mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-23 06:46:00 +00:00
Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -251,8 +251,8 @@ def pbDebugDayCare
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msg = _INTL("Pokémon can breed (compatibility = {1}).", compat)
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# Show compatibility
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if day_care.egg_generated
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case pbMessage("\\ts[]" + msg, [
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_INTL("Collect egg"), _INTL("Clear egg"), _INTL("Cancel")], 3)
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case pbMessage("\\ts[]" + msg,
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[_INTL("Collect egg"), _INTL("Clear egg"), _INTL("Cancel")], 3)
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when 0 # Collect egg
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if $player.party_full?
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pbMessage(_INTL("Party is full, can't collect the egg."))
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@@ -274,8 +274,8 @@ def pbDebugDayCare
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end
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end
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elsif cmd == commands.length - 1 # Steps to next cycle
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case pbMessage("\\ts[]" + _INTL("Change number of steps to next cycle?"), [
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_INTL("Set to 1"), _INTL("Set to 256"), _INTL("Set to other value"), _INTL("Cancel")], 4)
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case pbMessage("\\ts[]" + _INTL("Change number of steps to next cycle?"),
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[_INTL("Set to 1"), _INTL("Set to 256"), _INTL("Set to other value"), _INTL("Cancel")], 4)
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when 0 # Set to 1
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day_care.step_counter = 255
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need_refresh = true
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@@ -302,8 +302,8 @@ def pbDebugDayCare
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msg += "\\n" + _INTL("Steps to next level: {1}", end_exp - pkmn.exp)
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end
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# Show level change and cost
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case pbMessage("\\ts[]" + msg, [
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_INTL("Summary"), _INTL("Withdraw"), _INTL("Cancel")], 3)
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case pbMessage("\\ts[]" + msg,
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[_INTL("Summary"), _INTL("Withdraw"), _INTL("Cancel")], 3)
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when 0 # Summary
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pbFadeOutIn {
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scene = PokemonSummary_Scene.new
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@@ -322,8 +322,8 @@ def pbDebugDayCare
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end
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end
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else
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case pbMessage("\\ts[]" + _INTL("This slot is empty."), [
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_INTL("Deposit"), _INTL("Cancel")], 2)
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case pbMessage("\\ts[]" + _INTL("This slot is empty."),
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[_INTL("Deposit"), _INTL("Cancel")], 2)
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when 0 # Deposit
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if $player.party.empty?
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pbMessage(_INTL("Party is empty, can't deposit Pokémon."))
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@@ -449,7 +449,6 @@ def pbDebugRoamers
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else
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$PokemonGlobal.roamPosition[cmdwindow.index] = pbDefaultMap
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end
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cmdwindow.refresh
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else # Roam to a random other map
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oldmap = $PokemonGlobal.roamPosition[cmdwindow.index]
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pbRoamPokemonOne(cmdwindow.index)
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@@ -458,8 +457,8 @@ def pbDebugRoamers
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pbRoamPokemonOne(cmdwindow.index)
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end
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$PokemonGlobal.roamedAlready = false
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cmdwindow.refresh
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end
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cmdwindow.refresh
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elsif Input.trigger?(Input::BACK)
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pbPlayCancelSE
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break
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@@ -476,7 +475,7 @@ def pbDebugRoamers
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$PokemonGlobal.roamPokemon[cmdwindow.index] = true
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = false
