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https://github.com/infinitefusion/infinitefusion-e18.git
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Applied most Rubocop-suggested layout fixes
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@@ -38,13 +38,13 @@ class StorageSystemPC
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loop do
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command = pbShowCommandsWithHelp(nil,
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[_INTL("Organize Boxes"),
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_INTL("Withdraw Pokémon"),
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_INTL("Deposit Pokémon"),
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_INTL("See ya!")],
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_INTL("Withdraw Pokémon"),
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_INTL("Deposit Pokémon"),
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_INTL("See ya!")],
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[_INTL("Organize the Pokémon in Boxes and in your party."),
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_INTL("Move Pokémon stored in Boxes to your party."),
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_INTL("Store Pokémon in your party in Boxes."),
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_INTL("Return to the previous menu.")],-1,command
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_INTL("Move Pokémon stored in Boxes to your party."),
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_INTL("Store Pokémon in your party in Boxes."),
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_INTL("Return to the previous menu.")],-1,command
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)
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if command>=0 && command<3
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if command==1 # Withdraw
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@@ -116,13 +116,13 @@ def pbPCItemStorage
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loop do
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command = pbShowCommandsWithHelp(nil,
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[_INTL("Withdraw Item"),
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_INTL("Deposit Item"),
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_INTL("Toss Item"),
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_INTL("Exit")],
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_INTL("Deposit Item"),
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_INTL("Toss Item"),
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_INTL("Exit")],
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[_INTL("Take out items from the PC."),
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_INTL("Store items in the PC."),
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_INTL("Throw away items stored in the PC."),
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_INTL("Go back to the previous menu.")],-1,command
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_INTL("Store items in the PC."),
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_INTL("Throw away items stored in the PC."),
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_INTL("Go back to the previous menu.")],-1,command
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)
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case command
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when 0 # Withdraw Item
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