mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
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Applied most Rubocop-suggested layout fixes
This commit is contained in:
@@ -3,165 +3,165 @@
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#===============================================================================
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module Battle::DebugVariables
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BATTLER_EFFECTS = {
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PBEffects::AquaRing => {name: "Aqua Ring applies", default: false},
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PBEffects::Attract => {name: "Battler that self is attracted to", default: -1}, # Battler index
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PBEffects::BanefulBunker => {name: "Baneful Bunker applies this round", default: false},
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PBEffects::AquaRing => { name: "Aqua Ring applies", default: false },
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PBEffects::Attract => { name: "Battler that self is attracted to", default: -1 }, # Battler index
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PBEffects::BanefulBunker => { name: "Baneful Bunker applies this round", default: false },
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# PBEffects::BeakBlast - only applies to use of specific move, not suitable for setting via debug
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PBEffects::Bide => {name: "Bide number of rounds remaining", default: 0},
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PBEffects::BideDamage => {name: "Bide damage accumulated", default: 0, max: 999},
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PBEffects::BideTarget => {name: "Bide last battler to hurt self", default: -1}, # Battler index
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PBEffects::BurnUp => {name: "Burn Up has removed self's Fire type", default: false},
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PBEffects::Charge => {name: "Charge number of rounds remaining", default: 0},
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PBEffects::ChoiceBand => {name: "Move locked into by Choice items", default: nil, type: :move},
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PBEffects::Confusion => {name: "Confusion number of rounds remaining", default: 0},
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PBEffects::Bide => { name: "Bide number of rounds remaining", default: 0 },
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PBEffects::BideDamage => { name: "Bide damage accumulated", default: 0, max: 999 },
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PBEffects::BideTarget => { name: "Bide last battler to hurt self", default: -1 }, # Battler index
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PBEffects::BurnUp => { name: "Burn Up has removed self's Fire type", default: false },
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PBEffects::Charge => { name: "Charge number of rounds remaining", default: 0 },
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PBEffects::ChoiceBand => { name: "Move locked into by Choice items", default: nil, type: :move },
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PBEffects::Confusion => { name: "Confusion number of rounds remaining", default: 0 },
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# PBEffects::Counter - not suitable for setting via debug
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# PBEffects::CounterTarget - not suitable for setting via debug
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PBEffects::Curse => {name: "Curse damaging applies", default: false},
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PBEffects::Curse => { name: "Curse damaging applies", default: false },
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# PBEffects::Dancer - only used while Dancer is running, not suitable for setting via debug
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PBEffects::DefenseCurl => {name: "Used Defense Curl", default: false},
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PBEffects::DefenseCurl => { name: "Used Defense Curl", default: false },
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# PBEffects::DestinyBond - not suitable for setting via debug
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# PBEffects::DestinyBondPrevious - not suitable for setting via debug
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# PBEffects::DestinyBondTarget - not suitable for setting via debug
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PBEffects::Disable => {name: "Disable number of rounds remaining", default: 0},
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PBEffects::DisableMove => {name: "Disabled move", default: nil, type: :move},
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PBEffects::Electrify => {name: "Electrify making moves Electric", default: false},
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PBEffects::Embargo => {name: "Embargo number of rounds remaining", default: 0},
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PBEffects::Encore => {name: "Encore number of rounds remaining", default: 0},
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PBEffects::EncoreMove => {name: "Encored move", default: nil, type: :move},
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PBEffects::Endure => {name: "Endures all lethal damage this round", default: false},
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PBEffects::Disable => { name: "Disable number of rounds remaining", default: 0 },
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PBEffects::DisableMove => { name: "Disabled move", default: nil, type: :move },
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PBEffects::Electrify => { name: "Electrify making moves Electric", default: false },
