mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -73,10 +73,12 @@ class PokemonDuel
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@oldeventspeed = event.move_speed
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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PBMoveRoute::DirectionFixOn
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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PBMoveRoute::DirectionFixOn
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])
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pbWait(Graphics.frame_rate * 3 / 4)
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end
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@@ -129,84 +131,101 @@ class PokemonDuel
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90"])
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PBMoveRoute::ScriptAsync, "moveRight90"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90"])
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PBMoveRoute::ScriptAsync, "moveLeft90"
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])
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pbWait(Graphics.frame_rate / 2)
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pbMessage(_INTL("You study each other's movements..."))
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elsif action == 0 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[1] -= 1
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pbMessage(_INTL("Your attack was not blocked!"))
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elsif action == 0 && command == 2
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMessage(_INTL("Your attack was evaded!"))
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elsif (action == 0 || action == 1 || action == 2) && command == 3
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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@hp[1] -= 3
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pbMessage(_INTL("You pierce through the opponent's defenses!"))
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elsif action == 1 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[0] -= 1
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pbMessage(_INTL("You fail to block the opponent's attack!"))
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elsif action == 1 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute(event, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -219,21 +238,25 @@ class PokemonDuel
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 8 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 9 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute(event, [
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PBMoveRoute::Backward,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [PBMoveRoute::Forward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -243,56 +266,68 @@ class PokemonDuel
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elsif action == 2 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpBackward"])
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PBMoveRoute::ScriptAsync, "jumpBackward"
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMessage(_INTL("You evade the opponent's attack!"))
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elsif action == 3 && (command == 0 || command == 1 || command == 2)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[0] -= 3
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pbMessage(_INTL("The opponent pierces through your defenses!"))
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elsif action == 3 && command == 3
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pbMoveRoute($game_player, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::Wait, 15,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbShake(9, 9, 8)
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pbFlash(Color.new(255, 255, 255, 255), 20)
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pbFlashScreens(true, true)
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@@ -310,10 +345,12 @@ class PokemonDuel
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pbWait(Graphics.frame_rate * 3 / 4)
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pbMoveRoute($game_player, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldmovespeed])
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PBMoveRoute::ChangeSpeed, @oldmovespeed
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])
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pbMoveRoute(@event, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldeventspeed])
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PBMoveRoute::ChangeSpeed, @oldeventspeed
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])
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fade_time = Graphics.frame_rate * 4 / 10
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alpha_diff = (255.0 / fade_time).ceil
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fade_time.times do
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@@ -11,11 +11,11 @@ class SlotMachineReel < BitmapSprite
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attr_accessor :spinning
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attr_accessor :stopping
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attr_accessor :slipping
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SCROLLSPEED = 16 # Must be a divisor of 48
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ICONSPOOL = [[0,0,0,0,1,1,2,2,3,3,3,4,4,4,5,5,6,6,7], # 0 - Easy
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[0,0,0,0,1,1,1,2,2,2,3,3,4,4,5,6,7], # 1 - Medium (default)
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[0,0,1,1,1,2,2,2,3,3,4,4,5,6,7] # 2 - Hard
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]
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[0,0,1,1,1,2,2,2,3,3,4,4,5,6,7]] # 2 - Hard
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SLIPPING = [0,0,0,0,0,0,1,1,1,2,2,3]
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def initialize(x,y,difficulty=1)
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@@ -132,8 +132,7 @@ class SlotMachineScene
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[reel1[0],reel2[0],reel3[0]], # Top row
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[reel1[2],reel2[2],reel3[2]], # Bottom row
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[reel1[0],reel2[1],reel3[2]], # Diagonal top left -> bottom right
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[reel1[2],reel2[1],reel3[0]], # Diagonal bottom left -> top right
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]
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[reel1[2],reel2[1],reel3[0]]] # Diagonal bottom left -> top right
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for i in 0...combinations.length
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break if i>=1 && @wager<=1 # One coin = centre row only
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break if i>=3 && @wager<=2 # Two coins = three rows only
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@@ -13,7 +13,7 @@ class VoltorbFlip
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# Set initial level
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@level=1
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# Maximum and minimum total point values for each level
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@levelRanges=[[ 20, 50],[ 50, 100],[ 100, 200],[ 200, 350],
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@levelRanges=[[20, 50],[50, 100],[100, 200],[200, 350],
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[350,600],[600,1000],[1000,2000],[2000,3500]]
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@firstRound=true
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pbNewGame
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@@ -77,6 +77,7 @@ class MiningGameCursor < BitmapSprite
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attr_accessor :position
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attr_accessor :hit
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attr_accessor :counter
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ToolPositions = [[1,0],[1,1],[1,1],[0,0],[0,0],
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[0,2],[0,2],[0,0],[0,0],[0,2],[0,2]] # Graphic, position
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