Applied most Rubocop-suggested layout fixes

This commit is contained in:
Maruno17
2021-12-18 01:56:10 +00:00
parent 5dc64f1709
commit 2480ab0f9e
88 changed files with 839 additions and 783 deletions

View File

@@ -312,17 +312,17 @@ def pbDive
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
pbHiddenMoveAnimation(movefinder)
pbFadeOutIn {
$game_temp.player_new_map_id = map_metadata.dive_map_id
$game_temp.player_new_x = $game_player.x
$game_temp.player_new_y = $game_player.y
$game_temp.player_new_direction = $game_player.direction
$PokemonGlobal.surfing = false
$PokemonGlobal.diving = true
$stats.dive_count += 1
pbUpdateVehicle
$scene.transfer_player(false)
$game_map.autoplay
$game_map.refresh
$game_temp.player_new_map_id = map_metadata.dive_map_id
$game_temp.player_new_x = $game_player.x
$game_temp.player_new_y = $game_player.y
$game_temp.player_new_direction = $game_player.direction
$PokemonGlobal.surfing = false
$PokemonGlobal.diving = true
$stats.dive_count += 1
pbUpdateVehicle
$scene.transfer_player(false)
$game_map.autoplay
$game_map.refresh
}
return true
end
@@ -350,17 +350,17 @@ def pbSurfacing
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
pbHiddenMoveAnimation(movefinder)
pbFadeOutIn {
$game_temp.player_new_map_id = surface_map_id
$game_temp.player_new_x = $game_player.x
$game_temp.player_new_y = $game_player.y
$game_temp.player_new_direction = $game_player.direction
$PokemonGlobal.surfing = true
$PokemonGlobal.diving = false
pbUpdateVehicle
$scene.transfer_player(false)
surfbgm = GameData::Metadata.get.surf_BGM
(surfbgm) ? pbBGMPlay(surfbgm) : $game_map.autoplayAsCue
$game_map.refresh
$game_temp.player_new_map_id = surface_map_id
$game_temp.player_new_x = $game_player.x
$game_temp.player_new_y = $game_player.y
$game_temp.player_new_direction = $game_player.direction
$PokemonGlobal.surfing = true
$PokemonGlobal.diving = false
pbUpdateVehicle
$scene.transfer_player(false)
surfbgm = GameData::Metadata.get.surf_BGM
(surfbgm) ? pbBGMPlay(surfbgm) : $game_map.autoplayAsCue
$game_map.refresh
}
return true
end