mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Applied most Rubocop-suggested layout fixes
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@@ -239,7 +239,7 @@ def pbRepositionMessageWindow(msgwindow, linecount=2)
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when 1 # middle
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msgwindow.y=(Graphics.height/2)-(msgwindow.height/2)
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when 2
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msgwindow.y=(Graphics.height)-(msgwindow.height)
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msgwindow.y=(Graphics.height)-(msgwindow.height)
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end
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msgwindow.opacity = 0 if $game_system.message_frame != 0
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end
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@@ -339,9 +339,9 @@ def getSkinColor(windowskin,color,isDarkSkin)
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"9040E8","B8A8E0", # 9 Purple
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"F89818","F8C898", # 10 Orange
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colorToRgb32(MessageConfig::DARK_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::DARK_TEXT_SHADOW_COLOR), # 11 Dark default
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colorToRgb32(MessageConfig::DARK_TEXT_SHADOW_COLOR), # 11 Dark default
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colorToRgb32(MessageConfig::LIGHT_TEXT_MAIN_COLOR),
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colorToRgb32(MessageConfig::LIGHT_TEXT_SHADOW_COLOR) # 12 Light default
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colorToRgb32(MessageConfig::LIGHT_TEXT_SHADOW_COLOR) # 12 Light default
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]
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if color==0 || color>textcolors.length/2 # No special colour, use default
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if isDarkSkin # Dark background, light text
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@@ -616,10 +616,10 @@ def pbFadeOutInWithMusic(zViewport=99999)
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$game_system.bgs_pause(1.0)
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pos = $game_system.bgm_position
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pbFadeOutIn(zViewport) {
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yield
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$game_system.bgm_position = pos
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$game_system.bgm_resume(playingBGM)
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$game_system.bgs_resume(playingBGS)
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yield
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$game_system.bgm_position = pos
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$game_system.bgm_resume(playingBGM)
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$game_system.bgs_resume(playingBGS)
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}
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end
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