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elsif $PokemonGlobal.roamPokemon[cmdwindow.index] == true &&
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!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
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!$PokemonGlobal.roamPokemonCaught[cmdwindow.index]
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# defeated -> caught
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$PokemonGlobal.roamPokemonCaught[cmdwindow.index] = true
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elsif pkmn[2]>0
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@@ -614,7 +613,7 @@ def pbImportAllAnimations
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Graphics.update
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audios = []
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files = Dir.glob(folder+"/*.*")
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%w( wav ogg mid wma ).each { |ext| # mp3
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%w[wav ogg mid wma].each { |ext| # mp3
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upext = ext.upcase
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audios.concat(files.find_all { |f| f[f.length-3,3]==ext })
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audios.concat(files.find_all { |f| f[f.length-3,3]==upext })
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@@ -623,7 +622,7 @@ def pbImportAllAnimations
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pbSafeCopyFile(audio,RTP.getAudioPath("Audio/SE/Anim/"+File.basename(audio)),"Audio/SE/Anim/"+File.basename(audio))
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end
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images = []
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%w( png gif ).each { |ext| # jpg jpeg bmp
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%w[png gif].each { |ext| # jpg jpeg bmp
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upext = ext.upcase
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images.concat(files.find_all { |f| f[f.length-3,3]==ext })
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images.concat(files.find_all { |f| f[f.length-3,3]==upext })
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@@ -163,10 +163,10 @@ PokemonDebugMenuCommands.register("setpokerus", {
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msg = [_INTL("{1} doesn't have Pokérus.", pkmn.name),
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_INTL("Has strain {1}, infectious for {2} more days.", pokerus / 16, pokerus % 16),
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_INTL("Has strain {1}, not infectious.", pokerus / 16)][pkmn.pokerusStage]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Give random strain"),
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_INTL("Make not infectious"),
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_INTL("Clear Pokérus")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Give random strain"),
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_INTL("Make not infectious"),
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_INTL("Clear Pokérus")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Give random strain
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@@ -257,10 +257,10 @@ PokemonDebugMenuCommands.register("hiddenvalues", {
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cmd = 0
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loop do
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persid = sprintf("0x%08X", pkmn.personalID)
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cmd = screen.pbShowCommands(_INTL("Personal ID is {1}.", persid), [
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_INTL("Set EVs"),
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_INTL("Set IVs"),
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_INTL("Randomise pID")], cmd)
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cmd = screen.pbShowCommands(_INTL("Personal ID is {1}.", persid),
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[_INTL("Set EVs"),
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_INTL("Set IVs"),
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_INTL("Randomise pID")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Set EVs
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@@ -574,10 +574,10 @@ PokemonDebugMenuCommands.register("setmovepp", {
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cmd2 = 0
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loop do
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msg = _INTL("{1}: PP {2}/{3} (PP Up {4}/3)", movename, move.pp, move.total_pp, move.ppup)
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cmd2 = screen.pbShowCommands(msg, [
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_INTL("Set PP"),
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_INTL("Full PP"),
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_INTL("Set PP Up")], cmd2)
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cmd2 = screen.pbShowCommands(msg,
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[_INTL("Set PP"),
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_INTL("Full PP"),
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_INTL("Set PP Up")], cmd2)
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break if cmd2 < 0
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case cmd2
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when 0 # Change PP
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@@ -764,10 +764,10 @@ PokemonDebugMenuCommands.register("setgender", {
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cmd = 0
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loop do