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PBEffects::Embargo => { name: "Embargo number of rounds remaining", default: 0 },
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PBEffects::Encore => { name: "Encore number of rounds remaining", default: 0 },
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PBEffects::EncoreMove => { name: "Encored move", default: nil, type: :move },
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PBEffects::Endure => { name: "Endures all lethal damage this round", default: false },
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# PBEffects::FirstPledge - only applies to use of specific move, not suitable for setting via debug
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PBEffects::FlashFire => {name: "Flash Fire powering up Fire moves", default: false},
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PBEffects::Flinch => {name: "Will flinch this round", default: false},
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PBEffects::FocusEnergy => {name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4},
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PBEffects::FlashFire => { name: "Flash Fire powering up Fire moves", default: false },
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PBEffects::Flinch => { name: "Will flinch this round", default: false },
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PBEffects::FocusEnergy => { name: "Focus Energy critical hit stages (0-4)", default: 0, max: 4 },
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# PBEffects::FocusPunch - only applies to use of specific move, not suitable for setting via debug
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PBEffects::FollowMe => {name: "Follow Me drawing in attacks (if 1+)", default: 0}, # Order of use, lowest takes priority
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PBEffects::RagePowder => {name: "Rage Powder applies (use with Follow Me)", default: false},
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PBEffects::Foresight => {name: "Foresight applies (Ghost loses immunities)", default: false},
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PBEffects::FuryCutter => {name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4},
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PBEffects::GastroAcid => {name: "Gastro Acid is negating self's ability", default: false},
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PBEffects::FollowMe => { name: "Follow Me drawing in attacks (if 1+)", default: 0 }, # Order of use, lowest takes priority
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PBEffects::RagePowder => { name: "Rage Powder applies (use with Follow Me)", default: false },
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PBEffects::Foresight => { name: "Foresight applies (Ghost loses immunities)", default: false },
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PBEffects::FuryCutter => { name: "Fury Cutter power multiplier 2**x (0-4)", default: 0, max: 4 },
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PBEffects::GastroAcid => { name: "Gastro Acid is negating self's ability", default: false },
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# PBEffects::GemConsumed - only applies during use of move, not suitable for setting via debug
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PBEffects::Grudge => {name: "Grudge will apply if self faints", default: false},
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PBEffects::HealBlock => {name: "Heal Block number of rounds remaining", default: 0},
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PBEffects::HelpingHand => {name: "Helping Hand will power up self's move", default: false},
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PBEffects::HyperBeam => {name: "Hyper Beam recharge rounds remaining", default: 0},
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PBEffects::Grudge => { name: "Grudge will apply if self faints", default: false },
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PBEffects::HealBlock => { name: "Heal Block number of rounds remaining", default: 0 },
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PBEffects::HelpingHand => { name: "Helping Hand will power up self's move", default: false },
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PBEffects::HyperBeam => { name: "Hyper Beam recharge rounds remaining", default: 0 },
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# PBEffects::Illusion - is a Pokémon object, too complex to be worth bothering with
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PBEffects::Imprison => {name: "Imprison disables others' moves known by self", default: false},
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PBEffects::Ingrain => {name: "Ingrain applies", default: false},
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PBEffects::Imprison => { name: "Imprison disables others' moves known by self", default: false },
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PBEffects::Ingrain => { name: "Ingrain applies", default: false },
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# PBEffects::Instruct - only used while Instruct is running, not suitable for setting via debug
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# PBEffects::Instructed - only used while Instruct is running, not suitable for setting via debug
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PBEffects::JawLock => {name: "Battler trapping self with Jaw Lock", default: -1}, # Battler index
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PBEffects::KingsShield => {name: "King's Shield applies this round", default: false},
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PBEffects::LaserFocus => {name: "Laser Focus certain critial hit duration", default: 0},
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PBEffects::LeechSeed => {name: "Battler that used Leech Seed on self", default: -1}, # Battler index
