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https://github.com/infinitefusion/infinitefusion-e18.git
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Applied most Rubocop-suggested layout fixes
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@@ -131,7 +131,7 @@ class HallOfFame_Scene
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$PokemonGlobal.hallOfFame.push(@hallEntry)
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$PokemonGlobal.hallOfFameLastNumber+=1
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$PokemonGlobal.hallOfFame.delete_at(0) if HALLLIMIT>-1 &&
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$PokemonGlobal.hallOfFame.size>HALLLIMIT
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$PokemonGlobal.hallOfFame.size>HALLLIMIT
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end
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# Return the x/y point position in screen for battler index number
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@@ -314,9 +314,9 @@ class HallOfFame_Scene
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[dexnumber,32,Graphics.height-86,0,BASECOLOR,SHADOWCOLOR],
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[pokename,Graphics.width-192,Graphics.height-86,2,BASECOLOR,SHADOWCOLOR],
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[_INTL("Lv. {1}",pokemon.egg? ? "?" : pokemon.level),
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64,Graphics.height-54,0,BASECOLOR,SHADOWCOLOR],
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64,Graphics.height-54,0,BASECOLOR,SHADOWCOLOR],
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[_INTL("IDNo.{1}",pokemon.egg? ? "?????" : idno),
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Graphics.width-192,Graphics.height-54,2,BASECOLOR,SHADOWCOLOR]
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Graphics.width-192,Graphics.height-54,2,BASECOLOR,SHADOWCOLOR]
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]
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if (hallNumber>-1)
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textPositions.push([_INTL("Hall of Fame No."),Graphics.width/2-104,-6,0,BASECOLOR,SHADOWCOLOR])
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@@ -329,7 +329,7 @@ class HallOfFame_Scene
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overlay=@sprites["overlay"].bitmap
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overlay.clear
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pbDrawTextPositions(overlay,[[_INTL("Welcome to the Hall of Fame!"),
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Graphics.width/2,Graphics.height-80,2,BASECOLOR,SHADOWCOLOR]])
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Graphics.width/2,Graphics.height-80,2,BASECOLOR,SHADOWCOLOR]])
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end
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def pbAnimationLoop
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