mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -7,6 +7,7 @@ module RPG
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attr_reader :max
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attr_reader :ox
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attr_reader :oy
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MAX_SPRITES = 60
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FADE_OLD_TILES_START = 0
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FADE_OLD_TILES_END = 1
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@@ -72,7 +72,7 @@ def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
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if $PokemonGlobal.surfing || $PokemonGlobal.diving
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location = 3
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elsif $game_temp.encounter_type &&
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GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
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GameData::EncounterType.get($game_temp.encounter_type).type == :fishing
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location = 3
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elsif $PokemonEncounters.has_cave_encounters?
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location = 2
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@@ -284,9 +284,9 @@ SpecialBattleIntroAnimations.register("vs_animation", 50, # Priority 50
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trainername = foe[0].name
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textpos = [
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[$player.name, Graphics.width / 4, (Graphics.height / 1.5) + 4, 2,
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Color.new(248, 248, 248), Color.new(72, 72, 72)],
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Color.new(248, 248, 248), Color.new(72, 72, 72)],
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[trainername, (Graphics.width / 4) + (Graphics.width / 2), (Graphics.height / 1.5) + 4, 2,
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Color.new(248, 248, 248), Color.new(72, 72, 72)]
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Color.new(248, 248, 248), Color.new(72, 72, 72)]
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]
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pbDrawTextPositions(overlay.bitmap, textpos)
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# Fade out flash, shudder Vs logo and expand it, and then fade to black
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@@ -469,7 +469,7 @@ def pbEncounter(enc_type)
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else
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pbWildBattle(encounter1[0], encounter1[1])
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end
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$game_temp.encounter_type = nil
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$game_temp.encounter_type = nil
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$game_temp.force_single_battle = false
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EncounterModifier.triggerEncounterEnd
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return true
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@@ -98,7 +98,7 @@ Events.onMapChange += proc { |_sender,e|
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# Get and compare map names
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mapInfos = pbLoadMapInfos
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next if mapInfos && oldMapID>0 && mapInfos[oldMapID] &&
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mapInfos[oldMapID].name && $game_map.name==mapInfos[oldMapID].name
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mapInfos[oldMapID].name && $game_map.name==mapInfos[oldMapID].name
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# Make roaming Pokémon roam
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pbRoamPokemon
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$PokemonGlobal.roamedAlready = false
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@@ -147,7 +147,8 @@ def moonphase(time=nil) # in UTC
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16.6109562298125,
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20.3022798364375,
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23.9936034430625,
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27.6849270496875]
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27.6849270496875
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]
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yy = time.year-((12-time.mon)/10.0).floor
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j = (365.25*(4712+yy)).floor + (((time.mon+9)%12)*30.6+0.5).floor + time.day+59
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j -= (((yy/100.0)+49).floor*0.75).floor-38 if j>2299160
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@@ -219,7 +220,8 @@ def pbIsWeekday(wdayVariable,*arg)
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_INTL("Wednesday"),
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_INTL("Thursday"),
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_INTL("Friday"),
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_INTL("Saturday")][wday]
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_INTL("Saturday")
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][wday]
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$game_map.need_refresh = true if $game_map
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end
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return ret
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@@ -291,7 +293,8 @@ def pbIsSeason(seasonVariable,*arg)
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_INTL("Spring"),
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_INTL("Summer"),
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_INTL("Autumn"),
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_INTL("Winter")][thisseason]
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_INTL("Winter")
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][thisseason]
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$game_map.need_refresh = true if $game_map
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end
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return ret
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@@ -312,17 +312,17 @@ def pbDive
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pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbFadeOutIn {
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$game_temp.player_new_map_id = map_metadata.dive_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = false
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$PokemonGlobal.diving = true
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$stats.dive_count += 1
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pbUpdateVehicle
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$scene.transfer_player(false)
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$game_map.autoplay
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$game_map.refresh
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$game_temp.player_new_map_id = map_metadata.dive_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = false
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$PokemonGlobal.diving = true
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$stats.dive_count += 1
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pbUpdateVehicle
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$scene.transfer_player(false)
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$game_map.autoplay
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$game_map.refresh
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}
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return true
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end
