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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Applied most Rubocop-suggested layout fixes
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@@ -9,6 +9,7 @@ class Battle::Scene::MenuBase
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attr_reader :color
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attr_reader :index
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attr_reader :mode
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# NOTE: Button width is half the width of the graphic containing them all.
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BUTTON_HEIGHT = 46
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TEXT_BASE_COLOR = Battle::Scene::MESSAGE_BASE_COLOR
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@@ -202,6 +203,7 @@ end
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class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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attr_reader :battler
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attr_reader :shiftMode
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GET_MOVE_TEXT_COLOR_FROM_MOVE_BUTTON = true
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# If true, displays graphics from Graphics/Pictures/Battle/overlay_fight.png
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@@ -408,7 +410,7 @@ class Battle::Scene::FightMenu < Battle::Scene::MenuBase
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ppFraction = [(4.0*move.pp/move.total_pp).ceil,3].min
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textPos = []
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textPos.push([_INTL("PP: {1}/{2}",move.pp,move.total_pp),
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448,44,2,PP_COLORS[ppFraction*2],PP_COLORS[ppFraction*2+1]])
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448,44,2,PP_COLORS[ppFraction*2],PP_COLORS[ppFraction*2+1]])
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pbDrawTextPositions(@infoOverlay.bitmap,textPos)
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end
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end
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@@ -256,7 +256,7 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
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s = GameData::Status.get(@battler.status).icon_position
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end
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imagePos.push(["Graphics/Pictures/Battle/icon_statuses",@spriteBaseX+24,36,
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0, s * STATUS_ICON_HEIGHT, -1, STATUS_ICON_HEIGHT]) if s >= 0
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0, s * STATUS_ICON_HEIGHT, -1, STATUS_ICON_HEIGHT]) if s >= 0
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end
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pbDrawImagePositions(self.bitmap,imagePos)
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refreshHP
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@@ -456,10 +456,10 @@ class Battle::Scene::AbilitySplashBar < SpriteWrapper
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textX = (@side==0) ? 10 : self.bitmap.width-8
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# Draw Pokémon's name
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textPos.push([_INTL("{1}'s",@battler.name),textX,-4,@side==1,
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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# Draw Pokémon's ability
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textPos.push([@battler.abilityName,textX,26,@side==1,
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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TEXT_BASE_COLOR,TEXT_SHADOW_COLOR,true])
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pbDrawTextPositions(self.bitmap,textPos)
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end
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@@ -71,7 +71,7 @@ module Battle::Scene::Animation::BallAnimationMixin
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when :ULTRABALL then return Color.new(255, 255, 123)
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when :MASTERBALL then return Color.new(189, 165, 231)
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when :NETBALL then return Color.new(173, 255, 206)
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when :DIVEBALL then return Color.new( 99, 206, 247)
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when :DIVEBALL then return Color.new(99, 206, 247)
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when :NESTBALL then return Color.new(247, 222, 82)
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when :REPEATBALL then return Color.new(255, 198, 132)
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when :TIMERBALL then return Color.new(239, 247, 247)
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