Applied most Rubocop-suggested layout fixes

This commit is contained in:
Maruno17
2021-12-18 01:56:10 +00:00
parent 5dc64f1709
commit 2480ab0f9e
88 changed files with 839 additions and 783 deletions

View File

@@ -17,7 +17,7 @@ class PokemonGlobalMetadata
attr_writer :purifyChamber
def purifyChamber
@purifyChamber = PurifyChamber.new() if !@purifyChamber
@purifyChamber = PurifyChamber.new if !@purifyChamber
return @purifyChamber
end
end
@@ -157,10 +157,11 @@ end
class PurifyChamber
attr_reader :sets
attr_reader :currentSet
NUMSETS = 9
SETSIZE = 4
def self.maximumTempo() # Calculates the maximum possible tempo
def self.maximumTempo # Calculates the maximum possible tempo
x=SETSIZE+1
return ((x*x+x)/2)-1
end
@@ -233,7 +234,7 @@ class PurifyChamber
return false if shadow.heart_gauge != 0
# Define an exception for Lugia
if shadow.isSpecies?(:LUGIA)
maxtempo=PurifyChamber.maximumTempo()
maxtempo=PurifyChamber.maximumTempo
for i in 0...NUMSETS
return false if @sets[i].tempo!=maxtempo
end
@@ -423,13 +424,13 @@ class PurifyChamberScreen
# array[0]==0 - a position was chosen
# array[0]==1 - a new set was chosen
# array[0]==2 - choose Pokemon command
cmd=@scene.pbSetScreen()
cmd=@scene.pbSetScreen
if cmd[0]==0
# Place Pokemon in the set
curpkmn=PurifyChamberHelper.pbGetPokemon(@chamber,cmd[1])
if curpkmn || heldpkmn
commands=[_INTL("MOVE"),_INTL("SUMMARY"),
_INTL("WITHDRAW")]
_INTL("WITHDRAW")]
if curpkmn && heldpkmn
commands[0]=_INTL("EXCHANGE")
elsif heldpkmn
@@ -519,7 +520,7 @@ class PurifyChamberScreen
@scene.pbChangeSet(cmd[1])
chamber.currentSet=cmd[1]
elsif cmd[0]==2 # Choose a Pokemon
pos=@scene.pbChoosePokemon()
pos=@scene.pbChoosePokemon
pkmn=pos ? $PokemonStorage[pos[0],pos[1]] : nil
heldpkmn=pkmn if pkmn
else # cancel
@@ -532,13 +533,13 @@ class PurifyChamberScreen
end
end
end
if pbCheckPurify()
if pbCheckPurify
@scene.pbDisplay(_INTL("There is a Pokémon that is ready to open its heart!\1"))
@scene.pbCloseSetDetail()
pbDoPurify()
@scene.pbCloseSetDetail
pbDoPurify
return false
else
@scene.pbCloseSetDetail()
@scene.pbCloseSetDetail
return true
end
end
@@ -576,27 +577,27 @@ class PurifyChamberScreen
set=purifiables[i]
@chamber.currentSet=set
@scene.pbOpenSet(set)
@scene.pbPurify()
@scene.pbPurify
pbPurify(@chamber[set].shadow,self)
pbStorePokemon(@chamber[set].shadow)
@chamber.setShadow(set,nil) # Remove shadow Pokemon from set
if (i+1)!=purifiables.length
@scene.pbDisplay(_INTL("There is another Pokémon that is ready to open its heart!"))
if !@scene.pbConfirm("Would you like to switch sets?")
