mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Tidied up some function codes, added missing ones
This commit is contained in:
@@ -446,7 +446,7 @@ module GameData
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when "135" then new_code = "FreezeTargetSuperEffectiveAgainstWater"
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when "136" then new_code = "RaiseUserDefense2"
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when "137" then new_code = "RaisePlusMinusUserAndAlliesDefSpDef1"
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when "138" then new_code = "RaiseAllySpDef1"
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when "138" then new_code = "RaiseTargetSpDef1"
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when "139" then new_code = "LowerTargetAttack1BypassSubstitute"
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when "13A" then new_code = "LowerTargetAtkSpAtk1"
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when "13B" then new_code = "HoopaRemoveProtectionsBypassSubstituteLowerUserDef1"
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@@ -18,6 +18,16 @@ class PokeBattle_Move_RaiseUserAttack2 < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's Attack by 3 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserAttack3 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:ATTACK, 3]
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end
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end
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#===============================================================================
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# If this move KO's the target, increases the user's Attack by 3 stages.
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# (Fell Stinger)
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@@ -140,6 +150,16 @@ class PokeBattle_Move_RaiseUserSpAtk3 < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's Special Defense by 1 stage.
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#===============================================================================
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class PokeBattle_Move_RaiseUserSpDef1 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:SPECIAL_DEFENSE, 1]
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end
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end
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#===============================================================================
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# Increases the user's Special Defense by 1 stage.
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# Charges up user's next attack if it is Electric-type. (Charge)
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@@ -167,6 +187,16 @@ class PokeBattle_Move_RaiseUserSpDef2 < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's Special Defense by 3 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserSpDef3 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:SPECIAL_DEFENSE, 3]
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end
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end
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#===============================================================================
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# Increases the user's Speed by 1 stage. (Flame Charge)
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#===============================================================================
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@@ -206,6 +236,46 @@ class PokeBattle_Move_RaiseUserSpeed2LowerUserWeight < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's Speed by 3 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserSpeed3 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:SPEED, 3]
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end
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end
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#===============================================================================
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# Increases the user's accuracy by 1 stage.
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#===============================================================================
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class PokeBattle_Move_RaiseUserAccuracy1 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:ACCURACY, 1]
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end
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end
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#===============================================================================
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# Increases the user's accuracy by 2 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserAccuracy2 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:ACCURACY, 2]
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end
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end
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#===============================================================================
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# Increases the user's accuracy by 3 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserAccuracy3 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:ACCURACY, 3]
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end
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end
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#===============================================================================
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# Increases the user's evasion by 1 stage. (Double Team)
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#===============================================================================
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@@ -216,6 +286,16 @@ class PokeBattle_Move_RaiseUserEvasion1 < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's evasion by 2 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserEvasion2 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:EVASION, 2]
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end
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end
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#===============================================================================
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# Increases the user's evasion by 2 stages. Minimizes the user. (Minimize)
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#===============================================================================
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@@ -231,6 +311,16 @@ class PokeBattle_Move_RaiseUserEvasion2MinimizeUser < PokeBattle_StatUpMove
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end
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end
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#===============================================================================
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# Increases the user's evasion by 3 stages.
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#===============================================================================
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class PokeBattle_Move_RaiseUserEvasion3 < PokeBattle_StatUpMove
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def initialize(battle, move)
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super
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@statUp = [:EVASION, 3]
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end
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end
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#===============================================================================
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# Increases the user's critical hit rate. (Focus Energy)
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#===============================================================================
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@@ -494,6 +584,26 @@ class PokeBattle_Move_StartRaiseUserAtk1WhenDamaged < PokeBattle_Move
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end
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end
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#===============================================================================
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# Decreases the user's Attack by 1 stage.
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#===============================================================================
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class PokeBattle_Move_LowerUserAttack1 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:ATTACK, 1]
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end
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end
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#===============================================================================
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# Decreases the user's Attack by 2 stages.