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msg = [_INTL("Gender is male."), _INTL("Gender is female.")][pkmn.male? ? 0 : 1]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make male"),
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_INTL("Make female"),
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_INTL("Reset")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Make male"),
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_INTL("Make female"),
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_INTL("Reset")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make male
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@@ -800,10 +800,10 @@ PokemonDebugMenuCommands.register("speciesform", {
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loop do
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msg = [_INTL("Species {1}, form {2}.", pkmn.speciesName, pkmn.form),
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_INTL("Species {1}, form {2} (forced).", pkmn.speciesName, pkmn.form)][(pkmn.forced_form.nil?) ? 0 : 1]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Set species"),
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_INTL("Set form"),
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_INTL("Remove form override")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Set species"),
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_INTL("Set form"),
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_INTL("Remove form override")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Set species
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@@ -869,11 +869,11 @@ PokemonDebugMenuCommands.register("setshininess", {
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loop do
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msg_idx = pkmn.shiny? ? (pkmn.super_shiny? ? 1 : 0) : 2
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msg = [_INTL("Is shiny."), _INTL("Is super shiny."), _INTL("Is normal (not shiny).")][msg_idx]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make shiny"),
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_INTL("Make super shiny"),
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_INTL("Make normal"),
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_INTL("Reset")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Make shiny"),
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_INTL("Make super shiny"),
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_INTL("Make normal"),
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_INTL("Reset")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make shiny
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@@ -969,9 +969,7 @@ PokemonDebugMenuCommands.register("setnickname", {
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speciesname = pkmn.speciesName
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msg = [_INTL("{1} has the nickname {2}.", speciesname, pkmn.name),
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_INTL("{1} has no nickname.", speciesname)][pkmn.nicknamed? ? 0 : 1]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Rename"),
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_INTL("Erase name")], cmd)
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cmd = screen.pbShowCommands(msg, [_INTL("Rename"), _INTL("Erase name")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Rename
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@@ -997,15 +995,16 @@ PokemonDebugMenuCommands.register("ownership", {
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cmd = 0
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loop do
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gender = [_INTL("Male"), _INTL("Female"), _INTL("Unknown")][pkmn.owner.gender]
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msg = [_INTL("Player's Pokémon\n{1}\n{2}\n{3} ({4})", pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id),
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_INTL("Foreign Pokémon\n{1}\n{2}\n{3} ({4})", pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id)
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][pkmn.foreign?($player) ? 1 : 0]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make player's"),
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_INTL("Set OT's name"),
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_INTL("Set OT's gender"),
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_INTL("Random foreign ID"),
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_INTL("Set foreign ID")], cmd)
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msg = [_INTL("Player's Pokémon\n{1}\n{2}\n{3} ({4})",
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pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id),
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_INTL("Foreign Pokémon\n{1}\n{2}\n{3} ({4})",
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pkmn.owner.name, gender, pkmn.owner.public_id, pkmn.owner.id)][pkmn.foreign?($player) ? 1 : 0]
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cmd = screen.pbShowCommands(msg,
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[_INTL("Make player's"),
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_INTL("Set OT's name"),
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_INTL("Set OT's gender"),
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_INTL("Random foreign ID"),
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_INTL("Set foreign ID")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make player's
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@@ -1073,10 +1072,10 @@ PokemonDebugMenuCommands.register("setegg", {
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loop do
