mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -435,8 +435,8 @@ def pbTrainerTypeEditorNew(default_name)
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return nil
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end
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# Choose a gender
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gender = pbMessage(_INTL("Is the Trainer male, female or unknown?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Unknown")], 0)
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gender = pbMessage(_INTL("Is the Trainer male, female or unknown?"),
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[_INTL("Male"), _INTL("Female"), _INTL("Unknown")], 0)
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# Choose a base money value
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params = ChooseNumberParams.new
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params.setRange(0, 255)
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@@ -564,7 +564,8 @@ def pbTrainerBattleEditor
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ret = pbMessage(_INTL("First, define the new trainer's type."), [
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_INTL("Use existing type"),
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_INTL("Create new type"),
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_INTL("Cancel")], 3)
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_INTL("Cancel")
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], 3)
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case ret
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when 0
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tr_type = pbListScreen(_INTL("TRAINER TYPE"), TrainerTypeLister.new(0, false))
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@@ -620,7 +621,7 @@ end
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#===============================================================================
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module TrainerPokemonProperty
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def self.set(settingname,initsetting)
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initsetting = {:species => nil, :level => 10} if !initsetting
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initsetting = { :species => nil, :level => 10 } if !initsetting
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oldsetting = [
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initsetting[:species],
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initsetting[:level],
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@@ -657,7 +658,7 @@ module TrainerPokemonProperty
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]
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Pokemon::MAX_MOVES.times do |i|
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pkmn_properties.push([_INTL("Move {1}", i + 1),
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MovePropertyForSpecies.new(oldsetting), _INTL("A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.")])
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MovePropertyForSpecies.new(oldsetting), _INTL("A move known by the Pokémon. Leave all moves blank (use Z key to delete) for a wild moveset.")])
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end
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pkmn_properties.concat([
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[_INTL("Ability"), AbilityProperty, _INTL("Ability of the Pokémon. Overrides the ability index.")],
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@@ -766,7 +767,7 @@ def pbEditPlayerMetadata(player_id = 1)
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player_id = i
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break
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end
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metadata = GameData::PlayerMetadata.new({:id => player_id})
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metadata = GameData::PlayerMetadata.new({ :id => player_id })
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elsif !GameData::PlayerMetadata.exists?(player_id)
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pbMessage(_INTL("Metadata for player character {1} was not found.", player_id))
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return
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@@ -815,7 +816,7 @@ def pbEditMapMetadata(map_id)
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data = []
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map_name = mapinfos[map_id].name
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metadata = GameData::MapMetadata.try_get(map_id)
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metadata = GameData::MapMetadata.new({:id => map_id}) if !metadata
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metadata = GameData::MapMetadata.new({ :id => map_id }) if !metadata
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properties = GameData::MapMetadata.editor_properties
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properties.each do |property|
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data.push(metadata.property_from_string(property[0]))
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@@ -167,6 +167,7 @@ class AnimationWindow < SpriteWrapper
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attr_reader :animbitmap
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attr_reader :start
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attr_reader :selected
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NUMFRAMES=5
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def initialize(x,y,width,height,viewport=nil)
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@@ -358,6 +359,7 @@ class SpriteFrame < InvalidatableSprite
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attr_reader :locked
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attr_reader :selected
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attr_reader :sprite
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NUM_ROWS = (PBAnimation::MAX_SPRITES.to_f/10).ceil # 10 frame number icons in each row
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def initialize(id,sprite,viewport,previous=false)
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@@ -431,6 +433,7 @@ class AnimationCanvas < Sprite
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attr_reader :animation # Currently selected animation
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attr_reader :animbitmap # Currently selected animation bitmap
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attr_accessor :pattern # Currently selected pattern
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BORDERSIZE=64
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def initialize(animation,viewport=nil)
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@@ -822,11 +825,11 @@ class AnimationCanvas < Sprite
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end
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currentFrame=getCurrentFrame
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if currentFrame && !@selecting &&
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(Input.triggerex?(:TAB) || Input.repeatex?(:TAB))
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(Input.triggerex?(:TAB) || Input.repeatex?(:TAB))
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currentFrame.length.times {
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@currentcel+=1
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@currentcel=0 if @currentcel>=currentFrame.length
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break if currentFrame[@currentcel]
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@currentcel+=1
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@currentcel=0 if @currentcel>=currentFrame.length
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break if currentFrame[@currentcel]
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}
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invalidate
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return
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@@ -412,7 +412,7 @@ class Slider < UIControl
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self.changed=(self.curvalue!=oldvalue)
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self.invalidate
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end
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#Right arrow
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# Right arrow
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if right.contains(mousepos[0],mousepos[1])
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if repeattime>2500
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self.curvalue+=10
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@@ -108,7 +108,7 @@ class PointPath
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return false if @points.length==0
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index=@points.length-1
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return @points[index][0]==x &&
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@points[index][1]==y
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@points[index][1]==y
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end
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def addPoint(x,y)
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@@ -44,7 +44,7 @@ end
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def pbImportAnim(animations,canvas,animwin)
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animfiles=[]
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pbRgssChdir(".") {
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animfiles.concat(Dir.glob("*.anm"))
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animfiles.concat(Dir.glob("*.anm"))
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}
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cmdwin=pbListWindow(animfiles,320)
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cmdwin.opacity=200
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@@ -29,7 +29,7 @@ end
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def pbSelectAnim(canvas,animwin)
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animfiles=[]
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pbRgssChdir(File.join("Graphics", "Animations")) {
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animfiles.concat(Dir.glob("*.png"))
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animfiles.concat(Dir.glob("*.png"))
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}
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cmdwin=pbListWindow(animfiles,320)
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cmdwin.opacity=200
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@@ -518,10 +518,10 @@ def pbSelectSE(canvas,audio)
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animfiles=[]
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ret=false
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pbRgssChdir(File.join("Audio", "SE", "Anim")) {
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animfiles.concat(Dir.glob("*.wav"))
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# animfiles.concat(Dir.glob("*.mp3"))
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animfiles.concat(Dir.glob("*.ogg"))
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animfiles.concat(Dir.glob("*.wma"))
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animfiles.concat(Dir.glob("*.wav"))
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# animfiles.concat(Dir.glob("*.mp3"))
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animfiles.concat(Dir.glob("*.ogg"))
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animfiles.concat(Dir.glob("*.wma"))
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}
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animfiles.sort! { |a,b| a.upcase<=>b.upcase }
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animfiles=[_INTL("[Play user's cry]")]+animfiles
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@@ -950,11 +950,11 @@ end
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def pbAnimEditorHelpWindow
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helptext=""+
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"To add a cel to the scene, click on the canvas. The selected cel will have a black "+
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"frame. After a cel is selected, you can modify its properties using the keyboard:\n"+
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"E, R - Rotate left/right.\nP - Open properties screen.\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels).\n+/- : Zoom in/out.\nL - Lock a cel. Locking a cel prevents it "+
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"from being moved or deleted.\nDEL - Deletes the cel.\nAlso press TAB to switch the selected cel."