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#===============================================================================
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class PokeBattle_Move_LowerUserAttack2 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:ATTACK, 2]
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end
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end
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#===============================================================================
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# Decreases the user's Defense by 1 stage. (Clanging Scales)
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#===============================================================================
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@@ -504,6 +614,26 @@ class PokeBattle_Move_LowerUserDefense1 < PokeBattle_StatDownMove
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end
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end
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#===============================================================================
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# Decreases the user's Defense by 2 stages.
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#===============================================================================
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class PokeBattle_Move_LowerUserDefense2 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:DEFENSE, 2]
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end
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end
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#===============================================================================
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# Decreases the user's Special Attack by 1 stage.
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#===============================================================================
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class PokeBattle_Move_LowerUserSpAtk1 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPECIAL_ATTACK, 1]
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end
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end
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#===============================================================================
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# Decreases the user's Special Attack by 2 stages.
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#===============================================================================
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@@ -514,6 +644,26 @@ class PokeBattle_Move_LowerUserSpAtk2 < PokeBattle_StatDownMove
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end
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end
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#===============================================================================
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# Decreases the user's Special Defense by 1 stage.
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#===============================================================================
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class PokeBattle_Move_LowerUserSpDef1 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPECIAL_DEFENSE, 1]
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end
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end
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#===============================================================================
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# Decreases the user's Special Defense by 2 stages.
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#===============================================================================
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class PokeBattle_Move_LowerUserSpDef2 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPECIAL_DEFENSE, 2]
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end
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end
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#===============================================================================
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# Decreases the user's Speed by 1 stage. (Hammer Arm, Ice Hammer)
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#===============================================================================
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@@ -524,6 +674,16 @@ class PokeBattle_Move_LowerUserSpeed1 < PokeBattle_StatDownMove
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end
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end
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#===============================================================================
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# Decreases the user's Speed by 2 stages.
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#===============================================================================
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class PokeBattle_Move_LowerUserSpeed2 < PokeBattle_StatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPEED, 2]
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end
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end
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#===============================================================================
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# Decreases the user's Attack and Defense by 1 stage each. (Superpower)
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#===============================================================================
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@@ -558,6 +718,43 @@ class PokeBattle_Move_LowerUserDefSpDefSpd1 < PokeBattle_StatDownMove
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end
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end
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#===============================================================================
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# Increases the user's and allies' Attack by 1 stage. (Howl (Gen 8+))
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#===============================================================================
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class PokeBattle_Move_RaiseTargetAttack1 < PokeBattle_Move
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def canSnatch?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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failed = true
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targets.each do |b|
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next if b.pbCanRaiseStatStage?(:ATTACK, user, self)
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failed = false
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break
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end
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if failed
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanRaiseStatStage?(:ATTACK, user, self, show_message)
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end
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def pbEffectAgainstTarget(user, target)
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return if damagingMove?
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target.pbRaiseStatStage(:ATTACK, 1, user)
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end
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def pbAdditionalEffect(user, target)
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return if !target.pbCanRaiseStatStage?(:ATTACK, user, self)
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target.pbRaiseStatStage(:ATTACK, 1, user)
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end
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end
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#===============================================================================
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# Increases the target's Attack by 2 stages. Confuses the target. (Swagger)
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#===============================================================================
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@@ -616,6 +813,22 @@ class PokeBattle_Move_RaiseTargetSpAtk1ConfuseTarget < PokeBattle_Move
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end
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end
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#===============================================================================
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# Increases target's Special Defense by 1 stage. (Aromatic Mist)
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#===============================================================================
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class PokeBattle_Move_RaiseTargetSpDef1 < PokeBattle_Move
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def ignoresSubstitute?(user); return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return true if !target.pbCanRaiseStatStage?(:SPECIAL_DEFENSE, user, self, show_message)
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return false
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end
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def pbEffectAgainstTarget(user,target)
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target.pbRaiseStatStage(:SPECIAL_DEFENSE,1,user)
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end
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end
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#===============================================================================
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# Increases one random stat of the target by 2 stages (except HP). (Acupressure)
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#===============================================================================
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@@ -699,6 +912,16 @@ class PokeBattle_Move_LowerTargetAttack2 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's Attack by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetAttack3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:ATTACK, 3]
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end
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end
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#===============================================================================
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# Decreases the target's Defense by 1 stage.
