap.dispose if bitmap
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bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
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bitmap.dispose if bitmap
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bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
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end
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return bitmap
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end
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@@ -392,9 +392,9 @@ class Window
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@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
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@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
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@sprites["scroll2"].visible = @visible && hascontents &&
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(@contents.width - @ox) > @width-32
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(@contents.width - @ox) > @width-32
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@sprites["scroll3"].visible = @visible && hascontents &&
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(@contents.height - @oy) > @height-32
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(@contents.height - @oy) > @height-32
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else
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for i in 0...4
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@sprites["corner#{i}"].visible=false
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@@ -454,19 +454,18 @@ class Window
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else
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@sprites["contents"].src_rect.set(0,0,0,0)
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end
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pauseRects=[
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trimX+32,trimY+64,
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trimX+48,trimY+64,
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trimX+32,trimY+80,
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trimX+48,trimY+80,
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pauseRects = [
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trimX + 32, trimY + 64,
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trimX + 48, trimY + 64,
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trimX + 32, trimY + 80,
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trimX + 48, trimY + 80
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]
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pauseWidth=16
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pauseHeight=16
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@sprites["pause"].src_rect.set(
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pauseRects[@pauseframe*2],
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pauseRects[@pauseframe*2+1],
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pauseWidth,pauseHeight
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)
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@sprites["pause"].src_rect.set(pauseRects[@pauseframe * 2],
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pauseRects[@pauseframe * 2 + 1],
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pauseWidth,
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pauseHeight)
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@sprites["pause"].x=@x+(@width/2)-(pauseWidth/2)
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@sprites["pause"].y=@y+@height-16 # 16 refers to skin margin
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@sprites["contents"].x=@x+16
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@@ -547,8 +546,8 @@ class Window
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@sprites["cursor"].src_rect.set(0,0,0,0)
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end
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for i in 0...4
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dwidth = (i==0 || i==3) ? @width-32 : 16
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dheight = (i==0 || i==3) ? 16 : @height-32
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dwidth = [0, 3].include?(i) ? @width - 32 : 16
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dheight = [0, 3].include?(i) ? 16 : @height - 32
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@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
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@sprites["side#{i}"].bitmap=@sidebitmaps[i]
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@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
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@@ -186,8 +186,8 @@ class SpriteWindow < Window
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end
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def active=(value)
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@active=value
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privRefresh(true)
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@active=value
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privRefresh(true)
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end
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def cursor_rect=(value)
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@@ -519,9 +519,9 @@ class SpriteWindow < Window
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@sprites["back"].visible=@visible
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@sprites["contents"].visible=@visible && @openness==255
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@sprites["pause"].visible=supported && @visible && @pause &&
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(@combat & CompatBits::ShowPause)
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(@combat & CompatBits::ShowPause)
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@sprites["cursor"].visible=supported && @visible && @openness==255 &&
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(@combat & CompatBits::ShowCursor)
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(@combat & CompatBits::ShowCursor)
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@sprites["scroll0"].visible = false
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@sprites["scroll1"].visible = false
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@sprites["scroll2"].visible = false
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@@ -599,7 +599,7 @@ class SpriteWindow < Window
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pauseRects[@pauseframe*2],
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pauseRects[@pauseframe*2+1],
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pauseWidth,pauseHeight
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)
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)
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end
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else
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trimStartX=@trim[0]
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@@ -850,7 +850,7 @@ class SpriteWindow_Base < SpriteWindow
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def __setWindowskin(skin)
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if skin && (skin.width==192 && skin.height==128) || # RPGXP Windowskin
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(skin.width==128 && skin.height==128) # RPGVX Windowskin
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(skin.width==128 && skin.height==128) # RPGVX Windowskin
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self.skinformat=0
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else
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self.skinformat=1
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@@ -134,7 +134,7 @@ class Window_AdvancedTextPokemon < SpriteWindow_Base
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@lastDrawnChar = -1
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@fmtchars = []
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@frameskipChanged = false
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@frameskip = MessageConfig.pbGetTextSpeed()
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@frameskip = MessageConfig.pbGetTextSpeed
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super(0,0,33,33)
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@pausesprite = nil
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@text = ""
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@@ -679,7 +679,7 @@ class Window_InputNumberPokemon < SpriteWindow_Base