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msg = [_INTL("Not an egg"),
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_INTL("Egg (hatches in {1} steps).", pkmn.steps_to_hatch)][pkmn.egg? ? 1 : 0]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make egg"),
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_INTL("Make Pokémon"),
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_INTL("Set steps left to 1")], cmd)
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cmd = screen.pbShowCommands(msg,
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[_INTL("Make egg"),
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_INTL("Make Pokémon"),
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_INTL("Set steps left to 1")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make egg
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@@ -1114,11 +1113,8 @@ PokemonDebugMenuCommands.register("shadowpkmn", {
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cmd = 0
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loop do
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msg = [_INTL("Not a Shadow Pokémon."),
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_INTL("Heart gauge is {1} (stage {2}).", pkmn.heart_gauge, pkmn.heartStage)
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][pkmn.shadowPokemon? ? 1 : 0]
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cmd = screen.pbShowCommands(msg, [
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_INTL("Make Shadow"),
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_INTL("Set heart gauge")], cmd)
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_INTL("Heart gauge is {1} (stage {2}).", pkmn.heart_gauge, pkmn.heartStage)][pkmn.shadowPokemon? ? 1 : 0]
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cmd = screen.pbShowCommands(msg, [_INTL("Make Shadow"), _INTL("Set heart gauge")], cmd)
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break if cmd < 0
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case cmd
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when 0 # Make Shadow
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@@ -3,165 +3,165 @@
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#===============================================================================
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module Battle::DebugVariables
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BATTLER_EFFECTS = {
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PBEffects::AquaRing => {name: "Aqua Ring applies", default: false},
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PBEffects::Attract => {name: "Battler that self is attracted to", default: -1}, # Battler index
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PBEffects::BanefulBunker => {name: "Baneful Bunker applies this round", default: false},
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PBEffects::AquaRing => { name: "Aqua Ring applies", default: false },
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PBEffects::Attract => { name: "Battler that self is attracted to", default: -1 }, # Battler index
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PBEffects::BanefulBunker => { name: "Baneful Bunker applies this round", default: false },
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# PBEffects::BeakBlast - only applies to use of specific move, not suitable for setting via debug
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PBEffects::Bide => {name: "Bide number of rounds remaining", default: 0},
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PBEffects::BideDamage => {name: "Bide damage accumulated", default: 0, max: 999},
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PBEffects::BideTarget => {name: "Bide last battler to hurt self", default: -1}, # Battler index
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PBEffects::BurnUp => {name: "Burn Up has removed self's Fire type", default: false},
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PBEffects::Charge => {name: "Charge number of rounds remaining", default: 0},
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PBEffects::ChoiceBand => {name: "Move locked into by Choice items", default: nil, type: :move},
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PBEffects::Confusion => {name: "Confusion number of rounds remaining", default: 0},
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PBEffects::Bide => { name: "Bide number of rounds remaining", default: 0 },
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PBEffects::BideDamage => { name: "Bide damage accumulated", default: 0, max: 999 },
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PBEffects::BideTarget => { name: "Bide last battler to hurt self", default: -1 }, # Battler index
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PBEffects::BurnUp => { name: "Burn Up has removed self's Fire type", default: false },
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PBEffects::Charge => { name: "Charge number of rounds remaining", default: 0 },
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PBEffects::ChoiceBand => { name: "Move locked into by Choice items", default: nil, type: :move },
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PBEffects::Confusion => { name: "Confusion number of rounds remaining", default: 0 },
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# PBEffects::Counter - not suitable for setting via debug
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# PBEffects::CounterTarget - not suitable for setting via debug
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PBEffects::Curse => {name: "Curse damaging applies", default: false},