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"To add a cel to the scene, click on the canvas. The selected cel will have a black "+
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"frame. After a cel is selected, you can modify its properties using the keyboard:\n"+
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"E, R - Rotate left/right.\nP - Open properties screen.\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels).\n+/- : Zoom in/out.\nL - Lock a cel. Locking a cel prevents it "+
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"from being moved or deleted.\nDEL - Deletes the cel.\nAlso press TAB to switch the selected cel."
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cmdwin=Window_UnformattedTextPokemon.newWithSize("",0,0,640,512)
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cmdwin.opacity=224
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cmdwin.z=99999
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@@ -251,8 +251,8 @@ def pbDebugDayCare
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msg = _INTL("Pokémon can breed (compatibility = {1}).", compat)
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# Show compatibility
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if day_care.egg_generated
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case pbMessage("\\ts[]" + msg, [
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_INTL("Collect egg"), _INTL("Clear egg"), _INTL("Cancel")], 3)
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case pbMessage("\\ts[]" + msg,
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[_INTL("Collect egg"), _INTL("Clear egg"), _INTL("Cancel")], 3)
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when 0 # Collect egg
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if $player.party_full?
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pbMessage(_INTL("Party is full, can't collect the egg."))
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@@ -274,8 +274,8 @@ def pbDebugDayCare
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end
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end
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elsif cmd == commands.length - 1 # Steps to next cycle
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case pbMessage("\\ts[]" + _INTL("Change number of steps to next cycle?"), [
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_INTL("Set to 1"), _INTL("Set to 256"), _INTL("Set to other value"), _INTL("Cancel")], 4)
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case pbMessage("\\ts[]" + _INTL("Change number of steps to next cycle?"),
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[_INTL("Set to 1"), _INTL("Set to 256"), _INTL("Set to other value"), _INTL("Cancel")], 4)
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when 0 # Set to 1
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day_care.step_counter = 255
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need_refresh = true
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@@ -302,8 +302,8 @@ def pbDebugDayCare
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msg += "\\n" + _INTL("Steps to next level: {1}", end_exp - pkmn.exp)
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end
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# Show level change and cost
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case pbMessage("\\ts[]" + msg, [
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_INTL("Summary"), _INTL("Withdraw"), _INTL("Cancel")], 3)
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case pbMessage("\\ts[]" + msg,
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[_INTL("Summary"), _INTL("Withdraw"), _INTL("Cancel")], 3)
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when 0 # Summary
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pbFadeOutIn {
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scene = PokemonSummary_Scene.new
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@@ -322,8 +322,8 @@ def pbDebugDayCare
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end
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end
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else
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case pbMessage("\\ts[]" + _INTL("This slot is empty."), [
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_INTL("Deposit"), _INTL("Cancel")], 2)
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case pbMessage("\\ts[]" + _INTL("This slot is empty."),
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[_INTL("Deposit"), _INTL("Cancel")], 2)
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when 0 # Deposit
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if $player.party.empty?
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pbMessage(_INTL("Party is empty, can't deposit Pokémon."))
