mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Rewrote phone UI code, added "CommonEvent" trainer comment for that phone contact to run instead of default phone messages, added phone signal icon to phone
This commit is contained in:
@@ -1,10 +1,7 @@
|
||||
# TODO: Add an information window with details of the person in a phone call.
|
||||
# Make this work with common event calls (create and dispose the info
|
||||
# window in start_message and end_message).
|
||||
# TODO: Rewrite the Phone UI. Have more than one method. Choosable icons/marks
|
||||
# for each contact? Show an icon representing phone signal.
|
||||
|
||||
# TODO: Add a trainer comment for giving a trainer a common event ID.
|
||||
# TODO: Add calling a contact at a particular time forcing rematch readiness.
|
||||
# Add trainer comments for this.
|
||||
# TODO: Allow individual trainers to never arrange a rematch by themself, thus
|
||||
@@ -70,8 +67,8 @@ class Phone
|
||||
return true
|
||||
end
|
||||
|
||||
# Event, trainer type, name, versions_count = 1, start_version = 0
|
||||
# Map ID, event ID, trainer type, name, versions_count = 1, start_version = 0
|
||||
# Event, trainer type, name, versions_count = 1, start_version = 0, common event ID = 0
|
||||
# Map ID, event ID, trainer type, name, versions_count = 1, start_version = 0, common event ID = 0
|
||||
# Map ID, name, common event ID
|
||||
def add(*args)
|
||||
if args[0].is_a?(Game_Event)
|
||||
@@ -82,9 +79,11 @@ class Phone
|
||||
contact = get(true, trainer_type, name, args[3] || 0)
|
||||
if contact
|
||||
contact.visible = true
|
||||
@contacts.delete(contact)
|
||||
@contacts.push(contact)
|
||||
else
|
||||
contact = Contact.new(true, args[0].map_id, args[0].id,
|
||||
trainer_type, name, args[3] || 1, args[4] || 0)
|
||||
trainer_type, name, args[3], args[4], args[5])
|
||||
contact.increment_version
|
||||
@contacts.push(contact)
|
||||
end
|
||||
@@ -96,9 +95,11 @@ class Phone
|
||||
contact = get(true, trainer_type, name, args[4] || 0)
|
||||
if contact
|
||||
contact.visible = true
|
||||
@contacts.delete(contact)
|
||||
@contacts.push(contact)
|
||||
else
|
||||
contact = Contact.new(true, args[0], args[1],
|
||||
trainer_type, name, args[4] || 1, args[5] || 0)
|
||||
trainer_type, name, args[4], args[5], args[6])
|
||||
contact.increment_version
|
||||
@contacts.push(contact)
|
||||
end
|
||||
@@ -108,6 +109,8 @@ class Phone
|
||||
contact = get(false, name)
|
||||
if contact
|
||||
contact.visible = true
|
||||
@contacts.delete(contact)
|
||||
@contacts.push(contact)
|
||||
else
|
||||
contact = Contact.new(false, *args)
|
||||
@contacts.push(contact)
|
||||
@@ -251,7 +254,7 @@ class Phone
|
||||
@variant_beaten = 0
|
||||
@time_to_ready = 0
|
||||
@rematch_flag = 0 # 0=counting down, 1=ready for rematch, 2=ready and told player
|
||||
@common_event_id = 0
|
||||
@common_event_id = args[6] || 0
|
||||
else
|
||||
# Non-trainer
|
||||
@map_id = args[0]
|
||||
@@ -280,6 +283,10 @@ class Phone
|
||||
end
|
||||
end
|
||||
|
||||
def can_hide?
|
||||
return trainer?
|
||||
end
|
||||
|
||||
def common_event_call?
|
||||
return @common_event_id > 0
|
||||
end
|
||||
@@ -373,7 +380,13 @@ class Phone
|
||||
def make_incoming
|
||||
return if !can_make?
|
||||
contact = get_random_trainer_for_incoming_call
|
||||
if contact
|
||||
return if !contact
|
||||
if contact.common_event_call?