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PBEffects::Curse => { name: "Curse damaging applies", default: false },
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# PBEffects::Dancer - only used while Dancer is running, not suitable for setting via debug
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PBEffects::DefenseCurl => {name: "Used Defense Curl", default: false},
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PBEffects::DefenseCurl => { name: "Used Defense Curl", default: false },
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# PBEffects::DestinyBond - not suitable for setting via debug
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# PBEffects::DestinyBondPrevious - not suitable for setting via debug
|
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# PBEffects::DestinyBondTarget - not suitable for setting via debug
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PBEffects::Disable => {name: "Disable number of rounds remaining", default: 0},
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PBEffects::DisableMove => {name: "Disabled move", default: nil, type: :move},
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PBEffects::Electrify => {name: "Electrify making moves Electric", default: false},
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PBEffects::Embargo => {name: "Embargo number of rounds remaining", default: 0},
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PBEffects::Encore => {name: "Encore number of rounds remaining", default: 0},
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PBEffects::EncoreMove => {name: "Encored move", default: nil, type: :move},
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PBEffects::Endure => {name: "Endures all lethal damage this round", default: false},
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PBEffects::Disable => { name: "Disable number of rounds remaining", default: 0 },
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PBEffects::DisableMove => { name: "Disabled move", default: nil, type: :move },
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PBEffects::Electrify => { name: "Electrify making moves Electric", default: false },
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||||
PBEffects::Embargo => { name: "Embargo number of rounds remaining", default: 0 },
|
||||
PBEffects::Encore => { name: "Encore number of rounds remaining", default: 0 },
|
||||
PBEffects::EncoreMove => { name: "Encored move", default: nil, type: :move },
|
||||
PBEffects::Endure => { name: "Endures all lethal damage this round", default: false },
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||||
# PBEffects::FirstPledge - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::FlashFire => {name: "Flash Fire powering up Fire moves", default: false},
|
||||
PBEffects::Flinch => {name: "Will flinch this round", default: false},
|
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PBEffects::FocusEnergy => {name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4},
|
||||
PBEffects::FlashFire => { name: "Flash Fire powering up Fire moves", default: false },
|
||||
PBEffects::Flinch => { name: "Will flinch this round", default: false },
|
||||
PBEffects::FocusEnergy => { name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4 },
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||||
# PBEffects::FocusPunch - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::FollowMe => {name: "Follow Me drawing in attacks (if 1+)", default: 0}, # Order of use, lowest takes priority
|
||||
PBEffects::RagePowder => {name: "Rage Powder applies (use with Follow Me)", default: false},
|
||||
PBEffects::Foresight => {name: "Foresight applies (Ghost loses immunities)", default: false},
|
||||
PBEffects::FuryCutter => {name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4},
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||||
PBEffects::GastroAcid => {name: "Gastro Acid is negating self's ability", default: false},
|
||||
PBEffects::FollowMe => { name: "Follow Me drawing in attacks (if 1+)", default: 0 }, # Order of use, lowest takes priority
|
||||
PBEffects::RagePowder => { name: "Rage Powder applies (use with Follow Me)", default: false },
|
||||
PBEffects::Foresight => { name: "Foresight applies (Ghost loses immunities)", default: false },
|
||||
PBEffects::FuryCutter => { name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4 },
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||||
PBEffects::GastroAcid => { name: "Gastro Acid is negating self's ability", default: false },
|
||||
# PBEffects::GemConsumed - only applies during use of move, not suitable for setting via debug
|
||||
PBEffects::Grudge => {name: "Grudge will apply if self faints", default: false},
|
||||
PBEffects::HealBlock => {name: "Heal Block number of rounds remaining", default: 0},
|
||||
PBEffects::HelpingHand => {name: "Helping Hand will power up self's move", default: false},
|
||||
PBEffects::HyperBeam => {name: "Hyper Beam recharge rounds remaining", default: 0},
|
||||
PBEffects::Grudge => { name: "Grudge will apply if self faints", default: false },
|
||||
PBEffects::HealBlock => { name: "Heal Block number of rounds remaining", default: 0 },
|
||||
PBEffects::HelpingHand => { name: "Helping Hand will power up self's move", default: false },
|
||||
PBEffects::HyperBeam => { name: "Hyper Beam recharge rounds remaining", default: 0 },
|
||||
# PBEffects::Illusion - is a Pokémon object, too complex to be worth bothering with
|
||||
PBEffects::Imprison => {name: "Imprison disables others' moves known by self", default: false},
|
||||
PBEffects::Ingrain => {name: "Ingrain applies", default: false},
|
||||
PBEffects::Imprison => { name: "Imprison disables others' moves known by self", default: false },