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@@ -449,7 +449,6 @@ def pbDebugRoamers
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else
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$PokemonGlobal.roamPosition[cmdwindow.index] = pbDefaultMap
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end
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cmdwindow.refresh
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else # Roam to a random other map
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oldmap = $PokemonGlobal.roamPosition[cmdwindow.index]
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pbRoamPokemonOne(cmdwindow.index)
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@@ -458,8 +457,8 @@ def pbDebugRoamers
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pbRoamPokemonOne(cmdwindow.index)
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end
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$PokemonGlobal.roamedAlready = false
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cmdwindow.refresh
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end
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cmdwindow.refresh
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elsif Input.trigger?(Input::BACK)
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pbPlayCancelSE
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break
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@@ -476,7 +475,7 @@ def pbDebugRoamers
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$PokemonGlobal.roamPokemon[cmdwindow.index] = true
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
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elsif $PokemonGlobal.roamPokemon[cmdwindow.index] == true &&
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!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
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!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
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# defeated -> caught
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = true
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elsif pkmn[2]>0
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@@ -614,7 +613,7 @@ def pbImportAllAnimations
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Graphics.update
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audios = []
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files = Dir.glob(folder+"/*.*")
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%w( wav ogg mid wma ).each { |ext| # mp3
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%w[wav ogg mid wma].each { |ext| # mp3
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upext = ext.upcase
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audios.concat(files.find_all { |f| f[f.length-3,3]==ext })
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audios.concat(files.find_all { |f| f[f.length-3,3]==upext })
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@@ -623,7 +622,7 @@ def pbImportAllAnimations
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pbSafeCopyFile(audio,RTP.getAudioPath("Audio/SE/Anim/"+File.basename(audio)),"Audio/SE/Anim/"+File.basename(audio))
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end
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images = []
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%w( png gif ).each { |ext| # jpg jpeg bmp
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%w[png gif].each { |ext| # jpg jpeg bmp
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upext = ext.upcase
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images.concat(files.find_all { |f| f[f.length-3,3]==ext })
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images.concat(files.find_all { |f| f[f.length-3,3]==upext })
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@@ -163,10 +163,10 @@ PokemonDebugMenuCommands.register("setpokerus", {
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msg = [_INTL("{1} doesn't have Pokérus.", pkmn.name),
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_INTL("Has strain {1}, infectious for {2} more days.", pokerus / 16, pokerus % 16),
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_INTL("Has strain {1}, not infectious.", pokerus / 16)][pkmn.pokerusStage]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Give random strain"),
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_INTL("Make not infectious"),
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_INTL("Clear Pokérus")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Give random strain"),
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_INTL("Make not infectious"),
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_INTL("Clear Pokérus")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Give random strain
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@@ -257,10 +257,10 @@ PokemonDebugMenuCommands.register("hiddenvalues", {
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cmd = 0
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loop do
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persid = sprintf("0x%08X", pkmn.personalID)
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cmd = screen.pbShowCommands(_INTL("Personal ID is {1}.", persid), [
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_INTL("Set EVs"),
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_INTL("Set IVs"),
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_INTL("Randomise pID")], cmd)
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cmd = screen.pbShowCommands(_INTL("Personal ID is {1}.", persid),
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[_INTL("Set EVs"),
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_INTL("Set IVs"),
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_INTL("Randomise pID")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Set EVs
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@@ -574,10 +574,10 @@ PokemonDebugMenuCommands.register("setmovepp", {
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cmd2 = 0
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loop do
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msg = _INTL("{1}: PP {2}/{3} (PP Up {4}/3)", movename, move.pp, move.total_pp, move.ppup)
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cmd2 = screen.pbShowCommands(msg, [