|
||||
if !pbCommonEvent(contact.common_event_id)
|
||||
pbMessage(_INTL("{1}'s messages not defined.\nCouldn't call common event {2}.",
|
||||
contact.display_name, contact.common_event_id))
|
||||
end
|
||||
else
|
||||
call = generate_trainer_dialogue(contact)
|
||||
play(call, contact)
|
||||
end
|
||||
@@ -403,7 +416,7 @@ class Phone
|
||||
end
|
||||
end
|
||||
|
||||
def start_message(contact)
|
||||
def start_message(contact = nil)
|
||||
pbMessage(_INTL("......\\wt[5] ......\\1"))
|
||||
end
|
||||
|
||||
@@ -434,7 +447,7 @@ class Phone
|
||||
end_message(contact)
|
||||
end
|
||||
|
||||
def end_message(contact)
|
||||
def end_message(contact = nil)
|
||||
pbMessage(_INTL("Click!\\wt[10]\n......\\wt[5] ......\\1"))
|
||||
end
|
||||
|
||||
|
||||
@@ -182,7 +182,11 @@ MenuHandlers.add(:pokegear_menu, :phone, {
|
||||
"order" => 20,
|
||||
# "condition" => proc { next $PokemonGlobal.phone && $PokemonGlobal.phone.contacts.length > 0 },
|
||||
"effect" => proc { |menu|
|
||||
pbFadeOutIn { PokemonPhoneScene.new.start }
|
||||
pbFadeOutIn {
|
||||
scene = PokemonPhone_Scene.new
|
||||
screen = PokemonPhoneScreen.new(scene)
|
||||
screen.pbStartScreen
|
||||
}
|
||||
next false
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
# TODO: Choosable icons/marks for each contact?
|
||||
# TODO: Allow rearranging contacts.
|
||||
#===============================================================================
|
||||
# Phone screen
|
||||
# Phone list of contacts
|
||||
#===============================================================================
|
||||
class Window_PhoneList < Window_CommandPokemon
|
||||
def drawCursor(index, rect)
|
||||
@@ -20,17 +22,57 @@ end
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonPhoneScene
|
||||
def start
|
||||
# Get list of contacts
|
||||
class PokemonPhone_Scene
|
||||
def pbStartScene
|
||||
@sprites = {}
|
||||
# Create viewport
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
# Background
|
||||
addBackgroundPlane(@sprites, "bg", "Phone/bg", @viewport)
|
||||
# List of contacts
|
||||
@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
|
||||
@sprites["list"].windowskin = nil
|
||||
# Rematch readiness icons
|
||||
if Phone.rematches_enabled
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch_#{i}"] = IconSprite.new(468, 62 + (i * 32), @viewport)
|
||||
end
|
||||
end
|
||||
# Phone signal icon
|
||||
@sprites["signal"] = IconSprite.new(Graphics.width - 32, 0, @viewport)
|
||||
if Phone::Call.can_make?
|
||||
@sprites["signal"].setBitmap("Graphics/UI/Phone/icon_signal")
|
||||
else
|
||||
@sprites["signal"].setBitmap("Graphics/UI/Phone/icon_nosignal")
|
||||
end
|
||||
# Title text
|
||||
@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
|
||||
_INTL("Phone"), 2, -18, 128, 64, @viewport
|
||||
)
|
||||
@sprites["header"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["header"].shadowColor = Color.black
|
||||
@sprites["header"].windowskin = nil
|
||||
# Info text about all contacts
|
||||
@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
|
||||
@sprites["info"].windowskin = nil
|
||||
# Portrait of contact
|
||||
@sprites["icon"] = IconSprite.new(70, 102, @viewport)
|
||||
# Contact's location text
|
||||
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
|
||||
"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
|
||||
)
|
||||
@sprites["bottom"].windowskin = nil
|
||||
# Start scene
|
||||
pbRefreshList
|
||||
pbFadeInAndShow(@sprites) { pbUpdate }
|
||||
end
|
||||
|
||||
def pbRefreshList
|
||||
@contacts = []
|
||||
$PokemonGlobal.phone.contacts.each do |contact|
|
||||
@contacts.push(contact) if contact.visible?
