Applied most Rubocop-suggested layout fixes

This commit is contained in:
Maruno17
2021-12-18 01:56:10 +00:00
parent 5dc64f1709
commit 2480ab0f9e
88 changed files with 839 additions and 783 deletions

View File

@@ -73,10 +73,12 @@ class PokemonDuel
@oldeventspeed = event.move_speed
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
PBMoveRoute::DirectionFixOn
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::DirectionFixOn])
PBMoveRoute::DirectionFixOn
])
pbWait(Graphics.frame_rate * 3 / 4)
end
@@ -129,84 +131,101 @@ class PokemonDuel
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90"])
PBMoveRoute::ScriptAsync, "moveRight90"
])
pbMoveRoute(event, [
PBMoveRoute::ScriptAsync, "moveLeft90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveRight90",
PBMoveRoute::ScriptAsync, "moveLeft90"])
PBMoveRoute::ScriptAsync, "moveLeft90"
])
pbWait(Graphics.frame_rate / 2)
pbMessage(_INTL("You study each other's movements..."))
elsif action == 0 && command == 1
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
@hp[1] -= 1
pbMessage(_INTL("Your attack was not blocked!"))
elsif action == 0 && command == 2
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbMessage(_INTL("Your attack was evaded!"))
elsif (action == 0 || action == 1 || action == 2) && command == 3
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(false, true)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
@hp[1] -= 3
pbMessage(_INTL("You pierce through the opponent's defenses!"))
elsif action == 1 && command == 0
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbWait(Graphics.frame_rate * 4 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
@hp[0] -= 1
pbMessage(_INTL("You fail to block the opponent's attack!"))
elsif action == 1 && command == 1
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbWait(Graphics.frame_rate * 6 / 10)
pbMoveRoute(event, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
@@ -219,21 +238,25 @@ class PokemonDuel
pbMoveRoute($game_player, [
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbWait(Graphics.frame_rate * 8 / 10)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbWait(Graphics.frame_rate * 9 / 10)
pbShake(9, 9, 8)
pbFlashScreens(true, true)
pbMoveRoute($game_player, [
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute(event, [
PBMoveRoute::Backward,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbWait(Graphics.frame_rate)
pbMoveRoute(event, [PBMoveRoute::Forward])
pbMoveRoute($game_player, [PBMoveRoute::Forward])
@@ -243,56 +266,68 @@ class PokemonDuel
elsif action == 2 && command == 0
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpBackward"])
PBMoveRoute::ScriptAsync, "jumpBackward"
])
pbWait(Graphics.frame_rate)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
pbMessage(_INTL("You evade the opponent's attack!"))
elsif action == 3 && (command == 0 || command == 1 || command == 2)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbWait(Graphics.frame_rate * 4 / 10)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbWait(Graphics.frame_rate / 2)
pbShake(9, 9, 8)
pbFlashScreens(true, false)
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Forward])
PBMoveRoute::Forward
])
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 2,
PBMoveRoute::Backward])
PBMoveRoute::Backward
])
@hp[0] -= 3
pbMessage(_INTL("The opponent pierces through your defenses!"))
elsif action == 3 && command == 3
pbMoveRoute($game_player, [PBMoveRoute::Backward])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbMoveRoute(event, [
PBMoveRoute::Wait, 15,
PBMoveRoute::ChangeSpeed, 4,
PBMoveRoute::ScriptAsync, "jumpForward"])
PBMoveRoute::ScriptAsync, "jumpForward"
])
pbWait(Graphics.frame_rate)
pbMoveRoute(event, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbMoveRoute($game_player, [
PBMoveRoute::ChangeSpeed, 5,
PBMoveRoute::Backward,
PBMoveRoute::ChangeSpeed, 2])
PBMoveRoute::ChangeSpeed, 2
])
pbShake(9, 9, 8)
pbFlash(Color.new(255, 255, 255, 255), 20)
pbFlashScreens(true, true)
@@ -310,10 +345,12 @@ class PokemonDuel
pbWait(Graphics.frame_rate * 3 / 4)
pbMoveRoute($game_player, [
PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldmovespeed])
PBMoveRoute::ChangeSpeed, @oldmovespeed
])
pbMoveRoute(@event, [
PBMoveRoute::DirectionFixOff,
PBMoveRoute::ChangeSpeed, @oldeventspeed])
PBMoveRoute::ChangeSpeed, @oldeventspeed
])
fade_time = Graphics.frame_rate * 4 / 10
alpha_diff = (255.0 / fade_time).ceil
fade_time.times do

View File

@@ -11,11 +11,11 @@ class SlotMachineReel < BitmapSprite
attr_accessor :spinning
attr_accessor :stopping
attr_accessor :slipping
SCROLLSPEED = 16 # Must be a divisor of 48
ICONSPOOL = [[0,0,0,0,1,1,2,2,3,3,3,4,4,4,5,5,6,6,7], # 0 - Easy
[0,0,0,0,1,1,1,2,2,2,3,3,4,4,5,6,7], # 1 - Medium (default)
[0,0,1,1,1,2,2,2,3,3,4,4,5,6,7] # 2 - Hard
]
[0,0,1,1,1,2,2,2,3,3,4,4,5,6,7]] # 2 - Hard
SLIPPING = [0,0,0,0,0,0,1,1,1,2,2,3]
def initialize(x,y,difficulty=1)
@@ -132,8 +132,7 @@ class SlotMachineScene
[reel1[0],reel2[0],reel3[0]], # Top row
[reel1[2],reel2[2],reel3[2]], # Bottom row
[reel1[0],reel2[1],reel3[2]], # Diagonal top left -> bottom right
[reel1[2],reel2[1],reel3[0]], # Diagonal bottom left -> top right
]
[reel1[2],reel2[1],reel3[0]]] # Diagonal bottom left -> top right
for i in 0...combinations.length
break if i>=1 && @wager<=1 # One coin = centre row only
break if i>=3 && @wager<=2 # Two coins = three rows only

View File

@@ -13,7 +13,7 @@ class VoltorbFlip
# Set initial level
@level=1
# Maximum and minimum total point values for each level
@levelRanges=[[ 20, 50],[ 50, 100],[ 100, 200],[ 200, 350],
@levelRanges=[[20, 50],[50, 100],[100, 200],[200, 350],
[350,600],[600,1000],[1000,2000],[2000,3500]]
@firstRound=true
pbNewGame

View File

@@ -77,6 +77,7 @@ class MiningGameCursor < BitmapSprite
attr_accessor :position
attr_accessor :hit
attr_accessor :counter
ToolPositions = [[1,0],[1,1],[1,1],[0,0],[0,0],
[0,2],[0,2],[0,0],[0,0],[0,2],[0,2]] # Graphic, position