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Applied most Rubocop-suggested layout fixes
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@@ -375,8 +375,8 @@ def pbBerryPlant
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if berry_plant.mulch_id
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pbMessage(_INTL("{1} has been laid down.\1", GameData::Item.get(berry_plant.mulch_id).name))
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else
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case pbMessage(_INTL("It's soft, earthy soil."), [
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_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
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case pbMessage(_INTL("It's soft, earthy soil."),
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[_INTL("Fertilize"), _INTL("Plant Berry"), _INTL("Exit")], -1)
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when 0 # Fertilize
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mulch = nil
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pbFadeOutIn {
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