|
||||
end
|
||||
if @contacts.length == 0
|
||||
pbMessage(_INTL("There are no phone numbers stored."))
|
||||
return
|
||||
end
|
||||
# Create list of commands (display names of contacts) and count rematches
|
||||
commands = []
|
||||
rematch_count = 0
|
||||
@@ -38,62 +80,35 @@ class PokemonPhoneScene
|
||||
commands.push(contact.display_name)
|
||||
rematch_count += 1 if contact.can_rematch?
|
||||
end
|
||||
# Create viewport and sprites
|
||||
@sprites = {}
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
addBackgroundPlane(@sprites, "bg", "Phone/bg", @viewport)
|
||||
@sprites["list"] = Window_PhoneList.newEmpty(152, 32, Graphics.width - 142, Graphics.height - 80, @viewport)
|
||||
@sprites["list"].windowskin = nil
|
||||
# Set list's commands
|
||||
@sprites["list"].commands = commands
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch[#{i}]"] = IconSprite.new(468, 62 + (i * 32), @viewport)
|
||||
j = i + @sprites["list"].top_item
|
||||
if j < @contacts.length && @contacts[j].can_rematch?
|
||||
@sprites["rematch[#{i}]"].setBitmap("Graphics/UI/Phone/icon_rematch")
|
||||
@sprites["list"].index = commands.length - 1 if @sprites["list"].index >= commands.length
|
||||
if @sprites["list"].top_row > @sprites["list"].itemCount - @sprites["list"].page_item_max - 1
|
||||
@sprites["list"].top_row = @sprites["list"].itemCount - @sprites["list"].page_item_max - 1
|
||||
end
|
||||
end
|
||||
@sprites["header"] = Window_UnformattedTextPokemon.newWithSize(
|
||||
_INTL("Phone"), 2, -18, 128, 64, @viewport
|
||||
)
|
||||
@sprites["header"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["header"].shadowColor = Color.black
|
||||
@sprites["header"].windowskin = nil
|
||||
@sprites["bottom"] = Window_AdvancedTextPokemon.newWithSize(
|
||||
"", 162, Graphics.height - 64, Graphics.width - 158, 64, @viewport
|
||||
)
|
||||
@sprites["bottom"].windowskin = nil
|
||||
map_name = (@contacts[0].map_id > 0) ? pbGetMapNameFromId(@contacts[0].map_id) : ""
|
||||
@sprites["bottom"].text = "<ac>" + map_name
|
||||
@sprites["info"] = Window_AdvancedTextPokemon.newWithSize("", -8, 224, 180, 160, @viewport)
|
||||
@sprites["info"].windowskin = nil
|
||||
# Set info text
|
||||
infotext = _INTL("Registered<br>")
|
||||
infotext += _INTL(" <r>{1}<br>", @sprites["list"].commands.length)
|
||||
infotext += _INTL("Waiting for a rematch<r>{1}", rematch_count)
|
||||
@sprites["info"].text = infotext
|
||||
@sprites["icon"] = IconSprite.new(70, 102, @viewport)
|
||||
if @contacts[0].trainer?
|
||||
filename = GameData::TrainerType.charset_filename(@contacts[0].trainer_type)
|
||||
else
|
||||
filename = sprintf("Graphics/Characters/phone%03d", @contacts[0].common_event_id)
|
||||
pbRefreshScreen
|
||||
end
|
||||
@sprites["icon"].setBitmap(filename)
|
||||
charwidth = @sprites["icon"].bitmap.width
|
||||
charheight = @sprites["icon"].bitmap.height
|
||||
@sprites["icon"].x = 86 - (charwidth / 8)
|
||||
@sprites["icon"].y = 134 - (charheight / 8)
|
||||
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
|
||||
# Start scene
|
||||
pbFadeInAndShow(@sprites)
|
||||
pbActivateWindow(@sprites, "list") {
|
||||
oldindex = -1
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
# Cursor moved, update display
|
||||
if @sprites["list"].index != oldindex
|
||||
|
||||
def pbRefreshScreen
|
||||
# Redraw rematch readiness icons
|
||||
if @sprites["rematch_0"]
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch_#{i}"].clearBitmaps
|
||||
j = i + @sprites["list"].top_item
|
||||
if j < @contacts.length && @contacts[j].can_rematch?