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_INTL("Set PP"),
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_INTL("Full PP"),
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_INTL("Set PP Up")], cmd2)
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cmd2 = screen.pbShowCommands(msg,
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[_INTL("Set PP"),
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_INTL("Full PP"),
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_INTL("Set PP Up")], cmd2)
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break if cmd2 < 0
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case cmd2
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when 0 # Change PP
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@@ -764,10 +764,10 @@ PokemonDebugMenuCommands.register("setgender", {
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cmd = 0
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loop do
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msg = [_INTL("Gender is male."), _INTL("Gender is female.")][pkmn.male? ? 0 : 1]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make male"),
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_INTL("Make female"),
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_INTL("Reset")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Make male"),
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_INTL("Make female"),
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_INTL("Reset")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make male
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@@ -800,10 +800,10 @@ PokemonDebugMenuCommands.register("speciesform", {
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loop do
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msg = [_INTL("Species {1}, form {2}.", pkmn.speciesName, pkmn.form),
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_INTL("Species {1}, form {2} (forced).", pkmn.speciesName, pkmn.form)][(pkmn.forced_form.nil?) ? 0 : 1]
|
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cmd = screen.pbShowCommands(msg, [
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_INTL("Set species"),
|
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_INTL("Set form"),
|
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_INTL("Remove form override")], cmd)
|
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cmd = screen.pbShowCommands(msg,
|
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[_INTL("Set species"),
|
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_INTL("Set form"),
|
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_INTL("Remove form override")], cmd)
|
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break if cmd < 0
|
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case cmd
|
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when 0 # Set species
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@@ -869,11 +869,11 @@ PokemonDebugMenuCommands.register("setshininess", {
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loop do
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msg_idx = pkmn.shiny? ? (pkmn.super_shiny? ? 1 : 0) : 2
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msg = [_INTL("Is shiny."), _INTL("Is super shiny."), _INTL("Is normal (not shiny).")][msg_idx]
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cmd = screen.pbShowCommands(msg, [
|
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_INTL("Make shiny"),
|
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_INTL("Make super shiny"),
|
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_INTL("Make normal"),
|
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_INTL("Reset")], cmd)
|
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cmd = screen.pbShowCommands(msg,
|
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[_INTL("Make shiny"),
|
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_INTL("Make super shiny"),
|
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_INTL("Make normal"),
|
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_INTL("Reset")], cmd)
|
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break if cmd < 0
|
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case cmd
|
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when 0 # Make shiny
|
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@@ -969,9 +969,7 @@ PokemonDebugMenuCommands.register("setnickname", {
|
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speciesname = pkmn.speciesName
|
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msg = [_INTL("{1} has the nickname {2}.", speciesname, pkmn.name),
|
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_INTL("{1} has no nickname.", speciesname)][pkmn.nicknamed? ? 0 : 1]
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cmd = screen.pbShowCommands(msg, [
|
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_INTL("Rename"),
|
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_INTL("Erase name")], cmd)
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cmd = screen.pbShowCommands(msg, [_INTL("Rename"), _INTL("Erase name")], cmd)
|
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break if cmd < 0
|
||||
case cmd
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when 0 # Rename
|
||||
@@ -997,15 +995,16 @@ PokemonDebugMenuCommands.register("ownership", {
|
||||
cmd = 0
|
||||
loop do
|
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gender = [_INTL("Male"), _INTL("Female"), _INTL("Unknown")][pkmn.owner.gender]
|
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msg = [_INTL("Player's Pokémon\n{1}\n{2}\n{3} ({4})", pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id),
|
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_INTL("Foreign Pokémon\n{1}\n{2}\n{3} ({4})", pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id)
|
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][pkmn.foreign?($player) ? 1 : 0]
|
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cmd = screen.pbShowCommands(msg, [
|
||||
_INTL("Make player's"),
|
||||
_INTL("Set OT's name"),
|
||||
_INTL("Set OT's gender"),
|
||||
_INTL("Random foreign ID"),
|
||||
_INTL("Set foreign ID")], cmd)
|
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msg = [_INTL("Player's Pokémon\n{1}\n{2}\n{3} ({4})",
|
||||
pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id),
|
||||
_INTL("Foreign Pokémon\n{1}\n{2}\n{3} ({4})",