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#===============================================================================
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@@ -730,6 +953,16 @@ class PokeBattle_Move_LowerTargetDefense2 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's Defense by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetDefense3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:DEFENSE, 3]
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end
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end
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#===============================================================================
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# Decreases the target's Special Attack by 1 stage.
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#===============================================================================
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@@ -789,6 +1022,16 @@ class PokeBattle_Move_LowerTargetSpAtk2IfCanAttract < PokeBattle_TargetStatDownM
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end
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end
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#===============================================================================
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# Decreases the target's Special Attack by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetSpAtk3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPECIAL_ATTACK, 3]
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end
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end
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#===============================================================================
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# Decreases the target's Special Defense by 1 stage.
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#===============================================================================
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@@ -809,6 +1052,16 @@ class PokeBattle_Move_LowerTargetSpDef2 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's Special Defense by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetSpDef3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPECIAL_DEFENSE, 3]
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end
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end
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#===============================================================================
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# Decreases the target's Speed by 1 stage.
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#===============================================================================
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@@ -870,6 +1123,16 @@ class PokeBattle_Move_LowerTargetSpeed2 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's Speed by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetSpeed3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:SPEED, 3]
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end
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end
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#===============================================================================
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# Decreases the target's accuracy by 1 stage.
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#===============================================================================
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@@ -880,6 +1143,26 @@ class PokeBattle_Move_LowerTargetAccuracy1 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's accuracy by 2 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetAccuracy2 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:ACCURACY, 2]
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end
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end
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#===============================================================================
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# Decreases the target's accuracy by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetAccuracy3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:ACCURACY, 3]
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end
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end
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#===============================================================================
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# Decreases the target's evasion by 1 stage. (Sweet Scent (Gen 5-))
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#===============================================================================
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@@ -1001,6 +1284,16 @@ class PokeBattle_Move_LowerTargetEvasion2 < PokeBattle_TargetStatDownMove
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end
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end
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#===============================================================================
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# Decreases the target's evasion by 3 stages.
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#===============================================================================
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class PokeBattle_Move_LowerTargetEvasion3 < PokeBattle_TargetStatDownMove
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def initialize(battle, move)
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super
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@statDown = [:EVASION, 3]
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end
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end
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#===============================================================================
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# Decreases the target's Attack and Defense by 1 stage each. (Tickle)
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#===============================================================================
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@@ -1057,59 +1350,6 @@ class PokeBattle_Move_LowerPoisonedTargetAtkSpAtkSpd1 < PokeBattle_Move
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end
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end
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#===============================================================================
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# Increases target's Special Defense by 1 stage. (Aromatic Mist)
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#===============================================================================
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class PokeBattle_Move_RaiseAllySpDef1 < PokeBattle_Move
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def ignoresSubstitute?(user); return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return true if !target.pbCanRaiseStatStage?(:SPECIAL_DEFENSE, user, self, show_message)
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return false
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end
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def pbEffectAgainstTarget(user,target)
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target.pbRaiseStatStage(:SPECIAL_DEFENSE,1,user)
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end
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end
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#===============================================================================
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# Increases the user's and allies' Attack by 1 stage. (Howl (Gen 8+))
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#===============================================================================
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class PokeBattle_Move_RaiseUserAndAlliesAttack1 < PokeBattle_Move
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def canSnatch?; return true; end
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def pbMoveFailed?(user, targets)
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return false if damagingMove?
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failed = true
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targets.each do |b|
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next if b.pbCanRaiseStatStage?(:ATTACK, user, self)
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failed = false
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break
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end
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if failed
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanRaiseStatStage?(:ATTACK, user, self, show_message)
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||||
end
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||||
def pbEffectAgainstTarget(user, target)
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return if damagingMove?
