mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -73,10 +73,12 @@ class PokemonDuel
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@oldeventspeed = event.move_speed
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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PBMoveRoute::DirectionFixOn
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::DirectionFixOn])
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PBMoveRoute::DirectionFixOn
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])
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pbWait(Graphics.frame_rate * 3 / 4)
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end
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@@ -129,84 +131,101 @@ class PokemonDuel
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90"])
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PBMoveRoute::ScriptAsync, "moveRight90"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ScriptAsync, "moveLeft90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveRight90",
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PBMoveRoute::ScriptAsync, "moveLeft90"])
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PBMoveRoute::ScriptAsync, "moveLeft90"
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])
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pbWait(Graphics.frame_rate / 2)
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pbMessage(_INTL("You study each other's movements..."))
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elsif action == 0 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[1] -= 1
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pbMessage(_INTL("Your attack was not blocked!"))
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elsif action == 0 && command == 2
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMessage(_INTL("Your attack was evaded!"))
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elsif (action == 0 || action == 1 || action == 2) && command == 3
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(false, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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@hp[1] -= 3
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pbMessage(_INTL("You pierce through the opponent's defenses!"))
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elsif action == 1 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[0] -= 1
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pbMessage(_INTL("You fail to block the opponent's attack!"))
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elsif action == 1 && command == 1
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 6 / 10)
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pbMoveRoute(event, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -219,21 +238,25 @@ class PokemonDuel
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 8 / 10)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbWait(Graphics.frame_rate * 9 / 10)
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pbShake(9, 9, 8)
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pbFlashScreens(true, true)
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pbMoveRoute($game_player, [
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute(event, [
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PBMoveRoute::Backward,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [PBMoveRoute::Forward])
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pbMoveRoute($game_player, [PBMoveRoute::Forward])
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@@ -243,56 +266,68 @@ class PokemonDuel
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elsif action == 2 && command == 0
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpBackward"])
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PBMoveRoute::ScriptAsync, "jumpBackward"
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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pbMessage(_INTL("You evade the opponent's attack!"))
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elsif action == 3 && (command == 0 || command == 1 || command == 2)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate * 4 / 10)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbWait(Graphics.frame_rate / 2)
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pbShake(9, 9, 8)
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pbFlashScreens(true, false)
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Forward])
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PBMoveRoute::Forward
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])
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 2,
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PBMoveRoute::Backward])
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PBMoveRoute::Backward
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])
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@hp[0] -= 3
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pbMessage(_INTL("The opponent pierces through your defenses!"))
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elsif action == 3 && command == 3
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pbMoveRoute($game_player, [PBMoveRoute::Backward])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbMoveRoute(event, [
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PBMoveRoute::Wait, 15,
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PBMoveRoute::ChangeSpeed, 4,
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PBMoveRoute::ScriptAsync, "jumpForward"])
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PBMoveRoute::ScriptAsync, "jumpForward"
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])
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pbWait(Graphics.frame_rate)
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pbMoveRoute(event, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbMoveRoute($game_player, [
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PBMoveRoute::ChangeSpeed, 5,
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PBMoveRoute::Backward,
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PBMoveRoute::ChangeSpeed, 2])
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PBMoveRoute::ChangeSpeed, 2
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])
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pbShake(9, 9, 8)
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pbFlash(Color.new(255, 255, 255, 255), 20)
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pbFlashScreens(true, true)
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@@ -310,10 +345,12 @@ class PokemonDuel
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pbWait(Graphics.frame_rate * 3 / 4)
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pbMoveRoute($game_player, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldmovespeed])
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PBMoveRoute::ChangeSpeed, @oldmovespeed
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])
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pbMoveRoute(@event, [
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PBMoveRoute::DirectionFixOff,
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PBMoveRoute::ChangeSpeed, @oldeventspeed])
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PBMoveRoute::ChangeSpeed, @oldeventspeed
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])
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fade_time = Graphics.frame_rate * 4 / 10
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alpha_diff = (255.0 / fade_time).ceil
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fade_time.times do
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