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PBEffects::LockOn => {name: "Lock-On number of rounds remaining", default: 0},
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PBEffects::LockOnPos => {name: "Battler that self is targeting with Lock-On", default: -1}, # Battler index
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PBEffects::JawLock => { name: "Battler trapping self with Jaw Lock", default: -1 }, # Battler index
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PBEffects::KingsShield => { name: "King's Shield applies this round", default: false },
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PBEffects::LaserFocus => { name: "Laser Focus certain critial hit duration", default: 0 },
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PBEffects::LeechSeed => { name: "Battler that used Leech Seed on self", default: -1 }, # Battler index
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PBEffects::LockOn => { name: "Lock-On number of rounds remaining", default: 0 },
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PBEffects::LockOnPos => { name: "Battler that self is targeting with Lock-On", default: -1 }, # Battler index
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# PBEffects::MagicBounce - only applies during use of move, not suitable for setting via debug
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# PBEffects::MagicCoat - only applies to use of specific move, not suitable for setting via debug
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PBEffects::MagnetRise => {name: "Magnet Rise number of rounds remaining", default: 0},
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PBEffects::MeanLook => {name: "Battler trapping self with Mean Look, etc.", default: -1}, # Battler index
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PBEffects::MagnetRise => { name: "Magnet Rise number of rounds remaining", default: 0 },
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PBEffects::MeanLook => { name: "Battler trapping self with Mean Look, etc.", default: -1 }, # Battler index
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# PBEffects::MeFirst - only applies to use of specific move, not suitable for setting via debug
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PBEffects::Metronome => {name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5},
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PBEffects::MicleBerry => {name: "Micle Berry boosting next move's accuracy", default: false},
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PBEffects::Minimize => {name: "Used Minimize", default: false},
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PBEffects::MiracleEye => {name: "Miracle Eye applies (Dark loses immunities)", default: false},
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PBEffects::Metronome => { name: "Metronome item power multiplier 1 + 0.2*x (0-5)", default: 0, max: 5 },
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PBEffects::MicleBerry => { name: "Micle Berry boosting next move's accuracy", default: false },
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PBEffects::Minimize => { name: "Used Minimize", default: false },
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PBEffects::MiracleEye => { name: "Miracle Eye applies (Dark loses immunities)", default: false },
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# PBEffects::MirrorCoat - not suitable for setting via debug
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# PBEffects::MirrorCoatTarget - not suitable for setting via debug
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# PBEffects::MoveNext - not suitable for setting via debug
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PBEffects::MudSport => {name: "Used Mud Sport (Gen 5 and older)", default: false},
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PBEffects::Nightmare => {name: "Taking Nightmare damage", default: false},
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PBEffects::NoRetreat => {name: "No Retreat trapping self in battle", default: false},
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PBEffects::Obstruct => {name: "Obstruct applies this round", default: false},
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PBEffects::Octolock => {name: "Battler trapping self with Octolock", default: -1}, # Battler index
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PBEffects::Outrage => {name: "Outrage number of rounds remaining", default: 0},
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PBEffects::MudSport => { name: "Used Mud Sport (Gen 5 and older)", default: false },
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PBEffects::Nightmare => { name: "Taking Nightmare damage", default: false },
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PBEffects::NoRetreat => { name: "No Retreat trapping self in battle", default: false },
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PBEffects::Obstruct => { name: "Obstruct applies this round", default: false },
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PBEffects::Octolock => { name: "Battler trapping self with Octolock", default: -1 }, # Battler index
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PBEffects::Outrage => { name: "Outrage number of rounds remaining", default: 0 },
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# PBEffects::ParentalBond - only applies during use of move, not suitable for setting via debug
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PBEffects::PerishSong => {name: "Perish Song number of rounds remaining", default: 0},
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PBEffects::PerishSongUser => {name: "Battler that used Perish Song on self", default: -1}, # Battler index
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PBEffects::PickupItem => {name: "Item retrievable by Pickup", default: nil, type: :item},
