Rearranged Settings

This commit is contained in:
Maruno17
2022-01-11 22:07:37 +00:00
parent ff465a78a6
commit 24efbccb67
4 changed files with 149 additions and 153 deletions

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@@ -18,28 +18,50 @@ module Settings
#=============================================================================
# The default screen width (at a scale of 1.0).
SCREEN_WIDTH = 512
# The default screen height (at a scale of 1.0).
SCREEN_HEIGHT = 384
# The default screen scale factor. Possible values are 0.5, 1.0, 1.5 and 2.0.
SCREEN_SCALE = 1.0
# The maximum amount of money the player can have.
MAX_MONEY = 999_999
# The maximum number of Game Corner coins the player can have.
MAX_COINS = 99_999
# The maximum number of Battle Points the player can have.
MAX_BATTLE_POINTS = 9_999
# The maximum amount of soot the player can have.
MAX_SOOT = 9_999
# The maximum length, in characters, that the player's name can be.
MAX_PLAYER_NAME_SIZE = 10
# The maximum number of Pokémon that can be in the party.
MAX_PARTY_SIZE = 6
# The maximum level Pokémon can reach.
MAXIMUM_LEVEL = 100
# The level of newly hatched Pokémon.
EGG_LEVEL = 1
# The odds of a newly generated Pokémon being shiny (out of 65536).
SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8
# Whether super shininess is enabled (uses a different shiny animation).
SUPER_SHINY = (MECHANICS_GENERATION >= 8)
# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
POKERUS_CHANCE = 3
#=============================================================================
# The maximum level Pokémon can reach.
MAXIMUM_LEVEL = 100
# The level of newly hatched Pokémon.
EGG_LEVEL = 1
# The odds of a newly generated Pokémon being shiny (out of 65536).
SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8
# Whether super shininess is enabled (uses a different shiny animation).
SUPER_SHINY = (MECHANICS_GENERATION >= 8)
# Whether shiny wild Pokémon are more likely to appear if the player has
# previously defeated/caught lots of other Pokémon of the same species.
HIGHER_SHINY_CHANCES_WITH_NUMBER_BATTLED = (MECHANICS_GENERATION >= 8)
# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
POKERUS_CHANCE = 3
# Whether outdoor maps should be shaded according to the time of day.
TIME_SHADING = true
# Whether poisoned Pokémon will lose HP while walking around in the field.
POISON_IN_FIELD = (MECHANICS_GENERATION <= 4)
# Whether poisoned Pokémon will faint while walking around in the field
# (true), or survive the poisoning with 1 HP (false).
POISON_FAINT_IN_FIELD = (MECHANICS_GENERATION <= 3)
# Whether planted berries grow according to Gen 4 mechanics (true) or Gen 3
# mechanics (false).
NEW_BERRY_PLANTS = (MECHANICS_GENERATION >= 4)
# Whether fishing automatically hooks the Pokémon (true), or whether there is
# a reaction test first (false).
FISHING_AUTO_HOOK = false
# The ID of the common event that runs when the player starts fishing (runs
# instead of showing the casting animation).
FISHING_BEGIN_COMMON_EVENT = -1
# The ID of the common event that runs when the player stops fishing (runs
# instead of showing the reeling in animation).
FISHING_END_COMMON_EVENT = -1
# Whether Pokémon in the Day Care gain Exp for each step the player takes.
# This is true for the Day Care and false for the Pokémon Nursery, both of
# which use the same code in Essentials.
@@ -53,21 +75,54 @@ module Settings
# Whether a bred baby Pokémon can inherit egg moves from its mother. It can
# always inherit egg moves from its father.
BREEDING_CAN_INHERIT_EGG_MOVES_FROM_MOTHER = (MECHANICS_GENERATION >= 6)
# Whether you get 1 Premier Ball for every 10 of any kind of Poké Ball bought
# at once (true), or 1 Premier Ball for buying 10+ Poké Balls (false).
MORE_BONUS_PREMIER_BALLS = (MECHANICS_GENERATION >= 8)