|
||||
pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id)][pkmn.foreign?($player) ? 1 : 0]
|
||||
cmd = screen.pbShowCommands(msg,
|
||||
[_INTL("Make player's"),
|
||||
_INTL("Set OT's name"),
|
||||
_INTL("Set OT's gender"),
|
||||
_INTL("Random foreign ID"),
|
||||
_INTL("Set foreign ID")], cmd)
|
||||
break if cmd < 0
|
||||
case cmd
|
||||
when 0 # Make player's
|
||||
@@ -1073,10 +1072,10 @@ PokemonDebugMenuCommands.register("setegg", {
|
||||
loop do
|
||||
msg = [_INTL("Not an egg"),
|
||||
_INTL("Egg (hatches in {1} steps).", pkmn.steps_to_hatch)][pkmn.egg? ? 1 : 0]
|
||||
cmd = screen.pbShowCommands(msg, [
|
||||
_INTL("Make egg"),
|
||||
_INTL("Make Pokémon"),
|
||||
_INTL("Set steps left to 1")], cmd)
|
||||
cmd = screen.pbShowCommands(msg,
|
||||
[_INTL("Make egg"),
|
||||
_INTL("Make Pokémon"),
|
||||
_INTL("Set steps left to 1")], cmd)
|
||||
break if cmd < 0
|
||||
case cmd
|
||||
when 0 # Make egg
|
||||
@@ -1114,11 +1113,8 @@ PokemonDebugMenuCommands.register("shadowpkmn", {
|
||||
cmd = 0
|
||||
loop do
|
||||
msg = [_INTL("Not a Shadow Pokémon."),
|
||||
_INTL("Heart gauge is {1} (stage {2}).", pkmn.heart_gauge, pkmn.heartStage)
|
||||
][pkmn.shadowPokemon? ? 1 : 0]
|
||||
cmd = screen.pbShowCommands(msg, [
|
||||
_INTL("Make Shadow"),
|
||||
_INTL("Set heart gauge")], cmd)
|
||||
_INTL("Heart gauge is {1} (stage {2}).", pkmn.heart_gauge, pkmn.heartStage)][pkmn.shadowPokemon? ? 1 : 0]
|
||||
cmd = screen.pbShowCommands(msg, [_INTL("Make Shadow"), _INTL("Set heart gauge")], cmd)
|
||||
break if cmd < 0
|
||||
case cmd
|
||||
when 0 # Make Shadow
|
||||
|
||||
@@ -3,165 +3,165 @@
|
||||
#===============================================================================
|
||||
module Battle::DebugVariables
|
||||
BATTLER_EFFECTS = {
|
||||
PBEffects::AquaRing => {name: "Aqua Ring applies", default: false},
|
||||
PBEffects::Attract => {name: "Battler that self is attracted to", default: -1}, # Battler index
|
||||
PBEffects::BanefulBunker => {name: "Baneful Bunker applies this round", default: false},
|
||||
PBEffects::AquaRing => { name: "Aqua Ring applies", default: false },
|
||||
PBEffects::Attract => { name: "Battler that self is attracted to", default: -1 }, # Battler index
|
||||
PBEffects::BanefulBunker => { name: "Baneful Bunker applies this round", default: false },
|
||||
# PBEffects::BeakBlast - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::Bide => {name: "Bide number of rounds remaining", default: 0},
|
||||
PBEffects::BideDamage => {name: "Bide damage accumulated", default: 0, max: 999},
|
||||
PBEffects::BideTarget => {name: "Bide last battler to hurt self", default: -1}, # Battler index
|
||||
PBEffects::BurnUp => {name: "Burn Up has removed self's Fire type", default: false},
|
||||
PBEffects::Charge => {name: "Charge number of rounds remaining", default: 0},
|
||||
PBEffects::ChoiceBand => {name: "Move locked into by Choice items", default: nil, type: :move},
|
||||
PBEffects::Confusion => {name: "Confusion number of rounds remaining", default: 0},
|
||||
PBEffects::Bide => { name: "Bide number of rounds remaining", default: 0 },
|
||||
PBEffects::BideDamage => { name: "Bide damage accumulated", default: 0, max: 999 },
|
||||
PBEffects::BideTarget => { name: "Bide last battler to hurt self", default: -1 }, # Battler index
|
||||
PBEffects::BurnUp => { name: "Burn Up has removed self's Fire type", default: false },
|
||||
PBEffects::Charge => { name: "Charge number of rounds remaining", default: 0 },
|
||||
PBEffects::ChoiceBand => { name: "Move locked into by Choice items", default: nil, type: :move },
|
||||
PBEffects::Confusion => { name: "Confusion number of rounds remaining", default: 0 },
|
||||
# PBEffects::Counter - not suitable for setting via debug
|
||||
# PBEffects::CounterTarget - not suitable for setting via debug
|
||||
PBEffects::Curse => {name: "Curse damaging applies", default: false},
|
||||
PBEffects::Curse => { name: "Curse damaging applies", default: false },
|
||||
# PBEffects::Dancer - only used while Dancer is running, not suitable for setting via debug
|
||||
PBEffects::DefenseCurl => {name: "Used Defense Curl", default: false},
|
||||
PBEffects::DefenseCurl => { name: "Used Defense Curl", default: false },
|
||||
# PBEffects::DestinyBond - not suitable for setting via debug
|
||||
# PBEffects::DestinyBondPrevious - not suitable for setting via debug
|
||||
# PBEffects::DestinyBondTarget - not suitable for setting via debug
|
||||
PBEffects::Disable => {name: "Disable number of rounds remaining", default: 0},
|
||||
PBEffects::DisableMove => {name: "Disabled move", default: nil, type: :move},
|
||||
PBEffects::Electrify => {name: "Electrify making moves Electric", default: false},
|
||||
PBEffects::Embargo => {name: "Embargo number of rounds remaining", default: 0},
|
||||
PBEffects::Encore => {name: "Encore number of rounds remaining", default: 0},
|
||||
PBEffects::EncoreMove => {name: "Encored move", default: nil, type: :move},
|
||||
PBEffects::Endure => {name: "Endures all lethal damage this round", default: false},
|
||||
PBEffects::Disable => { name: "Disable number of rounds remaining", default: 0 },
|
||||
PBEffects::DisableMove => { name: "Disabled move", default: nil, type: :move },
|
||||
PBEffects::Electrify => { name: "Electrify making moves Electric", default: false },
|
||||
PBEffects::Embargo => { name: "Embargo number of rounds remaining", default: 0 },
|
||||
PBEffects::Encore => { name: "Encore number of rounds remaining", default: 0 },
|
||||
PBEffects::EncoreMove => { name: "Encored move", default: nil, type: :move },
|
||||
PBEffects::Endure => { name: "Endures all lethal damage this round", default: false },
|
||||
# PBEffects::FirstPledge - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::FlashFire => {name: "Flash Fire powering up Fire moves", default: false},
|
||||
PBEffects::Flinch => {name: "Will flinch this round", default: false},
|
||||
PBEffects::FocusEnergy => {name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4},
|
||||
PBEffects::FlashFire => { name: "Flash Fire powering up Fire moves", default: false },
|
||||
PBEffects::Flinch => { name: "Will flinch this round", default: false },
|
||||
PBEffects::FocusEnergy => { name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4 },
|
||||
# PBEffects::FocusPunch - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::FollowMe => {name: "Follow Me drawing in attacks (if 1+)", default: 0}, # Order of use, lowest takes priority
|
