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Added more debug logging to AI, fixed some bugs in AI
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@@ -187,7 +187,6 @@ class Battle
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b.effects[PBEffects::Rage] = false if !pbChoseMoveFunctionCode?(i, "StartRaiseUserAtk1WhenDamaged")
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end
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# Calculate move order for this round
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PBDebug.log("")
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pbCalculatePriority(true)
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PBDebug.log("")
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# Perform actions
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