|
||||
@sprites["rematch_#{i}"].setBitmap("Graphics/UI/Phone/icon_rematch")
|
||||
end
|
||||
end
|
||||
end
|
||||
# Get the selected contact
|
||||
contact = @contacts[@sprites["list"].index]
|
||||
if contact
|
||||
# Redraw contact's portrait
|
||||
if contact.trainer?
|
||||
filename = GameData::TrainerType.charset_filename(contact.trainer_type)
|
||||
else
|
||||
@@ -105,28 +120,86 @@ class PokemonPhoneScene
|
||||
@sprites["icon"].x = 86 - (charwidth / 8)
|
||||
@sprites["icon"].y = 134 - (charheight / 8)
|
||||
@sprites["icon"].src_rect = Rect.new(0, 0, charwidth / 4, charheight / 4)
|
||||
# Redraw contact's location text
|
||||
map_name = (contact.map_id > 0) ? pbGetMapNameFromId(contact.map_id) : ""
|
||||
@sprites["bottom"].text = "<ac>" + map_name
|
||||
@sprites["list"].page_item_max.times do |i|
|
||||
@sprites["rematch[#{i}]"].clearBitmaps
|
||||
j = i + @sprites["list"].top_item
|
||||
if j < @contacts.length && @contacts[j].can_rematch?
|
||||
@sprites["rematch[#{i}]"].setBitmap("Graphics/UI/Phone/icon_rematch")
|
||||
end
|
||||
else
|
||||
@sprites["icon"].setBitmap(nil)
|
||||
@sprites["bottom"].text = ""
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseContact
|
||||
pbActivateWindow(@sprites, "list") {
|
||||
index = -1
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
# Cursor moved, update display
|
||||
pbRefreshScreen if @sprites["list"].index != index
|
||||
index = @sprites["list"].index
|
||||
# Get inputs
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
break
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
index = @sprites["list"].index
|
||||
Phone::Call.make_outgoing(@contacts[index]) if index >= 0
|
||||
return @contacts[index] if index >= 0
|
||||
end
|
||||
end
|
||||
}
|
||||
pbFadeOutAndHide(@sprites)
|
||||
end
|
||||
|
||||
def pbEndScene
|
||||
pbFadeOutAndHide(@sprites) { pbUpdate }
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
end
|
||||
|
||||
def pbUpdate
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class PokemonPhoneScreen
|
||||
def initialize(scene)
|
||||
@scene = scene
|
||||
end
|
||||
|
||||
def pbStartScreen
|
||||
if $PokemonGlobal.phone.contacts.none? { |con| con.visible? }
|
||||
pbMessage(_INTL("There are no phone numbers stored."))
|
||||
return
|
||||
end
|
||||
@scene.pbStartScene
|
||||
loop do
|
||||
contact = @scene.pbChooseContact
|
||||
break if !contact
|
||||
commands = []
|
||||
commands.push(_INTL("Call"))
|
||||
commands.push(_INTL("Delete")) if contact.can_hide?
|
||||
commands.push(_INTL("Cancel"))
|
||||
cmd = pbShowCommands(nil, commands, -1)
|
||||
cmd -= 1 if cmd >=1 && !contact.can_hide?
|
||||
case cmd
|
||||
when 0 # Call
|
||||
Phone::Call.make_outgoing(contact)
|
||||
when 1 # Delete
|
||||
name = contact.display_name
|
||||
if pbConfirmMessage(_INTL("Are you sure you want to delete {1} from your phone?", name))
|
||||
contact.visible = false
|
||||
@scene.pbRefreshList
|
||||
pbMessage(_INTL("{1} was deleted from your phone contacts.", name))
|
||||
if $PokemonGlobal.phone.contacts.none? { |con| con.visible? }
|
||||
pbMessage(_INTL("There are no phone numbers stored."))
