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https://github.com/infinitefusion/infinitefusion-e18.git
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Refactored summary screen code
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@@ -54,11 +54,11 @@ module UI
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#---------------------------------------------------------------------------
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def add_overlay(key)
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@sprites[key] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[key].z = 1000
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self.class::TEXT_COLOR_THEMES.each_pair { |key, values| @sprites[key].add_text_theme(key, *values) }
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pbSetSystemFont(@sprites[key].bitmap)
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def add_overlay(overlay)
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@sprites[overlay] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@sprites[overlay].z = 1000
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self.class::TEXT_COLOR_THEMES.each_pair { |key, values| @sprites[overlay].add_text_theme(key, *values) }
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pbSetSystemFont(@sprites[overlay].bitmap)
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end
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def add_icon_sprite(key, x, y, filename = nil)
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@@ -66,6 +66,23 @@ module UI
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@sprites[key].setBitmap(filename) if filename
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end
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def add_animated_arrow(key, x, y, direction)
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case direction
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when :up
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@sprites[key] = AnimatedSprite.new(UI_FOLDER + "up_arrow", 8, 28, 40, 2, @viewport)
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when :down
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@sprites[key] = AnimatedSprite.new(UI_FOLDER + "down_arrow", 8, 28, 40, 2, @viewport)
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when :left
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@sprites[key] = AnimatedSprite.new(UI_FOLDER + "left_arrow", 8, 40, 28, 2, @viewport)
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when :right
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@sprites[key] = AnimatedSprite.new(UI_FOLDER + "right_arrow", 8, 40, 28, 2, @viewport)
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end
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@sprites[key].x = x
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@sprites[key].y = y
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@sprites[key].visible = false
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@sprites[key].play
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end
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#---------------------------------------------------------------------------
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def fade_in
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@@ -230,6 +247,18 @@ module UI
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@sprites[overlay].draw_themed_text(string.to_s, text_x, text_y, align, theme, outline)
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end
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def draw_paragraph_text(string, text_x, text_y, text_width, num_lines, theme: :default, overlay: :overlay)
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drawTextEx(@sprites[overlay].bitmap, text_x, text_y, text_width, num_lines,
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string, *self.class::TEXT_COLOR_THEMES[theme])
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end
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# NOTE: This also draws string in a paragraph, but with no limit on the
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# number of lines.
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def draw_formatted_text(string, text_x, text_y, text_width, theme: :default, overlay: :overlay)
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drawFormattedTextEx(@sprites[overlay].bitmap, text_x, text_y, text_width,
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string, *self.class::TEXT_COLOR_THEMES[theme])
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end
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def draw_image(filename, image_x, image_y, src_x = 0, src_y = 0, src_width = -1, src_height = -1, overlay: :overlay)
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@sprites[overlay].draw_image(filename, image_x, image_y, src_x, src_y, src_width, src_height)
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end
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