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PBEffects::PickupUse => {name: "Pickup item consumed time (higher=more recent)", default: 0},
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PBEffects::Pinch => {name: "(Battle Palace) Behavior changed at <50% HP", default: false},
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PBEffects::Powder => {name: "Powder will explode self's Fire move this round", default: false},
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PBEffects::PerishSong => { name: "Perish Song number of rounds remaining", default: 0 },
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PBEffects::PerishSongUser => { name: "Battler that used Perish Song on self", default: -1 }, # Battler index
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PBEffects::PickupItem => { name: "Item retrievable by Pickup", default: nil, type: :item },
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PBEffects::PickupUse => { name: "Pickup item consumed time (higher=more recent)", default: 0 },
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PBEffects::Pinch => { name: "(Battle Palace) Behavior changed at <50% HP", default: false },
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PBEffects::Powder => { name: "Powder will explode self's Fire move this round", default: false },
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# PBEffects::PowerTrick - doesn't actually swap the stats therefore does nothing, not suitable for setting via debug
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# PBEffects::Prankster - not suitable for setting via debug
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# PBEffects::PriorityAbility - not suitable for setting via debug
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# PBEffects::PriorityItem - not suitable for setting via debug
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PBEffects::Protect => {name: "Protect applies this round", default: false},
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PBEffects::ProtectRate => {name: "Protect success chance 1/x", default: 1, max: 999},
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PBEffects::Protect => { name: "Protect applies this round", default: false },
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PBEffects::ProtectRate => { name: "Protect success chance 1/x", default: 1, max: 999 },
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# PBEffects::Pursuit - not suitable for setting via debug
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# PBEffects::Quash - not suitable for setting via debug
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# PBEffects::Rage - only applies to use of specific move, not suitable for setting via debug
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PBEffects::Rollout => {name: "Rollout rounds remaining (lower=stronger)", default: 0},
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PBEffects::Roost => {name: "Roost removing Flying type this round", default: false},
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PBEffects::Rollout => { name: "Rollout rounds remaining (lower=stronger)", default: 0 },
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PBEffects::Roost => { name: "Roost removing Flying type this round", default: false },
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# PBEffects::ShellTrap - only applies to use of specific move, not suitable for setting via debug
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# PBEffects::SkyDrop - only applies to use of specific move, not suitable for setting via debug
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PBEffects::SlowStart => {name: "Slow Start rounds remaining", default: 0},
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PBEffects::SmackDown => {name: "Smack Down is grounding self", default: false},
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PBEffects::SlowStart => { name: "Slow Start rounds remaining", default: 0 },
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PBEffects::SmackDown => { name: "Smack Down is grounding self", default: false },
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# PBEffects::Snatch - only applies to use of specific move, not suitable for setting via debug
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PBEffects::SpikyShield => {name: "Spiky Shield applies this round", default: false},
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PBEffects::Spotlight => {name: "Spotlight drawing in attacks (if 1+)", default: 0},
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PBEffects::Stockpile => {name: "Stockpile count (0-3)", default: 0, max: 3},
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PBEffects::StockpileDef => {name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12},
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PBEffects::StockpileSpDef => {name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12},
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PBEffects::Substitute => {name: "Substitute's HP", default: 0, max: 999},
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PBEffects::TarShot => {name: "Tar Shot weakening self to Fire", default: false},
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PBEffects::Taunt => {name: "Taunt number of rounds remaining", default: 0},
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PBEffects::Telekinesis => {name: "Telekinesis number of rounds remaining", default: 0},
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PBEffects::ThroatChop => {name: "Throat Chop number of rounds remaining", default: 0},
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PBEffects::Torment => {name: "Torment preventing repeating moves", default: false},
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PBEffects::SpikyShield => { name: "Spiky Shield applies this round", default: false },
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PBEffects::Spotlight => { name: "Spotlight drawing in attacks (if 1+)", default: 0 },