# The number of steps allowed before a Safari Zone game is over (0=infinite).
SAFARI_STEPS = 600
# The number of seconds a Bug Catching Contest lasts for (0=infinite).
BUG_CONTEST_TIME = 20 * 60 # 20 minutes
#=============================================================================
# The maximum amount of money the player can have.
MAX_MONEY = 999_999
# The maximum number of Game Corner coins the player can have.
MAX_COINS = 99_999
# The maximum number of Battle Points the player can have.
MAX_BATTLE_POINTS = 9_999
# The maximum amount of soot the player can have.
MAX_SOOT = 9_999
# The maximum length, in characters, that the player's name can be.
MAX_PLAYER_NAME_SIZE = 10
# The maximum number of Pokémon that can be in the party.
MAX_PARTY_SIZE = 6
# If a move taught by a TM/HM/TR replaces another move, this setting is
# whether the machine's move retains the replaced move's PP (true), or whether
# the machine's move has full PP (false).
TAUGHT_MACHINES_KEEP_OLD_PP = (MECHANICS_GENERATION == 5)
# Whether various HP-healing items heal the amounts they do in Gen 7+ (true)
# or in earlier Generations (false).
REBALANCED_HEALING_ITEM_AMOUNTS = (MECHANICS_GENERATION >= 7)
# Whether Rage Candy Bar acts as a Full Heal (true) or a Potion (false).
RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS = (MECHANICS_GENERATION >= 7)
# Whether vitamins can add EVs no matter how many that stat already has in it
# (true), or whether they can't make that stat's EVs greater than 100 (false).
NO_VITAMIN_EV_CAP = (MECHANICS_GENERATION >= 8)
# Whether Rare Candy can be used on a Pokémon that is already at its maximum
# level if it is able to evolve by level-up (if so, triggers that evolution).
RARE_CANDY_USABLE_AT_MAX_LEVEL = (MECHANICS_GENERATION >= 8)
# Whether the player can choose how many of an item to use at once on a
# Pokémon. This applies to Exp-changing items (Rare Candy, Exp Candies) and
# EV-changing items (vitamins, feathers, EV-lowering berries).
USE_MULTIPLE_STAT_ITEMS_AT_ONCE = (MECHANICS_GENERATION >= 8)
#=============================================================================
# Whether Repel uses the level of the first Pokémon in the party regardless of
# its HP (true), or it uses the level of the first unfainted Pokémon (false).
REPEL_COUNTS_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
# Whether more abilities affect whether wild Pokémon appear, which Pokémon
# they are, etc.
MORE_ABILITIES_AFFECT_WILD_ENCOUNTERS = (MECHANICS_GENERATION >= 8)
# Whether the Black/White Flutes will raise/lower the levels of wild Pokémon
# respectively (true), or will lower/raise the wild encounter rate
# respectively (false).
FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS = (MECHANICS_GENERATION >= 6)
# Whether shiny wild Pokémon are more likely to appear if the player has
# previously defeated/caught lots of other Pokémon of the same species.
HIGHER_SHINY_CHANCES_WITH_NUMBER_BATTLED = (MECHANICS_GENERATION >= 8)
# Whether overworld weather can set the default terrain effect in battle.
# Storm weather sets Electric Terrain, and fog weather sets Misty Terrain.
OVERWORLD_WEATHER_SETS_BATTLE_TERRAIN = (MECHANICS_GENERATION >= 8)
#=============================================================================
@@ -82,48 +137,6 @@ module Settings
#=============================================================================
# Whether outdoor maps should be shaded according to the time of day.
TIME_SHADING = true
#=============================================================================
# Whether poisoned Pokémon will lose HP while walking around in the field.
POISON_IN_FIELD = (MECHANICS_GENERATION <= 4)
# Whether poisoned Pokémon will faint while walking around in the field
# (true), or survive the poisoning with 1 HP (false).
POISON_FAINT_IN_FIELD = (MECHANICS_GENERATION <= 3)
# Whether planted berries grow according to Gen 4 mechanics (true) or Gen 3
# mechanics (false).
NEW_BERRY_PLANTS = (MECHANICS_GENERATION >= 4)