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target.pbRaiseStatStage(:ATTACK, 1, user)
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||||
end
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||||
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||||
def pbAdditionalEffect(user, target)
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||||
return if !target.pbCanRaiseStatStage?(:ATTACK, user, self)
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||||
target.pbRaiseStatStage(:ATTACK, 1, user)
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||||
end
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||||
end
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||||
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||||
#===============================================================================
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||||
# Raises the Attack and Defense of all user's allies by 1 stage each. Bypasses
|
||||
# protections, including Crafty Shield. Fails if there is no ally. (Coaching)
|
||||
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||||
@@ -563,7 +563,7 @@ class PokeBattle_AI
|
||||
score += 20 if hasDamagingAttack
|
||||
end
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||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserAttack2"
|
||||
when "RaiseUserAttack2", "RaiseUserAttack3"
|
||||
if move.statusMove?
|
||||
if user.statStageAtMax?(:ATTACK)
|
||||
score -= 90
|
||||
@@ -611,7 +611,7 @@ class PokeBattle_AI
|
||||
score += 20 if user.stages[:DEFENSE]<0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserSpeed2", "RaiseUserSpeed2LowerUserWeight"
|
||||
when "RaiseUserSpeed2", "RaiseUserSpeed2LowerUserWeight", "RaiseUserSpeed3"
|
||||
if move.statusMove?
|
||||
if user.statStageAtMax?(:SPEED)
|
||||
score -= 90
|
||||
@@ -664,7 +664,7 @@ class PokeBattle_AI
|
||||
end
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserSpDef2"
|
||||
when "RaiseUserSpDef1", "RaiseUserSpDef2", "RaiseUserSpDef3"
|
||||
if move.statusMove?
|
||||
if user.statStageAtMax?(:SPECIAL_DEFENSE)
|
||||
score -= 90
|
||||
@@ -677,7 +677,20 @@ class PokeBattle_AI
|
||||
score += 20 if user.stages[:SPECIAL_DEFENSE]<0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserEvasion2MinimizeUser"
|
||||
when "RaiseUserAccuracy1", "RaiseUserAccuracy2", "RaiseUserAccuracy3"
|
||||
if move.statusMove?
|
||||
if user.statStageAtMax?(:ACCURACY)
|
||||
score -= 90
|
||||
else
|
||||
score += 40 if user.turnCount==0
|
||||
score -= user.stages[:ACCURACY]*20
|
||||
end
|
||||
else
|
||||
score += 10 if user.turnCount==0
|
||||
score += 20 if user.stages[:ACCURACY]<0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserEvasion2", "RaiseUserEvasion2MinimizeUser", "RaiseUserEvasion3"
|
||||
if move.statusMove?