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@@ -350,17 +350,17 @@ def pbSurfacing
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pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbFadeOutIn {
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$game_temp.player_new_map_id = surface_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = true
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$PokemonGlobal.diving = false
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pbUpdateVehicle
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$scene.transfer_player(false)
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surfbgm = GameData::Metadata.get.surf_BGM
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(surfbgm) ? pbBGMPlay(surfbgm) : $game_map.autoplayAsCue
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$game_map.refresh
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$game_temp.player_new_map_id = surface_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = true
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$PokemonGlobal.diving = false
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pbUpdateVehicle
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$scene.transfer_player(false)
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surfbgm = GameData::Metadata.get.surf_BGM
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(surfbgm) ? pbBGMPlay(surfbgm) : $game_map.autoplayAsCue
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$game_map.refresh
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}
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return true
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end
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@@ -375,8 +375,8 @@ def pbBerryPlant
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if berry_plant.mulch_id
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pbMessage(_INTL("{1} has been laid down.\1", GameData::Item.get(berry_plant.mulch_id).name))
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else
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case pbMessage(_INTL("It's soft, earthy soil."), [
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_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
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case pbMessage(_INTL("It's soft, earthy soil."),
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[_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
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when 0 # Fertilize
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mulch = nil
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pbFadeOutIn {
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@@ -154,7 +154,7 @@ module RandomDungeonGenerator
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end
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# Draws a cell's contents, which is an underlying pattern based on tile
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#_layout and a rotation (the corridors), and possibly a room on top of that.
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# _layout and a rotation (the corridors), and possibly a room on top of that.
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def paint_cell_contents(dungeon, xDst, yDst, tile_layout, rotation)
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return false if !tile_layout
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# Draw the corridors
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@@ -224,6 +224,7 @@ module RandomDungeonGenerator
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#=============================================================================
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class Maze
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attr_accessor :cellWidth, :cellHeight, :nodeWidth, :nodeHeight
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DIRECTIONS = [EdgeMasks::North, EdgeMasks::South, EdgeMasks::East, EdgeMasks::West]
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def initialize(cw, ch)
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@@ -438,7 +439,7 @@ module RandomDungeonGenerator
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class Dungeon
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class DungeonTable
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def initialize(dungeon)
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@dungeon = dungeon
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@dungeon = dungeon
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end
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def xsize; @dungeon.width; end
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@@ -452,6 +453,7 @@ module RandomDungeonGenerator
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end
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attr_accessor :width, :height
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BUFFER_X = 8
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BUFFER_Y = 6
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@@ -501,15 +503,15 @@ module RandomDungeonGenerator
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# Unused
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def intersects?(r1, r2)
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return !(((r2[0] + r2[2] <= r1[0]) ||
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(r2[0] >= r1[0] + r1[2]) ||
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(r2[1] + r2[3] <= r1[1]) ||
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(r2[1] >= r1[1] + r1[3])) &&
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((r1[0] <= r2[0] + r2[2])||
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(r1[0] >= r2[0] + r2[2]) ||
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(r1[1] + r1[3] <= r2[1]) ||
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(r1[1] >= r2[1] + r2[3]))
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)
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return !(((r2[0] + r2[2] <= r1[0]) ||
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(r2[0] >= r1[0] + r1[2]) ||
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(r2[1] + r2[3] <= r1[1]) ||
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(r2[1] >= r1[1] + r1[3])) &&
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((r1[0] <= r2[0] + r2[2])||
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(r1[0] >= r2[0] + r2[2]) ||
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(r1[1] + r1[3] <= r2[1]) ||
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(r1[1] >= r2[1] + r2[3]))
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)
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end
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# Returns whether the given coordinates are a room floor that isn't too close
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@@ -532,10 +534,10 @@ module RandomDungeonGenerator
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def isWall?(x, y)
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if value(x, y) == DungeonTile::VOID
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v1 = value(x, y + 1)
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return true if v1 == DungeonTile::ROOM || v1 == DungeonTile::CORRIDOR
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return true if [DungeonTile::ROOM, DungeonTile::CORRIDOR].include?(v1)
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if v1 == DungeonTile::VOID # The tile below is void
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v1 = value(x, y + 2)
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return true if v1 == DungeonTile::ROOM || v1 == DungeonTile::CORRIDOR
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return true if [DungeonTile::ROOM, DungeonTile::CORRIDOR].include?(v1)
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end
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end
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return false
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