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@scene.pbEndScene
|
||||
end
|
||||
end
|
||||
|
||||
@@ -388,6 +388,17 @@ MenuHandlers.add(:debug_menu, :reset_trainers, {
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:debug_menu, :toggle_rematches_possible, {
|
||||
"name" => _INTL("Toggle Phone Rematches Possible"),
|
||||
"parent" => :battle_menu,
|
||||
"description" => _INTL("Toggles whether trainers in the phone can be rebattled."),
|
||||
"effect" => proc {
|
||||
Phone.rematches_enabled = !Phone.rematches_enabled
|
||||
pbMessage(_INTL("Trainers in the phone can now be rebattled.")) if Phone.rematches_enabled
|
||||
pbMessage(_INTL("Trainers in the phone cannot be rebattled.")) if !Phone.rematches_enabled
|
||||
}
|
||||
})
|
||||
|
||||
MenuHandlers.add(:debug_menu, :ready_rematches, {
|
||||
"name" => _INTL("Ready All Phone Rematches"),
|
||||
"parent" => :battle_menu,
|
||||
|
||||
@@ -519,6 +519,7 @@ module Compiler
|
||||
endifswitch = []
|
||||
vanishifswitch = []
|
||||
regspeech = nil
|
||||
common_event = 0
|
||||
commands.each do |command|
|
||||
if command[/^Battle\:\s*([\s\S]+)$/i]
|
||||
battles.push($~[1])
|
||||
@@ -558,6 +559,9 @@ module Compiler
|
||||
elsif command[/^RegSpeech\:\s*([\s\S]+)$/i]
|
||||
regspeech = $~[1].gsub(/^\s+/, "").gsub(/\s+$/, "")
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
elsif command[/^CommonEvent\:\s*(\d+)$/i]
|
||||
common_event = $~[1].to_i
|
||||
push_comment(firstpage.list, command) if rewriteComments
|
||||
end
|
||||
end
|
||||
return nil if battles.length <= 0
|
||||
@@ -600,11 +604,19 @@ module Compiler
|
||||
push_text(firstpage.list, regspeech, 2)
|
||||
push_choices(firstpage.list, ["Yes", "No"], 2, 2)
|
||||
push_choice(firstpage.list, 0, "Yes", 3)
|
||||
if common_event > 0
|
||||
if battleid > 0
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)", brieftrcombo, battles.length, battleid, common_event), 3)
|
||||
else
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)", brieftrcombo, battles.length, common_event), 3)
|
||||
end
|
||||
else
|
||||
if battleid > 0
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 3)
|
||||
else
|
||||
push_script(firstpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 3)
|
||||
end
|
||||
end
|
||||
push_choice(firstpage.list, 1, "No", 3)
|
||||
push_choices_end(firstpage.list, 3)
|
||||
push_branch_end(firstpage.list, 2)
|
||||
@@ -679,11 +691,19 @@ module Compiler
|
||||
push_text(lastpage.list, regspeech, 1)
|
||||
push_choices(lastpage.list, ["Yes", "No"], 2, 1)
|
||||
push_choice(lastpage.list, 0, "Yes", 2)
|
||||
if common_event > 0
|
||||
if battleid > 0
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d, %d\n)", brieftrcombo, battles.length, battleid, common_event), 2)
|
||||
else
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, nil, %d\n)", brieftrcombo, battles.length, common_event), 2)
|
||||
end
|
||||
else
|
||||
if battleid > 0
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d, %d\n)", brieftrcombo, battles.length, battleid), 2)
|
||||
else
|
||||
push_script(lastpage.list, sprintf("Phone.add(get_self,\n %s, %d\n)", brieftrcombo, battles.length), 2)
|
||||
end
|
||||
end
|
||||
push_choice(lastpage.list, 1, "No", 2)
|
||||
push_choices_end(lastpage.list, 2)
|
||||
push_branch_end(lastpage.list, 1)
|
||||
|
||||
Reference in New Issue
Block a user