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refresh if @frame%15==0
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if self.active
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if Input.repeat?(Input::UP) || Input.repeat?(Input::DOWN)
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pbPlayCursorSE()
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pbPlayCursorSE
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if @index==0 && @sign
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@negative=!@negative
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else
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@@ -696,14 +696,14 @@ class Window_InputNumberPokemon < SpriteWindow_Base
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refresh
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elsif Input.repeat?(Input::RIGHT)
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if digits >= 2
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pbPlayCursorSE()
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pbPlayCursorSE
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@index = (@index + 1) % digits
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@frame=0
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refresh
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end
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elsif Input.repeat?(Input::LEFT)
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if digits >= 2
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pbPlayCursorSE()
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pbPlayCursorSE
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@index = (@index + digits - 1) % digits
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@frame=0
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refresh
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@@ -847,7 +847,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index = (@index - @column_max + @item_max) % @item_max
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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update_cursor_rect
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end
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end
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@@ -857,7 +857,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index = (@index + @column_max) % @item_max
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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update_cursor_rect
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end
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end
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@@ -866,7 +866,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index -= 1
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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update_cursor_rect
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end
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end
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@@ -875,7 +875,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index += 1
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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update_cursor_rect
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end
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end
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@@ -884,7 +884,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index = [self.index-self.page_item_max, 0].max
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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self.top_row -= self.page_row_max
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update_cursor_rect
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end
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@@ -894,7 +894,7 @@ class SpriteWindow_Selectable < SpriteWindow_Base
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oldindex = @index
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@index = [self.index+self.page_item_max, @item_max-1].min
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if @index!=oldindex
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pbPlayCursorSE()
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pbPlayCursorSE
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self.top_row += self.page_row_max
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update_cursor_rect
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end
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@@ -1092,8 +1092,8 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
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tmpbitmap.dispose
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end
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# Store suggested width and height of window
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dims[0] = [self.borderX+1,(width*self.columns)+self.borderX+
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(self.columns-1)*self.columnSpacing].max
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dims[0] = [self.borderX + 1,
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(width * self.columns) + self.borderX + (self.columns - 1) * self.columnSpacing].max
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dims[1] = [self.borderY+1,windowheight].max
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dims[1] = [dims[1],Graphics.height].min
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end
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@@ -1117,11 +1117,10 @@ class Window_DrawableCommand < SpriteWindow_SelectableEx
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return 0
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end
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def drawItem(index,count,rect) # to be implemented by derived classes
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end
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def drawItem(index, count, rect); end # to be implemented by derived classes
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def refresh
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@item_max = itemCount()
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@item_max = itemCount
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dwidth = self.width-self.borderX
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dheight = self.height-self.borderY
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self.contents = pbDoEnsureBitmap(self.contents,dwidth,dheight)
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@@ -65,18 +65,18 @@ def rgbToColor(param)
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((baseint>>10)&0x1F)<<3
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)
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elsif param.length==1 # Color number
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i=param.to_i
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return Font.default_color if i>=8
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return [
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Color.new(255, 255, 255, 255),
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Color.new(128, 128, 255, 255),
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Color.new(255, 128, 128, 255),
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Color.new(128, 255, 128, 255),
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Color.new(128, 255, 255, 255),
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Color.new(255, 128, 255, 255),
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Color.new(255, 255, 128, 255),
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Color.new(192, 192, 192, 255)
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][i]
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i=param.to_i
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return Font.default_color if i>=8
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return [
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Color.new(255, 255, 255, 255),
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Color.new(128, 128, 255, 255),
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Color.new(255, 128, 128, 255),
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Color.new(128, 255, 128, 255),
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Color.new(128, 255, 255, 255),
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Color.new(255, 128, 255, 255),
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Color.new(255, 255, 128, 255),