|
||||
PBEffects::Ingrain => { name: "Ingrain applies", default: false },
|
||||
# PBEffects::Instruct - only used while Instruct is running, not suitable for setting via debug
|
||||
# PBEffects::Instructed - only used while Instruct is running, not suitable for setting via debug
|
||||
PBEffects::JawLock => {name: "Battler trapping self with Jaw Lock", default: -1}, # Battler index
|
||||
PBEffects::KingsShield => {name: "King's Shield applies this round", default: false},
|
||||
PBEffects::LaserFocus => {name: "Laser Focus certain critial hit duration", default: 0},
|
||||
PBEffects::LeechSeed => {name: "Battler that used Leech Seed on self", default: -1}, # Battler index
|
||||
PBEffects::LockOn => {name: "Lock-On number of rounds remaining", default: 0},
|
||||
PBEffects::LockOnPos => {name: "Battler that self is targeting with Lock-On", default: -1}, # Battler index
|
||||
PBEffects::JawLock => { name: "Battler trapping self with Jaw Lock", default: -1 }, # Battler index
|
||||
PBEffects::KingsShield => { name: "King's Shield applies this round", default: false },
|
||||
PBEffects::LaserFocus => { name: "Laser Focus certain critial hit duration", default: 0 },
|
||||
PBEffects::LeechSeed => { name: "Battler that used Leech Seed on self", default: -1 }, # Battler index
|
||||
PBEffects::LockOn => { name: "Lock-On number of rounds remaining", default: 0 },
|
||||
PBEffects::LockOnPos => { name: "Battler that self is targeting with Lock-On", default: -1 }, # Battler index
|
||||
# PBEffects::MagicBounce - only applies during use of move, not suitable for setting via debug
|
||||
# PBEffects::MagicCoat - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::MagnetRise => {name: "Magnet Rise number of rounds remaining", default: 0},
|
||||
PBEffects::MeanLook => {name: "Battler trapping self with Mean Look, etc.", default: -1}, # Battler index
|
||||
PBEffects::MagnetRise => { name: "Magnet Rise number of rounds remaining", default: 0 },
|
||||
PBEffects::MeanLook => { name: "Battler trapping self with Mean Look, etc.", default: -1 }, # Battler index
|
||||
# PBEffects::MeFirst - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::Metronome => {name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5},
|
||||
PBEffects::MicleBerry => {name: "Micle Berry boosting next move's accuracy", default: false},
|
||||
PBEffects::Minimize => {name: "Used Minimize", default: false},
|
||||
PBEffects::MiracleEye => {name: "Miracle Eye applies (Dark loses immunities)", default: false},
|
||||
PBEffects::Metronome => { name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5 },
|
||||
PBEffects::MicleBerry => { name: "Micle Berry boosting next move's accuracy", default: false },
|
||||
PBEffects::Minimize => { name: "Used Minimize", default: false },
|
||||
PBEffects::MiracleEye => { name: "Miracle Eye applies (Dark loses immunities)", default: false },
|
||||
# PBEffects::MirrorCoat - not suitable for setting via debug
|
||||
# PBEffects::MirrorCoatTarget - not suitable for setting via debug
|
||||
# PBEffects::MoveNext - not suitable for setting via debug
|
||||
PBEffects::MudSport => {name: "Used Mud Sport (Gen 5 and older)", default: false},
|
||||
PBEffects::Nightmare => {name: "Taking Nightmare damage", default: false},
|
||||
PBEffects::NoRetreat => {name: "No Retreat trapping self in battle", default: false},
|
||||
PBEffects::Obstruct => {name: "Obstruct applies this round", default: false},
|
||||
PBEffects::Octolock => {name: "Battler trapping self with Octolock", default: -1}, # Battler index
|
||||
PBEffects::Outrage => {name: "Outrage number of rounds remaining", default: 0},
|
||||
PBEffects::MudSport => { name: "Used Mud Sport (Gen 5 and older)", default: false },
|
||||
PBEffects::Nightmare => { name: "Taking Nightmare damage", default: false },
|
||||
PBEffects::NoRetreat => { name: "No Retreat trapping self in battle", default: false },
|
||||
PBEffects::Obstruct => { name: "Obstruct applies this round", default: false },
|
||||
PBEffects::Octolock => { name: "Battler trapping self with Octolock", default: -1 }, # Battler index
|
||||
PBEffects::Outrage => { name: "Outrage number of rounds remaining", default: 0 },
|
||||
# PBEffects::ParentalBond - only applies during use of move, not suitable for setting via debug
|
||||
PBEffects::PerishSong => {name: "Perish Song number of rounds remaining", default: 0},
|
||||
PBEffects::PerishSongUser => {name: "Battler that used Perish Song on self", default: -1}, # Battler index
|
||||
PBEffects::PickupItem => {name: "Item retrievable by Pickup", default: nil, type: :item},
|
||||
PBEffects::PickupUse => {name: "Pickup item consumed time (higher=more recent)", default: 0},
|
||||
PBEffects::Pinch => {name: "(Battle Palace) Behavior changed at <50% HP", default: false},
|
||||
PBEffects::Powder => {name: "Powder will explode self's Fire move this round", default: false},
|
||||
PBEffects::PerishSong => { name: "Perish Song number of rounds remaining", default: 0 },
|
||||
PBEffects::PerishSongUser => { name: "Battler that used Perish Song on self", default: -1 }, # Battler index
|
||||
PBEffects::PickupItem => { name: "Item retrievable by Pickup", default: nil, type: :item },
|
||||
PBEffects::PickupUse => { name: "Pickup item consumed time (higher=more recent)", default: 0 },
|
||||
PBEffects::Pinch => { name: "(Battle Palace) Behavior changed at <50% HP", default: false },
|
||||
PBEffects::Powder => { name: "Powder will explode self's Fire move this round", default: false },
|
||||
# PBEffects::PowerTrick - doesn't actually swap the stats therefore does nothing, not suitable for setting via debug
|
||||
# PBEffects::Prankster - not suitable for setting via debug
|
||||
# PBEffects::PriorityAbility - not suitable for setting via debug
|