@scene.pbCloseSet()
@scene.pbCloseSet
break
end
end
@scene.pbCloseSet()
@scene.pbCloseSet
end
end
def pbStartPurify
chamber=@chamber
@scene.pbStart(chamber)
if pbCheckPurify()
pbDoPurify()
@scene.pbEnd()
if pbCheckPurify
pbDoPurify
@scene.pbEnd
return
end
@scene.pbOpenSet(chamber.currentSet)
@@ -609,23 +610,24 @@ class PurifyChamberScreen
else
chamber.currentSet=set
cmd=@scene.pbShowCommands(
_INTL("What do you want to do?"),[
_INTL("EDIT"),_INTL("SWITCH"),_INTL("CANCEL")])
if cmd==0 # edit
if !pbOpenSetDetail()
_INTL("What do you want to do?"),
[_INTL("EDIT"), _INTL("SWITCH"), _INTL("CANCEL")]
)
if cmd==0 # edit
if !pbOpenSetDetail
break
end
elsif cmd==1 # switch
elsif cmd==1 # switch
chamber.currentSet=set
newSet=@scene.pbSwitch(set)
chamber.switch(set,newSet)
chamber.currentSet=newSet
@scene.pbRefresh()
@scene.pbRefresh
end
end
end
@scene.pbCloseSet()
@scene.pbEnd()
@scene.pbCloseSet
@scene.pbEnd
end
end
@@ -655,14 +657,14 @@ class Window_PurifyChamberSets < Window_DrawableCommand
rect=drawCursor(index,rect)
if index==@switching
textpos.push([(index+1).to_s,rect.x,
rect.y-6,false,Color.new(248,0,0),self.shadowColor])
rect.y-6,false,Color.new(248,0,0),self.shadowColor])
else
textpos.push([(index+1).to_s,rect.x,
rect.y-6,false,self.baseColor,self.shadowColor])
rect.y-6,false,self.baseColor,self.shadowColor])
end
if @chamber.setCount(index)>0
pbDrawGauge(self.contents,Rect.new(rect.x+16,rect.y+6,48,8),
Color.new(0,0,256),@chamber[index].tempo,PurifyChamber.maximumTempo())
Color.new(0,0,256),@chamber[index].tempo,PurifyChamber.maximumTempo)
end
if @chamber.getShadow(index)
pbDrawGauge(self.contents, Rect.new(rect.x+16,rect.y+18,48,8),
@@ -792,7 +794,7 @@ class FlowDiagram
def withinRange(angle,startAngle,endAngle)
if startAngle>endAngle
return (angle>=startAngle || angle<=endAngle) &&
(angle>=0 && angle<=360)
(angle>=0 && angle<=360)
else
return (angle>=startAngle && angle<=endAngle)
end
@@ -822,7 +824,7 @@ class FlowDiagram
def color=(value)
for point in @points
point.color=value
point.color=value
end
end
@@ -867,7 +869,7 @@ class PurifyChamberSetView < SpriteWrapper
refresh
end
def refreshFlows()
def refreshFlows
for flow in @flows
flow.setFlowStrength(0)
end
@@ -947,15 +949,15 @@ class PurifyChamberSetView < SpriteWrapper
if pkmn.types.length == 1
textpos.push([_INTL("{1} Lv.{2} {3}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name),
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
else
textpos.push([_INTL("{1} Lv.{2} {3}/{4}", pkmn.name, pkmn.level,
GameData::Type.get(pkmn.types[0]).name,
GameData::Type.get(pkmn.types[1]).name),
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
2, -6, 0, Color.new(248, 248, 248), Color.new(128, 128, 128)])
end
textpos.push([_INTL("FLOW"),2+@info.bitmap.width/2,18,0,
Color.new(248,248,248),Color.new(128,128,128)])
Color.new(248,248,248),Color.new(128,128,128)])
# draw heart gauge
pbDrawGauge(@info.bitmap, Rect.new(@info.bitmap.width*3/4,8,@info.bitmap.width*1/4,8),
Color.new(192,0,256), pkmn.heart_gauge, pkmn.max_gauge_size)
@@ -965,11 +967,11 @@ class PurifyChamberSetView < SpriteWrapper
end
if @chamber.setCount(@set)>0
textpos.push([_INTL("TEMPO"),2,18,0,
Color.new(248,248,248),Color.new(128,128,128)])
Color.new(248,248,248),Color.new(128,128,128)])
# draw tempo gauge
pbDrawGauge(@info.bitmap,Rect.new(@info.bitmap.width*1/4,24+8,@info.bitmap.width*1/4,8),
Color.new(0,0,248),@chamber[@set].tempo,
PurifyChamber.maximumTempo())