||||
PBEffects::RagePowder => {name: "Rage Powder applies (use with Follow Me)", default: false},
|
||||
PBEffects::Foresight => {name: "Foresight applies (Ghost loses immunities)", default: false},
|
||||
PBEffects::FuryCutter => {name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4},
|
||||
PBEffects::GastroAcid => {name: "Gastro Acid is negating self's ability", default: false},
|
||||
PBEffects::FollowMe => { name: "Follow Me drawing in attacks (if 1+)", default: 0 }, # Order of use, lowest takes priority
|
||||
PBEffects::RagePowder => { name: "Rage Powder applies (use with Follow Me)", default: false },
|
||||
PBEffects::Foresight => { name: "Foresight applies (Ghost loses immunities)", default: false },
|
||||
PBEffects::FuryCutter => { name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4 },
|
||||
PBEffects::GastroAcid => { name: "Gastro Acid is negating self's ability", default: false },
|
||||
# PBEffects::GemConsumed - only applies during use of move, not suitable for setting via debug
|
||||
PBEffects::Grudge => {name: "Grudge will apply if self faints", default: false},
|
||||
PBEffects::HealBlock => {name: "Heal Block number of rounds remaining", default: 0},
|
||||
PBEffects::HelpingHand => {name: "Helping Hand will power up self's move", default: false},
|
||||
PBEffects::HyperBeam => {name: "Hyper Beam recharge rounds remaining", default: 0},
|
||||
PBEffects::Grudge => { name: "Grudge will apply if self faints", default: false },
|
||||
PBEffects::HealBlock => { name: "Heal Block number of rounds remaining", default: 0 },
|
||||
PBEffects::HelpingHand => { name: "Helping Hand will power up self's move", default: false },
|
||||
PBEffects::HyperBeam => { name: "Hyper Beam recharge rounds remaining", default: 0 },
|
||||
# PBEffects::Illusion - is a Pokémon object, too complex to be worth bothering with
|
||||
PBEffects::Imprison => {name: "Imprison disables others' moves known by self", default: false},
|
||||
PBEffects::Ingrain => {name: "Ingrain applies", default: false},
|
||||
PBEffects::Imprison => { name: "Imprison disables others' moves known by self", default: false },
|
||||
PBEffects::Ingrain => { name: "Ingrain applies", default: false },
|
||||
# PBEffects::Instruct - only used while Instruct is running, not suitable for setting via debug
|
||||
# PBEffects::Instructed - only used while Instruct is running, not suitable for setting via debug
|
||||
PBEffects::JawLock => {name: "Battler trapping self with Jaw Lock", default: -1}, # Battler index
|
||||
PBEffects::KingsShield => {name: "King's Shield applies this round", default: false},
|
||||
PBEffects::LaserFocus => {name: "Laser Focus certain critial hit duration", default: 0},
|
||||
PBEffects::LeechSeed => {name: "Battler that used Leech Seed on self", default: -1}, # Battler index
|
||||
PBEffects::LockOn => {name: "Lock-On number of rounds remaining", default: 0},
|
||||
PBEffects::LockOnPos => {name: "Battler that self is targeting with Lock-On", default: -1}, # Battler index
|
||||
PBEffects::JawLock => { name: "Battler trapping self with Jaw Lock", default: -1 }, # Battler index
|
||||
PBEffects::KingsShield => { name: "King's Shield applies this round", default: false },
|
||||
PBEffects::LaserFocus => { name: "Laser Focus certain critial hit duration", default: 0 },
|
||||
PBEffects::LeechSeed => { name: "Battler that used Leech Seed on self", default: -1 }, # Battler index
|
||||
PBEffects::LockOn => { name: "Lock-On number of rounds remaining", default: 0 },
|
||||
PBEffects::LockOnPos => { name: "Battler that self is targeting with Lock-On", default: -1 }, # Battler index
|
||||
# PBEffects::MagicBounce - only applies during use of move, not suitable for setting via debug
|
||||
# PBEffects::MagicCoat - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::MagnetRise => {name: "Magnet Rise number of rounds remaining", default: 0},
|
||||
PBEffects::MeanLook => {name: "Battler trapping self with Mean Look, etc.", default: -1}, # Battler index
|
||||
PBEffects::MagnetRise => { name: "Magnet Rise number of rounds remaining", default: 0 },
|
||||
PBEffects::MeanLook => { name: "Battler trapping self with Mean Look, etc.", default: -1 }, # Battler index
|
||||
# PBEffects::MeFirst - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::Metronome => {name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5},
|
||||
PBEffects::MicleBerry => {name: "Micle Berry boosting next move's accuracy", default: false},
|
||||
PBEffects::Minimize => {name: "Used Minimize", default: false},
|
||||
PBEffects::MiracleEye => {name: "Miracle Eye applies (Dark loses immunities)", default: false},
|
||||
PBEffects::Metronome => { name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5 },
|
||||
PBEffects::MicleBerry => { name: "Micle Berry boosting next move's accuracy", default: false },
|
||||
PBEffects::Minimize => { name: "Used Minimize", default: false },
|
||||
PBEffects::MiracleEye => { name: "Miracle Eye applies (Dark loses immunities)", default: false },
|
||||
# PBEffects::MirrorCoat - not suitable for setting via debug
|
||||
# PBEffects::MirrorCoatTarget - not suitable for setting via debug
|
||||
# PBEffects::MoveNext - not suitable for setting via debug
|
||||
PBEffects::MudSport => {name: "Used Mud Sport (Gen 5 and older)", default: false},
|
||||
PBEffects::Nightmare => {name: "Taking Nightmare damage", default: false},
|
||||
PBEffects::NoRetreat => {name: "No Retreat trapping self in battle", default: false},
|
||||
PBEffects::Obstruct => {name: "Obstruct applies this round", default: false},
|
||||
PBEffects::Octolock => {name: "Battler trapping self with Octolock", default: -1}, # Battler index
|
||||
PBEffects::Outrage => {name: "Outrage number of rounds remaining", default: 0},
|
||||
PBEffects::MudSport => { name: "Used Mud Sport (Gen 5 and older)", default: false },
|
||||
PBEffects::Nightmare => { name: "Taking Nightmare damage", default: false },
|
||||
PBEffects::NoRetreat => { name: "No Retreat trapping self in battle", default: false },
|
||||
PBEffects::Obstruct => { name: "Obstruct applies this round", default: false },
|
||||
PBEffects::Octolock => { name: "Battler trapping self with Octolock", default: -1 }, # Battler index
|
||||
PBEffects::Outrage => { name: "Outrage number of rounds remaining", default: 0 },
|
||||
# PBEffects::ParentalBond - only applies during use of move, not suitable for setting via debug
|
||||