||||
# PBEffects::PriorityItem - not suitable for setting via debug
|
||||
PBEffects::Protect => {name: "Protect applies this round", default: false},
|
||||
PBEffects::ProtectRate => {name: "Protect success chance 1/x", default: 1, max: 999},
|
||||
PBEffects::Protect => { name: "Protect applies this round", default: false },
|
||||
PBEffects::ProtectRate => { name: "Protect success chance 1/x", default: 1, max: 999 },
|
||||
# PBEffects::Pursuit - not suitable for setting via debug
|
||||
# PBEffects::Quash - not suitable for setting via debug
|
||||
# PBEffects::Rage - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::Rollout => {name: "Rollout rounds remaining (lower=stronger)", default: 0},
|
||||
PBEffects::Roost => {name: "Roost removing Flying type this round", default: false},
|
||||
PBEffects::Rollout => { name: "Rollout rounds remaining (lower=stronger)", default: 0 },
|
||||
PBEffects::Roost => { name: "Roost removing Flying type this round", default: false },
|
||||
# PBEffects::ShellTrap - only applies to use of specific move, not suitable for setting via debug
|
||||
# PBEffects::SkyDrop - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::SlowStart => {name: "Slow Start rounds remaining", default: 0},
|
||||
PBEffects::SmackDown => {name: "Smack Down is grounding self", default: false},
|
||||
PBEffects::SlowStart => { name: "Slow Start rounds remaining", default: 0 },
|
||||
PBEffects::SmackDown => { name: "Smack Down is grounding self", default: false },
|
||||
# PBEffects::Snatch - only applies to use of specific move, not suitable for setting via debug
|
||||
PBEffects::SpikyShield => {name: "Spiky Shield applies this round", default: false},
|
||||
PBEffects::Spotlight => {name: "Spotlight drawing in attacks (if 1+)", default: 0},
|
||||
PBEffects::Stockpile => {name: "Stockpile count (0-3)", default: 0, max: 3},
|
||||
PBEffects::StockpileDef => {name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||
PBEffects::StockpileSpDef => {name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12},
|
||||
PBEffects::Substitute => {name: "Substitute's HP", default: 0, max: 999},
|
||||
PBEffects::TarShot => {name: "Tar Shot weakening self to Fire", default: false},
|
||||
PBEffects::Taunt => {name: "Taunt number of rounds remaining", default: 0},
|
||||
PBEffects::Telekinesis => {name: "Telekinesis number of rounds remaining", default: 0},
|
||||
PBEffects::ThroatChop => {name: "Throat Chop number of rounds remaining", default: 0},
|
||||
PBEffects::Torment => {name: "Torment preventing repeating moves", default: false},
|
||||
PBEffects::SpikyShield => { name: "Spiky Shield applies this round", default: false },
|
||||
PBEffects::Spotlight => { name: "Spotlight drawing in attacks (if 1+)", default: 0 },
|
||||
PBEffects::Stockpile => { name: "Stockpile count (0-3)", default: 0, max: 3 },
|
||||
PBEffects::StockpileDef => { name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
||||
PBEffects::StockpileSpDef => { name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
|
||||
PBEffects::Substitute => { name: "Substitute's HP", default: 0, max: 999 },
|
||||
PBEffects::TarShot => { name: "Tar Shot weakening self to Fire", default: false },
|
||||
PBEffects::Taunt => { name: "Taunt number of rounds remaining", default: 0 },
|
||||
PBEffects::Telekinesis => { name: "Telekinesis number of rounds remaining", default: 0 },
|
||||
PBEffects::ThroatChop => { name: "Throat Chop number of rounds remaining", default: 0 },
|
||||
PBEffects::Torment => { name: "Torment preventing repeating moves", default: false },
|
||||
# PBEffects::Toxic - set elsewhere
|
||||
# PBEffects::Transform - too complex to be worth bothering with
|
||||
# PBEffects::TransformSpecies - too complex to be worth bothering with
|
||||
PBEffects::Trapping => {name: "Trapping number of rounds remaining", default: 0},
|
||||
PBEffects::TrappingMove => {name: "Move that is trapping self", default: nil, type: :move},
|
||||
PBEffects::TrappingUser => {name: "Battler trapping self (for Binding Band)", default: -1}, # Battler index
|
||||
PBEffects::Truant => {name: "Truant will loaf around this round", default: false},
|
||||
PBEffects::Trapping => { name: "Trapping number of rounds remaining", default: 0 },
|
||||
PBEffects::TrappingMove => { name: "Move that is trapping self", default: nil, type: :move },
|
||||
PBEffects::TrappingUser => { name: "Battler trapping self (for Binding Band)", default: -1 }, # Battler index
|
||||
PBEffects::Truant => { name: "Truant will loaf around this round", default: false },
|
||||
# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
|
||||
# PBEffects::Type3 - set elsewhere
|
||||
PBEffects::Unburden => {name: "Self lost its item (for Unburden)", default: false},
|
||||
PBEffects::Uproar => {name: "Uproar number of rounds remaining", default: 0},
|
||||
PBEffects::WaterSport => {name: "Used Water Sport (Gen 5 and older)", default: false},
|
||||
PBEffects::WeightChange => {name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999},
|
||||
PBEffects::Yawn => {name: "Yawn rounds remaining until falling asleep", default: 0}
|
||||
PBEffects::Unburden => { name: "Self lost its item (for Unburden)", default: false },
|
||||
PBEffects::Uproar => { name: "Uproar number of rounds remaining", default: 0 },
|
||||
PBEffects::WaterSport => { name: "Used Water Sport (Gen 5 and older)", default: false },
|
||||
PBEffects::WeightChange => { name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999 },
|
||||
PBEffects::Yawn => { name: "Yawn rounds remaining until falling asleep", default: 0 }
|
||||
}
|
||||
|
||||
SIDE_EFFECTS = {
|
||||
PBEffects::AuroraVeil => {name: "Aurora Veil duration", default: 0},
|
||||
PBEffects::CraftyShield => {name: "Crafty Shield applies this round", default: false},