PurifyChamber.maximumTempo)
end
pbDrawTextPositions(@info.bitmap,textpos)
@info.x=Graphics.width-@info.bitmap.width
@@ -983,7 +985,7 @@ class PurifyChamberSetView < SpriteWrapper
checkCursor(0)
points=[@chamber.setCount(@set)*2,1].max
setList=@chamber.setList(@set)
refreshFlows()
refreshFlows
for i in 0...PurifyChamber::SETSIZE*2
pkmn=(i%2==1 || i>=points) ? nil : setList[i/2]
angle=360-(i*360/points)
@@ -1083,11 +1085,11 @@ end
#
#===============================================================================
class PurifyChamberScene
def pbUpdate()
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbRefresh()
def pbRefresh
if @sprites["setview"]
@sprites["setview"].refresh
@sprites["setwindow"].refresh
@@ -1098,7 +1100,7 @@ class PurifyChamberScene
@chamber=chamber
end
def pbEnd()
def pbEnd
end
def pbOpenSet(set)
@@ -1120,7 +1122,7 @@ class PurifyChamberScene
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbCloseSet()
def pbCloseSet
pbFadeOutAndHide(@sprites) { pbUpdate }
pbDisposeSpriteHash(@sprites)
@viewport.dispose
@@ -1133,20 +1135,20 @@ class PurifyChamberScene
@sprites["setview"].cursor=0
end
def pbCloseSetDetail()
def pbCloseSetDetail
end
def pbPurify()
def pbPurify
pbRefresh
end
def pbMove(_pos)
@sprites["setview"].heldpkmn=@sprites["setview"].getCurrent()
@sprites["setview"].heldpkmn=@sprites["setview"].getCurrent
pbRefresh
end
def pbShift(_pos,_heldpoke)
@sprites["setview"].heldpkmn=@sprites["setview"].getCurrent()
@sprites["setview"].heldpkmn=@sprites["setview"].getCurrent
pbRefresh
end
@@ -1191,29 +1193,29 @@ class PurifyChamberScene
btn=Input::RIGHT if Input.repeat?(Input::RIGHT)
btn=Input::LEFT if Input.repeat?(Input::LEFT)
if btn!=0
pbPlayCursorSE()
pbPlayCursorSE
@sprites["setview"].moveCursor(btn)
end
if Input.repeat?(Input::JUMPUP)
nextset=(@sprites["setview"].set==0) ? PurifyChamber::NUMSETS-1 : @sprites["setview"].set-1
pbPlayCursorSE()
pbPlayCursorSE
return [1,nextset]
elsif Input.repeat?(Input::JUMPDOWN)
nextset=(@sprites["setview"].set==PurifyChamber::NUMSETS-1) ? 0 : @sprites["setview"].set+1
pbPlayCursorSE()
pbPlayCursorSE
return [1,nextset]
elsif Input.trigger?(Input::USE)
pbPlayDecisionSE()
pbPlayDecisionSE
return [0,@sprites["setview"].cursor]
elsif Input.trigger?(Input::BACK)
pbPlayCancelSE()
pbPlayCancelSE
return [3,0]
end
end
}
end
def pbChooseSet()
def pbChooseSet
pbActivateWindow(@sprites,"setwindow") {
oldindex=@sprites["setwindow"].index
loop do
@@ -1225,11 +1227,11 @@ class PurifyChamberScene
Input.update
pbUpdate
if Input.trigger?(Input::USE)
pbPlayDecisionSE()
pbPlayDecisionSE
return @sprites["setwindow"].index
end
if Input.trigger?(Input::BACK)
pbPlayCancelSE()
pbPlayCancelSE
return -1
end
end
@@ -1238,7 +1240,7 @@ class PurifyChamberScene
def pbSwitch(set)
@sprites["setwindow"].switching=set
ret=pbChooseSet()
ret=pbChooseSet
@sprites["setwindow"].switching=-1
return ret<0 ? set : ret
end
@@ -1285,11 +1287,11 @@ class PurifyChamberScene
pbRefresh
end
def pbChoosePokemon()
def pbChoosePokemon
visible=pbFadeOutAndHide(@sprites)
scene=PokemonStorageScene.new()
scene=PokemonStorageScene.new
screen=PokemonStorageScreen.new(scene,$PokemonStorage)
pos=screen.pbChoosePokemon()
pos=screen.pbChoosePokemon
pbRefresh
pbFadeInAndShow(@sprites,visible)
return pos
@@ -1322,7 +1324,7 @@ class PurifyChamberPC
def access
pbMessage(_INTL("\\se[PC access]Accessed the Purify Chamber."))
pbPurifyChamber()
pbPurifyChamber
end
end