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PBEffects::Stockpile => { name: "Stockpile count (0-3)", default: 0, max: 3 },
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PBEffects::StockpileDef => { name: "Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
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PBEffects::StockpileSpDef => { name: "Sp. Def stages gained by Stockpile (0-12)", default: 0, max: 12 },
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PBEffects::Substitute => { name: "Substitute's HP", default: 0, max: 999 },
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PBEffects::TarShot => { name: "Tar Shot weakening self to Fire", default: false },
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PBEffects::Taunt => { name: "Taunt number of rounds remaining", default: 0 },
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PBEffects::Telekinesis => { name: "Telekinesis number of rounds remaining", default: 0 },
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PBEffects::ThroatChop => { name: "Throat Chop number of rounds remaining", default: 0 },
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PBEffects::Torment => { name: "Torment preventing repeating moves", default: false },
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# PBEffects::Toxic - set elsewhere
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# PBEffects::Transform - too complex to be worth bothering with
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# PBEffects::TransformSpecies - too complex to be worth bothering with
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PBEffects::Trapping => {name: "Trapping number of rounds remaining", default: 0},
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PBEffects::TrappingMove => {name: "Move that is trapping self", default: nil, type: :move},
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PBEffects::TrappingUser => {name: "Battler trapping self (for Binding Band)", default: -1}, # Battler index
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PBEffects::Truant => {name: "Truant will loaf around this round", default: false},
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PBEffects::Trapping => { name: "Trapping number of rounds remaining", default: 0 },
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PBEffects::TrappingMove => { name: "Move that is trapping self", default: nil, type: :move },
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PBEffects::TrappingUser => { name: "Battler trapping self (for Binding Band)", default: -1 }, # Battler index
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PBEffects::Truant => { name: "Truant will loaf around this round", default: false },
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# PBEffects::TwoTurnAttack - only applies to use of specific moves, not suitable for setting via debug
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# PBEffects::Type3 - set elsewhere
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PBEffects::Unburden => {name: "Self lost its item (for Unburden)", default: false},
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PBEffects::Uproar => {name: "Uproar number of rounds remaining", default: 0},
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PBEffects::WaterSport => {name: "Used Water Sport (Gen 5 and older)", default: false},
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PBEffects::WeightChange => {name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999},
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PBEffects::Yawn => {name: "Yawn rounds remaining until falling asleep", default: 0}
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PBEffects::Unburden => { name: "Self lost its item (for Unburden)", default: false },
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PBEffects::Uproar => { name: "Uproar number of rounds remaining", default: 0 },
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PBEffects::WaterSport => { name: "Used Water Sport (Gen 5 and older)", default: false },
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PBEffects::WeightChange => { name: "Weight change +0.1*x kg", default: 0, min: -99999, max: 99999 },
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PBEffects::Yawn => { name: "Yawn rounds remaining until falling asleep", default: 0 }
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}
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SIDE_EFFECTS = {
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PBEffects::AuroraVeil => {name: "Aurora Veil duration", default: 0},
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PBEffects::CraftyShield => {name: "Crafty Shield applies this round", default: false},
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PBEffects::EchoedVoiceCounter => {name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5},
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PBEffects::EchoedVoiceUsed => {name: "Echoed Voice used this round", default: false},
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PBEffects::LastRoundFainted => {name: "Round when side's battler last fainted", default: -2}, # Treated as -1, isn't a battler index
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PBEffects::LightScreen => {name: "Light Screen duration", default: 0},
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PBEffects::LuckyChant => {name: "Lucky Chant duration", default: 0},
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PBEffects::MatBlock => {name: "Mat Block applies this round", default: false},
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PBEffects::Mist => {name: "Mist duration", default: 0},
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PBEffects::QuickGuard => {name: "Quick Guard applies this round", default: false},
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PBEffects::Rainbow => {name: "Rainbow duration", default: 0},