# Whether fishing automatically hooks the Pokémon (true), or whether there is
# a reaction test first (false).
FISHING_AUTO_HOOK = false
# The ID of the common event that runs when the player starts fishing (runs
# instead of showing the casting animation).
FISHING_BEGIN_COMMON_EVENT = -1
# The ID of the common event that runs when the player stops fishing (runs
# instead of showing the reeling in animation).
FISHING_END_COMMON_EVENT = -1
#=============================================================================
# The number of steps allowed before a Safari Zone game is over (0=infinite).
SAFARI_STEPS = 600
# The number of seconds a Bug Catching Contest lasts for (0=infinite).
BUG_CONTEST_TIME = 20 * 60 # 20 minutes
#=============================================================================
# Pairs of map IDs, where the location signpost isn't shown when moving from
# one of the maps in a pair to the other (and vice versa). Useful for single
# long routes/towns that are spread over multiple maps.
# e.g. [4,5,16,17,42,43] will be map pairs 4,5 and 16,17 and 42,43.
# Moving between two maps that have the exact same name won't show the
# location signpost anyway, so you don't need to list those maps here.
NO_SIGNPOSTS = []
#=============================================================================
# Whether you need at least a certain number of badges to use some hidden
# moves in the field (true), or whether you need one specific badge to use
# them (false). The amounts/specific badges are defined below.
@@ -145,54 +158,6 @@ module Settings
#=============================================================================
# If a move taught by a TM/HM/TR replaces another move, this setting is
# whether the machine's move retains the replaced move's PP (true), or whether
# the machine's move has full PP (false).
TAUGHT_MACHINES_KEEP_OLD_PP = (MECHANICS_GENERATION == 5)
# Whether the Black/White Flutes will raise/lower the levels of wild Pokémon
# respectively (true), or will lower/raise the wild encounter rate
# respectively (false).
FLUTES_CHANGE_WILD_ENCOUNTER_LEVELS = (MECHANICS_GENERATION >= 6)
# Whether Repel uses the level of the first Pokémon in the party regardless of
# its HP (true), or it uses the level of the first unfainted Pokémon (false).
REPEL_COUNTS_FAINTED_POKEMON = (MECHANICS_GENERATION >= 6)
# Whether various HP-healing items heal the amounts they do in Gen 7+ (true)
# or in earlier Generations (false).
REBALANCED_HEALING_ITEM_AMOUNTS = (MECHANICS_GENERATION >= 7)
# Whether Rage Candy Bar acts as a Full Heal (true) or a Potion (false).
RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS = (MECHANICS_GENERATION >= 7)
# Whether vitamins can add EVs no matter how many that stat already has in it
# (true), or whether they can't make that stat's EVs greater than 100 (false).
NO_VITAMIN_EV_CAP = (MECHANICS_GENERATION >= 8)
# Whether Rare Candy can be used on a Pokémon that is already at its maximum
# level if it is able to evolve by level-up (if so, triggers that evolution).
RARE_CANDY_USABLE_AT_MAX_LEVEL = (MECHANICS_GENERATION >= 8)
# Whether the player can choose how many of an item to use at once on a
# Pokémon. This applies to Exp-changing items (Rare Candy, Exp Candies) and
# EV-changing items (vitamins, feathers, EV-lowering berries).
USE_MULTIPLE_STAT_ITEMS_AT_ONCE = (MECHANICS_GENERATION >= 8)
# Whether you get 1 Premier Ball for every 10 of any kind of Poké Ball bought
# at once (true), or 1 Premier Ball for buying 10+ Poké Balls (false).
MORE_BONUS_PREMIER_BALLS = (MECHANICS_GENERATION >= 8)
# Whether more abilities affect whether wild Pokémon appear, which Pokémon
# they are, etc.
MORE_ABILITIES_AFFECT_WILD_ENCOUNTERS = (MECHANICS_GENERATION >= 8)
# Whether weather effects set the default terrains in battle (true) or
# not (false). Eg.:
# * Storm weather sets Electric Terrain
# * Fog weather sets Misty Terrain
OVERWORLD_WEATHERS_SET_TERRAINS = (MECHANICS_GENERATION >= 8)
