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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
List control now draws its own background
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@@ -2,17 +2,19 @@
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#
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#===============================================================================
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class UIControls::List < UIControls::BaseControl
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LIST_X = 0
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LIST_Y = 0
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ROW_HEIGHT = 24
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TEXT_PADDING_X = 4
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TEXT_OFFSET_Y = 3
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BORDER_THICKNESS = 2
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ROW_HEIGHT = 24
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TEXT_PADDING_X = 4
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TEXT_OFFSET_Y = 3
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SELECTED_ROW_COLOR = Color.green
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def initialize(width, height, viewport, values = [])
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super(width, height, viewport)
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@scrollbar = UIControls::Scrollbar.new(LIST_X + width - UIControls::Scrollbar::SLIDER_WIDTH, LIST_Y, height, viewport)
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@scrollbar = UIControls::Scrollbar.new(
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width - UIControls::Scrollbar::SLIDER_WIDTH - BORDER_THICKNESS, BORDER_THICKNESS,
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height - (BORDER_THICKNESS * 2), viewport
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)
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@scrollbar.set_interactive_rects
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@scrollbar.range = ROW_HEIGHT
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@scrollbar.z = self.z + 1
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@@ -30,12 +32,12 @@ class UIControls::List < UIControls::BaseControl
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def x=(new_val)
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super(new_val)
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@scrollbar.x = new_val + LIST_X + width - UIControls::Scrollbar::SLIDER_WIDTH
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@scrollbar.x = new_val + width - UIControls::Scrollbar::SLIDER_WIDTH - BORDER_THICKNESS
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end
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def y=(new_val)
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super(new_val)
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@scrollbar.y = new_val + LIST_Y
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@scrollbar.y = new_val + BORDER_THICKNESS
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end
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def z=(new_val)
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@@ -101,7 +103,10 @@ class UIControls::List < UIControls::BaseControl
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def set_interactive_rects
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@interactions = {}
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@values.length.times do |i|
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@interactions[i] = Rect.new(LIST_X, LIST_Y + (ROW_HEIGHT * i), width - LIST_X, ROW_HEIGHT)
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@interactions[i] = Rect.new(
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BORDER_THICKNESS, BORDER_THICKNESS + (ROW_HEIGHT * i),
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width - (BORDER_THICKNESS * 2), ROW_HEIGHT
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)
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end
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end
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@@ -133,7 +138,11 @@ class UIControls::List < UIControls::BaseControl
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end
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def refresh
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super
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self.bitmap.clear
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# Draw control outline and background
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self.bitmap.outline_rect(0, 0, width, height, Color.black)
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self.bitmap.fill_rect(1, 1, width - 2, height - 2, Color.white)
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draw_area_highlight
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# Draw text options
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@values.each_with_index do |val, i|
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next if i < @top_row || i >= @top_row + @rows_count
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@@ -55,26 +55,16 @@ class UIControls::DropdownList < UIControls::BaseControl
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#-----------------------------------------------------------------------------
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def make_dropdown_menu
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menu_height = UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min
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# Draw menu's background
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@dropdown_menu_bg = BitmapSprite.new(@button_rect.width, menu_height + 4, self.viewport)
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@dropdown_menu_bg.x = self.x + @button_rect.x
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@dropdown_menu_bg.y = self.y + @button_rect.y + @button_rect.height
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@dropdown_menu_bg.z = self.z + 1
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@dropdown_menu_bg.bitmap.outline_rect(0, 0, @dropdown_menu_bg.width, @dropdown_menu_bg.height, Color.black)
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@dropdown_menu_bg.bitmap.fill_rect(1, 1, @dropdown_menu_bg.width - 2, @dropdown_menu_bg.height - 2, Color.white)
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# Create menu
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@dropdown_menu = UIControls::List.new(@button_rect.width - 4, menu_height, self.viewport, @options)
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@dropdown_menu.x = @dropdown_menu_bg.x + 2
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@dropdown_menu.y = @dropdown_menu_bg.y + 2
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menu_height = (UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min) + (UIControls::List::BORDER_THICKNESS * 2)
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@dropdown_menu = UIControls::List.new(@button_rect.width, menu_height, self.viewport, @options)
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@dropdown_menu.x = self.x + @button_rect.x
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@dropdown_menu.y = self.y + @button_rect.y + @button_rect.height
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@dropdown_menu.z = self.z + 2
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@dropdown_menu.set_interactive_rects
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@dropdown_menu.repaint
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end
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def remove_dropdown_menu
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@dropdown_menu_bg&.dispose
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@dropdown_menu_bg = nil
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@dropdown_menu&.dispose
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@dropdown_menu = nil
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@captured_area = nil
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@@ -51,26 +51,16 @@ class UIControls::TextBoxDropdownList < UIControls::TextBox
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#-----------------------------------------------------------------------------
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def make_dropdown_menu
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menu_height = UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min
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# Draw menu's background
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@dropdown_menu_bg = BitmapSprite.new(@text_box_rect.width + @button_rect.width, menu_height + 4, self.viewport)
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@dropdown_menu_bg.x = self.x + @text_box_rect.x
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@dropdown_menu_bg.y = self.y + @text_box_rect.y + @text_box_rect.height
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@dropdown_menu_bg.z = self.z + 1
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@dropdown_menu_bg.bitmap.outline_rect(0, 0, @dropdown_menu_bg.width, @dropdown_menu_bg.height, Color.black)
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@dropdown_menu_bg.bitmap.fill_rect(1, 1, @dropdown_menu_bg.width - 2, @dropdown_menu_bg.height - 2, Color.white)
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# Create menu
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@dropdown_menu = UIControls::List.new(@text_box_rect.width + @button_rect.width - 4, menu_height, self.viewport, @options)
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@dropdown_menu.x = @dropdown_menu_bg.x + 2
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@dropdown_menu.y = @dropdown_menu_bg.y + 2
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menu_height = (UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min) + (UIControls::List::BORDER_THICKNESS * 2)
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@dropdown_menu = UIControls::List.new(@text_box_rect.width + @button_rect.width, menu_height, self.viewport, @options)
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@dropdown_menu.x = self.x + @text_box_rect.x
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@dropdown_menu.y = self.y + @text_box_rect.y + @text_box_rect.height
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@dropdown_menu.z = self.z + 2
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@dropdown_menu.set_interactive_rects
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@dropdown_menu.repaint
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end
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def remove_dropdown_menu
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@dropdown_menu_bg&.dispose
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@dropdown_menu_bg = nil
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@dropdown_menu&.dispose
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@dropdown_menu = nil
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@captured_area = nil
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