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PBEffects::Reflect => {name: "Reflect duration", default: 0},
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PBEffects::Round => {name: "Round was used this round", default: false},
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PBEffects::Safeguard => {name: "Safeguard duration", default: 0},
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PBEffects::SeaOfFire => {name: "Sea Of Fire duration", default: 0},
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PBEffects::Spikes => {name: "Spikes layers (0-3)", default: 0, max: 3},
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PBEffects::StealthRock => {name: "Stealth Rock exists", default: false},
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PBEffects::StickyWeb => {name: "Sticky Web exists", default: false},
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PBEffects::Swamp => {name: "Swamp duration", default: 0},
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PBEffects::Tailwind => {name: "Tailwind duration", default: 0},
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PBEffects::ToxicSpikes => {name: "Toxic Spikes layers (0-2)", default: 0, max: 2},
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PBEffects::WideGuard => {name: "Wide Guard applies this round", default: false}
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PBEffects::AuroraVeil => { name: "Aurora Veil duration", default: 0 },
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PBEffects::CraftyShield => { name: "Crafty Shield applies this round", default: false },
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PBEffects::EchoedVoiceCounter => { name: "Echoed Voice rounds used (max. 5)", default: 0, max: 5 },
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PBEffects::EchoedVoiceUsed => { name: "Echoed Voice used this round", default: false },
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PBEffects::LastRoundFainted => { name: "Round when side's battler last fainted", default: -2 }, # Treated as -1, isn't a battler index
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PBEffects::LightScreen => { name: "Light Screen duration", default: 0 },
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PBEffects::LuckyChant => { name: "Lucky Chant duration", default: 0 },
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PBEffects::MatBlock => { name: "Mat Block applies this round", default: false },
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PBEffects::Mist => { name: "Mist duration", default: 0 },
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PBEffects::QuickGuard => { name: "Quick Guard applies this round", default: false },
|
||||
PBEffects::Rainbow => { name: "Rainbow duration", default: 0 },
|
||||
PBEffects::Reflect => { name: "Reflect duration", default: 0 },
|
||||
PBEffects::Round => { name: "Round was used this round", default: false },
|
||||
PBEffects::Safeguard => { name: "Safeguard duration", default: 0 },
|
||||
PBEffects::SeaOfFire => { name: "Sea Of Fire duration", default: 0 },
|
||||
PBEffects::Spikes => { name: "Spikes layers (0-3)", default: 0, max: 3 },
|
||||
PBEffects::StealthRock => { name: "Stealth Rock exists", default: false },
|
||||
PBEffects::StickyWeb => { name: "Sticky Web exists", default: false },
|
||||
PBEffects::Swamp => { name: "Swamp duration", default: 0 },
|
||||
PBEffects::Tailwind => { name: "Tailwind duration", default: 0 },
|
||||
PBEffects::ToxicSpikes => { name: "Toxic Spikes layers (0-2)", default: 0, max: 2 },
|
||||
PBEffects::WideGuard => { name: "Wide Guard applies this round", default: false }
|
||||
}
|
||||
|
||||
FIELD_EFFECTS = {
|
||||
PBEffects::AmuletCoin => {name: "Amulet Coin doubling prize money", default: false},
|
||||
PBEffects::FairyLock => {name: "Fairy Lock trapping duration", default: 0},
|
||||
PBEffects::FusionBolt => {name: "Fusion Bolt was used", default: false},
|
||||
PBEffects::FusionFlare => {name: "Fusion Flare was used", default: false},
|
||||
PBEffects::Gravity => {name: "Gravity duration", default: 0},
|
||||
PBEffects::HappyHour => {name: "Happy Hour doubling prize money", default: false},
|
||||
PBEffects::IonDeluge => {name: "Ion Deluge making moves Electric", default: false},
|
||||
PBEffects::MagicRoom => {name: "Magic Room duration", default: 0},
|
||||
PBEffects::MudSportField => {name: "Mud Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::PayDay => {name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY},
|
||||
PBEffects::TrickRoom => {name: "Trick Room duration", default: 0},
|
||||
PBEffects::WaterSportField => {name: "Water Sport duration (Gen 6+)", default: 0},
|
||||
PBEffects::WonderRoom => {name: "Wonder Room duration", default: 0}
|
||||
PBEffects::AmuletCoin => { name: "Amulet Coin doubling prize money", default: false },
|
||||
PBEffects::FairyLock => { name: "Fairy Lock trapping duration", default: 0 },
|
||||
PBEffects::FusionBolt => { name: "Fusion Bolt was used", default: false },
|
||||
PBEffects::FusionFlare => { name: "Fusion Flare was used", default: false },
|
||||
PBEffects::Gravity => { name: "Gravity duration", default: 0 },
|
||||
PBEffects::HappyHour => { name: "Happy Hour doubling prize money", default: false },
|
||||
PBEffects::IonDeluge => { name: "Ion Deluge making moves Electric", default: false },
|
||||
PBEffects::MagicRoom => { name: "Magic Room duration", default: 0 },
|
||||
PBEffects::MudSportField => { name: "Mud Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::PayDay => { name: "Pay Day additional prize money", default: 0, max: Settings::MAX_MONEY },
|
||||
PBEffects::TrickRoom => { name: "Trick Room duration", default: 0 },
|
||||
PBEffects::WaterSportField => { name: "Water Sport duration (Gen 6+)", default: 0 },
|
||||
PBEffects::WonderRoom => { name: "Wonder Room duration", default: 0 }
|
||||
}
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user