#=============================================================================
# The number of boxes in Pokémon storage.
NUM_STORAGE_BOXES = 40
# Whether putting a Pokémon into Pokémon storage will heal it. IF false, they
# are healed by the Recover All: Entire Party event command (at Poké Centers).
HEAL_STORED_POKEMON = true
#=============================================================================
# The names of each pocket of the Bag.
def self.bag_pocket_names
return [
@@ -215,6 +180,14 @@ module Settings
#=============================================================================
# The number of boxes in Pokémon storage.
NUM_STORAGE_BOXES = 40
# Whether putting a Pokémon into Pokémon storage will heal it. IF false, they
# are healed by the Recover All: Entire Party event command (at Poké Centers).
HEAL_STORED_POKEMON = (MECHANICS_GENERATION >= 8)
#=============================================================================
# Whether the Pokédex list shown is the one for the player's current region
# (true), or whether a menu pops up for the player to manually choose which
# Dex list to view if more than one is available (false).
@@ -268,6 +241,16 @@ module Settings
#=============================================================================
# Pairs of map IDs, where the location signpost isn't shown when moving from
# one of the maps in a pair to the other (and vice versa). Useful for single
# long routes/towns that are spread over multiple maps.
# e.g. [4,5,16,17,42,43] will be map pairs 4,5 and 16,17 and 42,43.
# Moving between two maps that have the exact same name won't show the
# location signpost anyway, so you don't need to list those maps here.
NO_SIGNPOSTS = []
#=============================================================================
# A list of maps used by roaming Pokémon. Each map has an array of other maps
# it can lead to.
ROAMING_AREAS = {
@@ -362,6 +345,15 @@ module Settings
#=============================================================================
# The default screen width (at a scale of 1.0).
SCREEN_WIDTH = 512
# The default screen height (at a scale of 1.0).
SCREEN_HEIGHT = 384
# The default screen scale factor. Possible values are 0.5, 1.0, 1.5 and 2.0.
SCREEN_SCALE = 1.0
#=============================================================================
# An array of available languages in the game, and their corresponding message
# file in the Data folder. Edit only if you have 2 or more languages to choose
# from.

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@@ -1,23 +1,8 @@
module Settings
# Whether a move's physical/special category depends on the move itself as in
# newer Gens (true), or on its type as in older Gens (false).
MOVE_CATEGORY_PER_MOVE = (MECHANICS_GENERATION >= 4)
# Whether turn order is recalculated after a Pokémon Mega Evolves.
RECALCULATE_TURN_ORDER_AFTER_MEGA_EVOLUTION = (MECHANICS_GENERATION >= 7)
# Whether turn order is recalculated after a Pokémon's Speed stat changes.
RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES = (MECHANICS_GENERATION >= 8)
# Whether critical hits do 1.5x damage and have 4 stages (true), or they do 2x
# damage and have 5 stages as in Gen 5 (false). Also determines whether
# critical hit rate can be copied by Transform/Psych Up.
NEW_CRITICAL_HIT_RATE_MECHANICS = (MECHANICS_GENERATION >= 6)
# Whether several effects apply relating to a Pokémon's type:
# * Electric-type immunity to paralysis
# * Ghost-type immunity to being trapped
# * Grass-type immunity to powder moves and Effect Spore
# * Poison-type Pokémon can't miss when using Toxic
MORE_TYPE_EFFECTS = (MECHANICS_GENERATION >= 6)
# Whether weather caused by an ability lasts 5 rounds (true) or forever (false).
FIXED_DURATION_WEATHER_FROM_ABILITY = (MECHANICS_GENERATION >= 6)
# Whether any Pokémon (originally owned by the player or foreign) can disobey
# the player's commands if the Pokémon is too high a level compared to the
# number of Gym Badges the player has.
@@ -25,6 +10,33 @@ module Settings
# Whether foreign Pokémon can disobey the player's commands if the Pokémon is
# too high a level compared to the number of Gym Badges the player has.
FOREIGN_HIGH_LEVEL_POKEMON_CAN_DISOBEY = true
# Whether a move's physical/special category depends on the move itself as in
# newer Gens (true), or on its type as in older Gens (false).
MOVE_CATEGORY_PER_MOVE = (MECHANICS_GENERATION >= 4)