|
||||
PBEffects::EchoedVoiceCounter => {name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5},
|
||||
PBEffects::EchoedVoiceUsed => {name: "Echoed Voice used this round", default: false},
|
||||
PBEffects::LastRoundFainted => {name: "Round when side's battler last fainted", default: -2}, # Treated as -1, isn't a battler index
|
||||
PBEffects::LightScreen => {name: "Light Screen duration", default: 0},
|
||||
PBEffects::LuckyChant => {name: "Lucky Chant duration", default: 0},
|
||||
PBEffects::MatBlock => {name: "Mat Block applies this round", default: false},
|
||||
PBEffects::Mist => {name: "Mist duration", default: 0},
|
||||
PBEffects::QuickGuard => {name: "Quick Guard applies this round", default: false},
|
||||
PBEffects::Rainbow => {name: "Rainbow duration", default: 0},
|
||||
PBEffects::Reflect => {name: "Reflect duration", default: 0},
|
||||
PBEffects::Round => {name: "Round was used this round", default: false},
|
||||
PBEffects::Safeguard => {name: "Safeguard duration", default: 0},
|
||||
PBEffects::SeaOfFire => {name: "Sea Of Fire duration", default: 0},
|
||||
PBEffects::Spikes => {name: "Spikes layers (0-3)", default: 0, max: 3},
|
||||
PBEffects::StealthRock => {name: "Stealth Rock exists", default: false},
|
||||
PBEffects::StickyWeb => {name: "Sticky Web exists", default: false},
|
||||
PBEffects::Swamp => {name: "Swamp duration", default: 0},
|
||||
PBEffects::Tailwind => {name: "Tailwind duration", default: 0},
|
||||
PBEffects::ToxicSpikes => {name: "Toxic Spikes layers (0-2)", default: 0, max: 2},
|
||||
PBEffects::WideGuard => {name: "Wide Guard applies this round", default: false}
|
||||
PBEffects::AuroraVeil => { name: "Aurora Veil duration", default: 0 },
|
||||
PBEffects::CraftyShield => { name: "Crafty Shield applies this round", default: false },
|
||||
PBEffects::EchoedVoiceCounter => { name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5 },
|
||||
PBEffects::EchoedVoiceUsed => { name: "Echoed Voice used this round", default: false },
|
||||
PBEffects::LastRoundFainted => { name: "Round when side's battler last fainted", default: -2 }, # Treated as -1, isn't a battler index
|
||||
PBEffects::LightScreen => { name: "Light Screen duration", default: 0 },
|
||||
PBEffects::LuckyChant => { name: "Lucky Chant duration", default: 0 },
|
||||
PBEffects::MatBlock => { name: "Mat Block applies this round", default: false },
|
||||
PBEffects::Mist => { name: "Mist duration", default: 0 },
|
||||
PBEffects::QuickGuard => { name: "Quick Guard applies this round", default: false },
|
||||
PBEffects::Rainbow => { name: "Rainbow duration", default: 0 },
|
||||
PBEffects::Reflect => { name: "Reflect duration", default: 0 },
|
||||
PBEffects::Round => { name: "Round was used this round", default: false },
|
||||
PBEffects::Safeguard => { name: "Safeguard duration", default: 0 },
|
||||
PBEffects::SeaOfFire => { name: "Sea Of Fire duration", default: 0 },
|
||||
PBEffects::Spikes => { name: "Spikes layers (0-3)", default: 0, max: 3 },
|
||||
PBEffects::StealthRock => { name: "Stealth Rock exists", default: false },
|
||||
PBEffects::StickyWeb => { name: "Sticky Web exists", default: false },
|
||||
PBEffects::Swamp => { name: "Swamp duration", default: 0 },
|
||||
PBEffects::Tailwind => { name: "Tailwind duration", default: 0 },
|
||||
PBEffects::ToxicSpikes => { name: "Toxic Spikes layers (0-2)", default: 0, max: 2 },
|
||||
PBEffects::WideGuard => { name: "Wide Guard applies this round", default: false }
|
||||
}
|
||||
|
||||
FIELD_EFFECTS = {
|
||||
PBEffects::AmuletCoin => {name: "Amulet Coin doubling prize money", default: false},
|
||||
PBEffects::FairyLock => {name: "Fairy Lock trapping duration", default: 0},
|
||||
PBEffects::FusionBolt => {name: "Fusion Bolt was used", default: false},
|
||||
PBEffects::FusionFlare => {name: "Fusion Flare was used", default: false},
|
||||
PBEffects::Gravity => {name: "Gravity duration", default: 0},
|
||||
PBEffects::HappyHour => {name: "Happy Hour doubling prize money", default: false},
|
||||
PBEffects::IonDeluge => {name: "Ion Deluge making moves Electric", default: false},
|
||||
PBEffects::MagicRoom => {name: "Magic Room duration", default: 0},
|
||||
PBEffects::MudSportField => {name: "Mud Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::PayDay => {name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY},
|
||||
PBEffects::TrickRoom => {name: "Trick Room duration", default: 0},
|
||||
PBEffects::WaterSportField => {name: "Water Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::WonderRoom => {name: "Wonder Room duration", default: 0}
|
||||
PBEffects::AmuletCoin => { name: "Amulet Coin doubling prize money", default: false },
|
||||
PBEffects::FairyLock => { name: "Fairy Lock trapping duration", default: 0 },
|
||||
PBEffects::FusionBolt => { name: "Fusion Bolt was used", default: false },
|
||||
PBEffects::FusionFlare => { name: "Fusion Flare was used", default: false },
|
||||
PBEffects::Gravity => { name: "Gravity duration", default: 0 },
|
||||
PBEffects::HappyHour => { name: "Happy Hour doubling prize money", default: false },
|
||||
PBEffects::IonDeluge => { name: "Ion Deluge making moves Electric", default: false },
|
||||
PBEffects::MagicRoom => { name: "Magic Room duration", default: 0 },
|
||||
PBEffects::MudSportField => { name: "Mud Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::PayDay => { name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY },
|
||||
PBEffects::TrickRoom => { name: "Trick Room duration", default: 0 },
|
||||
PBEffects::WaterSportField => { name: "Water Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::WonderRoom => { name: "Wonder Room duration", default: 0 }
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user