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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Applied most Rubocop-suggested layout fixes
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@@ -30,8 +30,8 @@ class PokemonPokedexInfo_Scene
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if hidden[0]==@region && hidden[1]>0 && $game_switches[hidden[1]]
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pbDrawImagePositions(@sprites["areamap"].bitmap,[
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["Graphics/Pictures/#{hidden[4]}",
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hidden[2]*PokemonRegionMap_Scene::SQUARE_WIDTH,
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hidden[3]*PokemonRegionMap_Scene::SQUARE_HEIGHT]
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hidden[2]*PokemonRegionMap_Scene::SQUARE_WIDTH,
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hidden[3]*PokemonRegionMap_Scene::SQUARE_HEIGHT]
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])
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end
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end
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@@ -219,7 +219,7 @@ class PokemonPokedexInfo_Scene
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end
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textpos = [
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[_INTL("{1}{2} {3}", indexText, " ", species_data.name),
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246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)]
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246, 36, 0, Color.new(248, 248, 248), Color.new(0, 0, 0)]
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]
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if @show_battled_count
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textpos.push([_INTL("Number Battled"), 314, 152, 0, base, shadow])
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@@ -364,7 +364,7 @@ class PokemonPokedexInfo_Scene
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end
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textpos.push([pbGetMessage(MessageTypes::RegionNames,@region),414,38,2,base,shadow])
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textpos.push([_INTL("{1}'s area",GameData::Species.get(@species).name),
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Graphics.width/2,346,2,base,shadow])
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Graphics.width/2,346,2,base,shadow])
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pbDrawTextPositions(overlay,textpos)
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end
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