|
||||
if user.statStageAtMax?(:EVASION)
|
||||
score -= 90
|
||||
@@ -833,12 +846,15 @@ class PokeBattle_AI
|
||||
avg += user.stages[:SPECIAL_DEFENSE]*10
|
||||
score += (avg/3).floor
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerUserSpeed1"
|
||||
when "LowerUserSpeed1", "LowerUserSpeed2"
|
||||
score += user.stages[:SPEED]*10
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerUserSpAtk2"
|
||||
when "LowerUserSpAtk1", "LowerUserSpAtk2"
|
||||
score += user.stages[:SPECIAL_ATTACK]*10
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerUserSpDef1", "LowerUserSpDef2"
|
||||
score += user.stages[:SPECIAL_DEFENSE] * 10
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseTargetSpAtk1ConfuseTarget"
|
||||
if !target.pbCanConfuse?(user,false)
|
||||
score -= 90
|
||||
@@ -957,7 +973,7 @@ class PokeBattle_AI
|
||||
score += 20 if target.stages[:SPECIAL_DEFENSE]>0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetAccuracy1"
|
||||
when "LowerTargetAccuracy1", "LowerTargetAccuracy2", "LowerTargetAccuracy3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:ACCURACY,user)
|
||||
score -= 90
|
||||
@@ -968,7 +984,7 @@ class PokeBattle_AI
|
||||
score += 20 if target.stages[:ACCURACY]>0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetEvasion1", "LowerTargetEvasion2"
|
||||
when "LowerTargetEvasion1", "LowerTargetEvasion2", "LowerTargetEvasion3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:EVASION,user)
|
||||
score -= 90
|
||||
@@ -1003,7 +1019,7 @@ class PokeBattle_AI
|
||||
avg += target.stages[:DEFENSE]*10
|
||||
score += avg/2
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetAttack2"
|
||||
when "LowerTargetAttack2", "LowerTargetAttack3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:ATTACK,user)
|
||||
score -= 90
|
||||
@@ -1038,7 +1054,7 @@ class PokeBattle_AI
|
||||
end
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetDefense2"
|
||||
when "LowerTargetDefense2", "LowerTargetDefense3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:DEFENSE,user)
|
||||
score -= 90
|
||||
@@ -1051,7 +1067,7 @@ class PokeBattle_AI
|
||||
score += 20 if target.stages[:DEFENSE]>0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetSpeed2"
|
||||
when "LowerTargetSpeed2", "LowerTargetSpeed3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:SPEED,user)
|
||||
score -= 90
|
||||
@@ -1107,7 +1123,7 @@ class PokeBattle_AI
|
||||
end
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetSpDef2"
|
||||
when "LowerTargetSpDef2", "LowerTargetSpDef3"
|
||||
if move.statusMove?
|
||||
if !target.pbCanLowerStatStage?(:SPECIAL_DEFENSE,user)
|
||||
score -= 90
|
||||
@@ -2530,7 +2546,7 @@ class PokeBattle_AI
|
||||
score -= 90
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseAllySpDef1"
|
||||
when "RaiseTargetSpDef1"
|
||||
if target.statStageAtMax?(:SPECIAL_DEFENSE)
|
||||
score -= 90
|
||||
else
|
||||
@@ -2569,7 +2585,7 @@ class PokeBattle_AI
|
||||
score += 20 if target.stages[:DEFENSE]>0
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetSpAtk2"
|
||||
when "LowerTargetSpAtk2", "LowerTargetSpAtk3"
|
||||
if !target.pbCanLowerStatStage?(:SPECIAL_ATTACK,user)
|
||||
score -= 90
|
||||
else
|
||||
@@ -2727,7 +2743,9 @@ class PokeBattle_AI
|
||||
score += 40 if user.hp<=user.totalhp/2
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserAttack3IfKOTarget"
|
||||
when "RaiseTargetAttack1"
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseTargetAttack1IfKOTarget"
|
||||
score += 20 if !user.statStageAtMax?(:ATTACK) && target.hp<=target.totalhp/4
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerTargetAtkSpAtk1SwitchOutUser"
|
||||
@@ -2827,7 +2845,10 @@ class PokeBattle_AI
|
||||
score += 40
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerUserDefense1"
|
||||
when "LowerUserAttack1", "LowerUserAttack2"
|
||||
score += user.stages[:ATTACK] * 10
|
||||
#---------------------------------------------------------------------------
|
||||
when "LowerUserDefense1", "LowerUserDefense2"
|
||||
score += user.stages[:DEFENSE]*10
|
||||
#---------------------------------------------------------------------------
|
||||
when "HealUserByTargetAttackLowerTargetAttack1"
|
||||
@@ -3362,8 +3383,6 @@ class PokeBattle_AI
|
||||
when "RemoveTerrain"
|
||||
score -= 100 if @battle.field.terrain == :None
|
||||
#---------------------------------------------------------------------------
|
||||
when "RaiseUserAndAlliesAttack1"
|
||||
#---------------------------------------------------------------------------
|
||||
end
|
||||
return score
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user