PBEffects::PerishSong => {name: "Perish Song number of rounds remaining", default: 0},
|
||||
PBEffects::PerishSongUser => {name: "Battler that used Perish Song on self", default: -1}, # Battler index
|
||||
PBEffects::PickupItem => {name: "Item retrievable by Pickup", default: nil, type: :item},
|
||||
PBEffects::PickupUse => {name: "Pickup item consumed time (higher=more recent)", default: 0},
|
||||
PBEffects::Pinch => {name: "(Battle Palace) Behavior changed at <50% HP", default: false},
|
||||
PBEffects::Powder => {name: "Powder will explode self's Fire move this round", default: false},
|
||||
PBEffects::PerishSong => { name: "Perish Song number of rounds remaining", default: 0 },
|
||||
PBEffects::PerishSongUser => { name: "Battler that used Perish Song on self", default: -1 }, # Battler index
|
||||
PBEffects::PickupItem => { name: "Item retrievable by Pickup", default: nil, type: :item },
|
||||
PBEffects::PickupUse => { name: "Pickup item consumed time (higher=more recent)", default: 0 },
|
||||
PBEffects::Pinch => { name: "(Battle Palace) Behavior changed at <50% HP", default: false },
|
||||
PBEffects::Powder => { name: "Powder will explode self's Fire move this round", default: false },
|
||||
# PBEffects::PowerTrick - doesn't actually swap the stats therefore does nothing, not suitable for setting via debug
|
||||
# PBEffects::Prankster - not suitable for setting via debug
|
||||
# PBEffects::PriorityAbility - not suitable for setting via debug
|
||||
# PBEffects::PriorityItem - not suitable for setting via debug
|
||||
PBEffects::Protect => {name: "Protect applies this round", default: false},
|
||||
PBEffects::ProtectRate => {name: "Protect success chance 1/x", default: 1, max: 999},
|
||||
PBEffects::Protect => { name: "Protect applies this round", default: false },
|
||||
PBEffects::ProtectRate => { name: "Protect success chance 1/x", default: 1, max: 999 },
|
||||
# PBEffects::Pursuit - not suitable for setting via debug
|
||||
# PBEffects::Quash - not suitable for setting via debug
|
||||
# PBEffects::Rage - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::Rollout => {name: "Rollout rounds remaining (lower=stronger)", default: 0},
|
||||
PBEffects::Roost => {name: "Roost removing Flying type this round", default: false},
|
||||
PBEffects::Rollout => { name: "Rollout rounds remaining (lower=stronger)", default: 0 },
|
||||
PBEffects::Roost => { name: "Roost removing Flying type this round", default: false },
|
||||
# PBEffects::ShellTrap - only applies to use of specific move, not suitable for setting via debug
|
||||
# PBEffects::SkyDrop - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::SlowStart => {name: "Slow Start rounds remaining", default: 0},
|
||||
PBEffects::SmackDown => {name: "Smack Down is grounding self", default: false},
|
||||
PBEffects::SlowStart => { name: "Slow Start rounds remaining", default: 0 },
|
||||
PBEffects::SmackDown => { name: "Smack Down is grounding self", default: false },
|
||||
# PBEffects::Snatch - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::SpikyShield => {name: "Spiky Shield applies this round", default: false},
|
||||
PBEffects::Spotlight => {name: "Spotlight drawing in attacks (if 1+)", default: 0},
|
||||
PBEffects::Stockpile => {name: "Stockpile count (0-3)", default: 0, max: 3},
|
||||
PBEffects::StockpileDef => {name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||
PBEffects::StockpileSpDef => {name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||
PBEffects::Substitute => {name: "Substitute's HP", default: 0, max: 999},
|
||||
PBEffects::TarShot => {name: "Tar Shot weakening self to Fire", default: false},
|
||||
PBEffects::Taunt => {name: "Taunt number of rounds remaining", default: 0},
|
||||
PBEffects::Telekinesis => {name: "Telekinesis number of rounds remaining", default: 0},
|
||||
PBEffects::ThroatChop => {name: "Throat Chop number of rounds remaining", default: 0},
|
||||
PBEffects::Torment => {name: "Torment preventing repeating moves", default: false},
|
||||
PBEffects::SpikyShield => { name: "Spiky Shield applies this round", default: false },
|
||||
PBEffects::Spotlight => { name: "Spotlight drawing in attacks (if 1+)", default: 0 },
|
||||
PBEffects::Stockpile => { name: "Stockpile count (0-3)", default: 0, max: 3 },
|
||||
PBEffects::StockpileDef => { name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
||||
PBEffects::StockpileSpDef => { name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
||||
PBEffects::Substitute => { name: "Substitute's HP", default: 0, max: 999 },
|
||||
PBEffects::TarShot => { name: "Tar Shot weakening self to Fire", default: false },
|
||||
PBEffects::Taunt => { name: "Taunt number of rounds remaining", default: 0 },
|
||||
PBEffects::Telekinesis => { name: "Telekinesis number of rounds remaining", default: 0 },
|
||||
PBEffects::ThroatChop => { name: "Throat Chop number of rounds remaining", default: 0 },
|
||||
PBEffects::Torment => { name: "Torment preventing repeating moves", default: false },
|
||||
# PBEffects::Toxic - set elsewhere
|
||||
# PBEffects::Transform - too complex to be worth bothering with
|
||||
# PBEffects::TransformSpecies - too complex to be worth bothering with
|
||||
PBEffects::Trapping => {name: "Trapping number of rounds remaining", default: 0},
|
||||
PBEffects::TrappingMove => {name: "Move that is trapping self", default: nil, type: :move},
|
||||
PBEffects::TrappingUser => {name: "Battler trapping self (for Binding Band)", default: -1}, # Battler index
|
||||
PBEffects::Truant => {name: "Truant will loaf around this round", default: false},
|
||||
PBEffects::Trapping => { name: "Trapping number of rounds remaining", default: 0 },
|
||||
PBEffects::TrappingMove => { name: "Move that is trapping self", default: nil, type: :move },
|
||||
PBEffects::TrappingUser => { name: "Battler trapping self (for Binding Band)", default: -1 }, # Battler index
|
||||
PBEffects::Truant => { name: "Truant will loaf around this round", default: false },
|
||||
# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
|
||||
# PBEffects::Type3 - set elsewhere
|
||||
PBEffects::Unburden => {name: "Self lost its item (for Unburden)", default: false},
|
||||
PBEffects::Uproar => {name: "Uproar number of rounds remaining", default: 0},
|
||||
PBEffects::WaterSport => {name: "Used Water Sport (Gen 5 and older)", default: false},
|
||||
PBEffects::WeightChange => {name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999},
|
||||
