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https://github.com/infinitefusion/infinitefusion-e18.git
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Removed Graphics.delta_s and the usage thereof, tweaked credits screen code
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@@ -539,13 +539,12 @@ class PokemonEvolutionScene
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pbPlayDecisionSE
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@pokemon.play_cry
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@sprites["msgwindow"].text = _INTL("{1} is evolving!", @pokemon.name)
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timer = 0.0
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timer_start = System.uptime
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loop do
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Graphics.update
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Input.update
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pbUpdate
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timer += Graphics.delta_s
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break if timer >= 1.0
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break if System.uptime - timer_start >= 1
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end
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oldstate = pbSaveSpriteState(@sprites["rsprite1"])
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oldstate2 = pbSaveSpriteState(@sprites["rsprite2"])
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