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https://github.com/infinitefusion/infinitefusion-e18.git
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Updated mkxp-z version, fixed BGM issues caused by v2.4.2
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@@ -41,39 +41,43 @@ class Game_System
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#-----------------------------------------------------------------------------
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def bgm_play(bgm)
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def bgm_play(bgm, track = nil)
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old_pos = @bgm_position
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@bgm_position = 0
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bgm_play_internal(bgm, 0)
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bgm_play_internal(bgm, 0, track)
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@bgm_position = old_pos
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end
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def bgm_play_internal2(name, volume, pitch, position) # :nodoc:
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def bgm_play_internal2(name, volume, pitch, position, track = nil) # :nodoc:
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vol = volume
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vol *= $PokemonSystem.bgmvolume / 100.0
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vol = vol.to_i
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begin
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Audio.bgm_play(name, vol, pitch, position)
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Audio.bgm_play(name, vol, pitch, position, track)
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rescue ArgumentError
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Audio.bgm_play(name, vol, pitch)
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Audio.bgm_play(name, vol, pitch, 0, track)
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end
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end
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def bgm_play_internal(bgm, position) # :nodoc:
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@bgm_position = position if !@bgm_paused
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@playing_bgm = bgm&.clone
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def bgm_play_internal(bgm, position, track = nil) # :nodoc:
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if !track || track == 0
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@bgm_position = position if !@bgm_paused
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@playing_bgm = bgm&.clone
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end
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if bgm && bgm.name != ""
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if !@defaultBGM && FileTest.audio_exist?("Audio/BGM/" + bgm.name)
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bgm_play_internal2("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch, @bgm_position)
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bgm_play_internal2("Audio/BGM/" + bgm.name, bgm.volume, bgm.pitch, @bgm_position, track)
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end
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else
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@bgm_position = position if !@bgm_paused
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@playing_bgm = nil
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Audio.bgm_stop if !@defaultBGM
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if !track || track == 0
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@bgm_position = position if !@bgm_paused
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@playing_bgm = nil
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end
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Audio.bgm_stop(track) if !@defaultBGM
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end
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if @defaultBGM
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bgm_play_internal2("Audio/BGM/" + @defaultBGM.name,
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@defaultBGM.volume, @defaultBGM.pitch, @bgm_position)
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@defaultBGM.volume, @defaultBGM.pitch, @bgm_position, track)
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end
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Graphics.frame_reset
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end
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@@ -98,16 +102,20 @@ class Game_System
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end
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end
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def bgm_stop # :nodoc:
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@bgm_position = 0 if !@bgm_paused
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@playing_bgm = nil
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Audio.bgm_stop if !@defaultBGM
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def bgm_stop(track = nil) # :nodoc:
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if !track || track == 0
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@bgm_position = 0 if !@bgm_paused
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@playing_bgm = nil
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end
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Audio.bgm_stop(track) if !@defaultBGM
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end
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def bgm_fade(time) # :nodoc:
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@bgm_position = 0 if !@bgm_paused
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@playing_bgm = nil
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Audio.bgm_fade((time * 1000).floor) if !@defaultBGM
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def bgm_fade(time, track = nil) # :nodoc:
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if !track || track == 0
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@bgm_position = 0 if !@bgm_paused
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@playing_bgm = nil
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end
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Audio.bgm_fade((time * 1000).floor, track) if !@defaultBGM
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end
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def playing_bgm
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