PBEffects::Yawn => {name: "Yawn rounds remaining until falling asleep", default: 0}
|
||||
PBEffects::Unburden => { name: "Self lost its item (for Unburden)", default: false },
|
||||
PBEffects::Uproar => { name: "Uproar number of rounds remaining", default: 0 },
|
||||
PBEffects::WaterSport => { name: "Used Water Sport (Gen 5 and older)", default: false },
|
||||
PBEffects::WeightChange => { name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999 },
|
||||
PBEffects::Yawn => { name: "Yawn rounds remaining until falling asleep", default: 0 }
|
||||
}
|
||||
|
||||
SIDE_EFFECTS = {
|
||||
PBEffects::AuroraVeil => {name: "Aurora Veil duration", default: 0},
|
||||
PBEffects::CraftyShield => {name: "Crafty Shield applies this round", default: false},
|
||||
PBEffects::EchoedVoiceCounter => {name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5},
|
||||
PBEffects::EchoedVoiceUsed => {name: "Echoed Voice used this round", default: false},
|
||||
PBEffects::LastRoundFainted => {name: "Round when side's battler last fainted", default: -2}, # Treated as -1, isn't a battler index
|
||||
PBEffects::LightScreen => {name: "Light Screen duration", default: 0},
|
||||
PBEffects::LuckyChant => {name: "Lucky Chant duration", default: 0},
|
||||
PBEffects::MatBlock => {name: "Mat Block applies this round", default: false},
|
||||
PBEffects::Mist => {name: "Mist duration", default: 0},
|
||||
PBEffects::QuickGuard => {name: "Quick Guard applies this round", default: false},
|
||||
PBEffects::Rainbow => {name: "Rainbow duration", default: 0},
|
||||
PBEffects::Reflect => {name: "Reflect duration", default: 0},
|
||||
PBEffects::Round => {name: "Round was used this round", default: false},
|
||||
PBEffects::Safeguard => {name: "Safeguard duration", default: 0},
|
||||
PBEffects::SeaOfFire => {name: "Sea Of Fire duration", default: 0},
|
||||
PBEffects::Spikes => {name: "Spikes layers (0-3)", default: 0, max: 3},
|
||||
PBEffects::StealthRock => {name: "Stealth Rock exists", default: false},
|
||||
PBEffects::StickyWeb => {name: "Sticky Web exists", default: false},
|
||||
PBEffects::Swamp => {name: "Swamp duration", default: 0},
|
||||
PBEffects::Tailwind => {name: "Tailwind duration", default: 0},
|
||||
PBEffects::ToxicSpikes => {name: "Toxic Spikes layers (0-2)", default: 0, max: 2},
|
||||
PBEffects::WideGuard => {name: "Wide Guard applies this round", default: false}
|
||||
PBEffects::AuroraVeil => { name: "Aurora Veil duration", default: 0 },
|
||||
PBEffects::CraftyShield => { name: "Crafty Shield applies this round", default: false },
|
||||
PBEffects::EchoedVoiceCounter => { name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5 },
|
||||
PBEffects::EchoedVoiceUsed => { name: "Echoed Voice used this round", default: false },
|
||||
PBEffects::LastRoundFainted => { name: "Round when side's battler last fainted", default: -2 }, # Treated as -1, isn't a battler index
|
||||
PBEffects::LightScreen => { name: "Light Screen duration", default: 0 },
|
||||
PBEffects::LuckyChant => { name: "Lucky Chant duration", default: 0 },
|
||||
PBEffects::MatBlock => { name: "Mat Block applies this round", default: false },
|
||||
PBEffects::Mist => { name: "Mist duration", default: 0 },
|
||||
PBEffects::QuickGuard => { name: "Quick Guard applies this round", default: false },
|
||||
PBEffects::Rainbow => { name: "Rainbow duration", default: 0 },
|
||||
PBEffects::Reflect => { name: "Reflect duration", default: 0 },
|
||||
PBEffects::Round => { name: "Round was used this round", default: false },
|
||||
PBEffects::Safeguard => { name: "Safeguard duration", default: 0 },
|
||||
PBEffects::SeaOfFire => { name: "Sea Of Fire duration", default: 0 },
|
||||
PBEffects::Spikes => { name: "Spikes layers (0-3)", default: 0, max: 3 },
|
||||
PBEffects::StealthRock => { name: "Stealth Rock exists", default: false },
|
||||
PBEffects::StickyWeb => { name: "Sticky Web exists", default: false },
|
||||
PBEffects::Swamp => { name: "Swamp duration", default: 0 },
|
||||
PBEffects::Tailwind => { name: "Tailwind duration", default: 0 },
|
||||
PBEffects::ToxicSpikes => { name: "Toxic Spikes layers (0-2)", default: 0, max: 2 },
|
||||
PBEffects::WideGuard => { name: "Wide Guard applies this round", default: false }
|
||||
}
|
||||
|
||||
FIELD_EFFECTS = {
|
||||
PBEffects::AmuletCoin => {name: "Amulet Coin doubling prize money", default: false},
|
||||
PBEffects::FairyLock => {name: "Fairy Lock trapping duration", default: 0},
|
||||
PBEffects::FusionBolt => {name: "Fusion Bolt was used", default: false},
|
||||
PBEffects::FusionFlare => {name: "Fusion Flare was used", default: false},
|
||||
PBEffects::Gravity => {name: "Gravity duration", default: 0},
|
||||
PBEffects::HappyHour => {name: "Happy Hour doubling prize money", default: false},
|
||||
PBEffects::IonDeluge => {name: "Ion Deluge making moves Electric", default: false},
|
||||
PBEffects::MagicRoom => {name: "Magic Room duration", default: 0},
|
||||
PBEffects::MudSportField => {name: "Mud Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::PayDay => {name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY},
|
||||
PBEffects::TrickRoom => {name: "Trick Room duration", default: 0},
|
||||
PBEffects::WaterSportField => {name: "Water Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::WonderRoom => {name: "Wonder Room duration", default: 0}
|
||||
PBEffects::AmuletCoin => { name: "Amulet Coin doubling prize money", default: false },
|
||||
PBEffects::FairyLock => { name: "Fairy Lock trapping duration", default: 0 },
|
||||
PBEffects::FusionBolt => { name: "Fusion Bolt was used", default: false },
|
||||
PBEffects::FusionFlare => { name: "Fusion Flare was used", default: false },
|
||||
PBEffects::Gravity => { name: "Gravity duration", default: 0 },
|
||||
PBEffects::HappyHour => { name: "Happy Hour doubling prize money", default: false },
|
||||
PBEffects::IonDeluge => { name: "Ion Deluge making moves Electric", default: false },
|
||||
PBEffects::MagicRoom => { name: "Magic Room duration", default: 0 },
|
||||
PBEffects::MudSportField => { name: "Mud Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::PayDay => { name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY },
|
||||
PBEffects::TrickRoom => { name: "Trick Room duration", default: 0 },
|
||||
PBEffects::WaterSportField => { name: "Water Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::WonderRoom => { name: "Wonder Room duration", default: 0 }
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user