# Whether critical hits do 1.5x damage and have 4 stages (true), or they do 2x
# damage and have 5 stages as in Gen 5 (false). Also determines whether
# critical hit rate can be copied by Transform/Psych Up.
NEW_CRITICAL_HIT_RATE_MECHANICS = (MECHANICS_GENERATION >= 6)
#=============================================================================
# Whether several effects apply relating to a Pokémon's type:
# * Electric-type immunity to paralysis
# * Ghost-type immunity to being trapped
# * Grass-type immunity to powder moves and Effect Spore
# * Poison-type Pokémon can't miss when using Toxic
MORE_TYPE_EFFECTS = (MECHANICS_GENERATION >= 6)
# Whether weather caused by an ability lasts 5 rounds (true) or forever (false).
FIXED_DURATION_WEATHER_FROM_ABILITY = (MECHANICS_GENERATION >= 6)
# Whether X items (X Attack, etc.) raise their stat by 2 stages (true) or 1
# (false).
X_STAT_ITEMS_RAISE_BY_TWO_STAGES = (MECHANICS_GENERATION >= 7)
# Whether some Poké Balls have catch rate multipliers from Gen 7 (true) or
# from earlier generations (false).
NEW_POKE_BALL_CATCH_RATES = (MECHANICS_GENERATION >= 7)
# Whether Soul Dew powers up Psychic and Dragon-type moves by 20% (true) or
# raises the holder's Special Attack and Special Defense by 50% (false).
SOUL_DEW_POWERS_UP_TYPES = (MECHANICS_GENERATION >= 7)
#=============================================================================
@@ -40,21 +52,6 @@ module Settings
#=============================================================================
# Whether X items (X Attack, etc.) raise their stat by 2 stages (true) or 1
# (false).
X_STAT_ITEMS_RAISE_BY_TWO_STAGES = (MECHANICS_GENERATION >= 7)
# Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in
# the relevant stat.
MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
# Whether some Poké Balls have catch rate multipliers from Gen 7 (true) or
# from earlier generations (false).
NEW_POKE_BALL_CATCH_RATES = (MECHANICS_GENERATION >= 7)
# Whether Soul Dew powers up Psychic and Dragon-type moves by 20% (true) or
# raises the holder's Special Attack and Special Defense by 50% (false).
SOUL_DEW_POWERS_UP_TYPES = (MECHANICS_GENERATION >= 7)
#=============================================================================
# The minimum number of badges required to boost each stat of a player's
# Pokémon by 1.1x, in battle only.
NUM_BADGES_BOOST_ATTACK = (MECHANICS_GENERATION >= 4) ? 999 : 1
@@ -79,6 +76,9 @@ module Settings
# that much Exp (false). This also applies to Exp gained via the Exp Share
# (held item version) being distributed to all Exp Share holders.
SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5)
# Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in
# the relevant stat.
MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7)
# Whether the critical capture mechanic applies. Note that its calculation is
# based on a total of 600+ species (i.e. that many species need to be caught
# to provide the greatest critical capture chance of 2.5x), and there may be
@@ -86,9 +86,12 @@ module Settings
ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5)
# Whether Pokémon gain Exp for capturing a Pokémon.
GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6)
#=============================================================================
# The Game Switch which, whie ON, prevents the player from losing money if
# they lose a battle (they can still gain money from trainers for winning).
NO_MONEY_LOSS = 33
NO_MONEY_LOSS = 33
# Whether party Pokémon check whether they can evolve after all battles
# regardless of the outcome (true), or only after battles the player won (false).
CHECK_EVOLUTION_AFTER_ALL_BATTLES = (MECHANICS_GENERATION >= 6)

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@@ -72,6 +72,7 @@ end
#-------------------------------------------------------------------------------
# Pause menu
# Pokégear main menu
# Options screen
# PC main menu
# Various debug menus (main, Pokémon, battle, battle Pokémon)
#===============================================================================

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@@ -109,7 +109,7 @@ def pbPrepareBattle(battle)
battle.showAnims = ($PokemonSystem.battlescene == 0)
battle.showAnims = battleRules["battleAnims"] if !battleRules["battleAnims"].nil?
# Terrain
if battleRules["defaultTerrain"].nil? && Settings::OVERWORLD_WEATHERS_SET_TERRAINS
if battleRules["defaultTerrain"].nil? && Settings::OVERWORLD_WEATHER_SETS_BATTLE_TERRAIN
case $game_screen.weather_type
when :Storm
battle.defaultTerrain = :Electric