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Color.new(192, 192, 192, 255)
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][i]
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else
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return Font.default_color
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end
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@@ -199,7 +199,7 @@ def getFormattedTextFast(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
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if newlineBreaks # treat newline as break
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havenl=true
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characters.push(["\n",x,y*lineheight+yDst,0,lineheight,false,false,
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false,colorclone,nil,false,false,"",8,position,nil,0])
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false,colorclone,nil,false,false,"",8,position,nil,0])
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y+=1
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x=0
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hadspace=true
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@@ -228,14 +228,15 @@ def getFormattedTextFast(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
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textchars[position],
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x+xStart,texty,width+2,lineheight,
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false,bold,italic,colorclone,nil,false,false,
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defaultfontname,bitmap.font.size,position,nil,0])
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defaultfontname,bitmap.font.size,position,nil,0
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])
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end
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x+=width
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if !explicitBreaksOnly && x+2>widthDst && lastword[1]!=0 &&
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(!hadnonspace || !hadspace)
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havenl=true
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characters.insert(lastword[0],["\n",x,y*lineheight+yDst,0,lineheight,
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false,false,false,colorclone,nil,false,false,"",8,position])
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false,false,false,colorclone,nil,false,false,"",8,position])
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lastword[0]+=1
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y+=1
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x=0
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@@ -256,7 +257,7 @@ def getFormattedTextFast(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight,
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if characters[i][5]!=false # If not a character
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firstspace=-1
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elsif (characters[i][0]=="\n" || isWaitChar(characters[i][0])) &&
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firstspace>=0
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firstspace>=0
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for j in firstspace...i
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characters[j]=nil
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end
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@@ -306,10 +307,10 @@ def getLastColors(colorstack,opacitystack,defaultcolors)
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colors=getLastParam(colorstack,defaultcolors)
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opacity=getLastParam(opacitystack,255)
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if opacity!=255
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colors=[Color.new(colors[0].red,colors[0].green,colors[0].blue,
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colors[0].alpha*opacity/255),
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colors[1] ? Color.new(colors[1].red,colors[1].green,colors[1].blue,
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colors[1].alpha*opacity/255) : nil]
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colors = [
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Color.new(colors[0].red, colors[0].green, colors[0].blue, colors[0].alpha * opacity / 255),
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colors[1] ? Color.new(colors[1].red, colors[1].green, colors[1].blue, colors[1].alpha * opacity / 255) : nil
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]
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end
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return colors
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end
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@@ -629,7 +630,7 @@ def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight=32,
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nextline.times do
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havenl=true
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characters.push(["\n",x,y*lineheight+yDst,0,lineheight,false,false,false,
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defaultcolors[0],defaultcolors[1],false,false,"",8,position,nil,0])
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defaultcolors[0],defaultcolors[1],false,false,"",8,position,nil,0])
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charactersInternal.push([alignment,y,0])
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y+=1
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x=0
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@@ -643,7 +644,7 @@ def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight=32,
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if nextline==0
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havenl=true
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characters.push(["\n",x,y*lineheight+yDst,0,lineheight,false,false,false,
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defaultcolors[0],defaultcolors[1],false,false,"",8,position,nil,0])
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defaultcolors[0],defaultcolors[1],false,false,"",8,position,nil,0])
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charactersInternal.push([alignment,y,0])
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y+=1
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x=0
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@@ -692,9 +693,10 @@ def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight=32,
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if !explicitBreaksOnly && x+2>widthDst && lastword[1]!=0 &&
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(!hadnonspace || !hadspace)
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havenl=true
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characters.insert(lastword[0],["\n",x,y*lineheight+yDst,0,lineheight,false,
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false,false,defaultcolors[0],defaultcolors[1],false,false,"",8,position,
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nil])
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characters.insert(lastword[0], ["\n", x, y * lineheight + yDst, 0, lineheight,
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false, false, false,
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defaultcolors[0], defaultcolors[1],
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false, false, "", 8, position, nil])
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charactersInternal.insert(lastword[0],[alignment,y,0])
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lastword[0]+=1
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y+=1
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@@ -763,7 +765,7 @@ def getFormattedText(bitmap,xDst,yDst,widthDst,heightDst,text,lineheight=32,
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if characters[i][5]!=false # If not a character
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firstspace=-1
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elsif (characters[i][0]=="\n" || isWaitChar(characters[i][0])) &&
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firstspace>=0
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firstspace>=0
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for j in firstspace...i
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characters[j]=nil
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charactersInternal[j]=nil
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