mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
List control now draws its own background
This commit is contained in:
@@ -2,17 +2,19 @@
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#
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#===============================================================================
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class UIControls::List < UIControls::BaseControl
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LIST_X = 0
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LIST_Y = 0
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ROW_HEIGHT = 24
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TEXT_PADDING_X = 4
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TEXT_OFFSET_Y = 3
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BORDER_THICKNESS = 2
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ROW_HEIGHT = 24
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TEXT_PADDING_X = 4
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TEXT_OFFSET_Y = 3
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SELECTED_ROW_COLOR = Color.green
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def initialize(width, height, viewport, values = [])
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super(width, height, viewport)
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@scrollbar = UIControls::Scrollbar.new(LIST_X + width - UIControls::Scrollbar::SLIDER_WIDTH, LIST_Y, height, viewport)
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@scrollbar = UIControls::Scrollbar.new(
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width - UIControls::Scrollbar::SLIDER_WIDTH - BORDER_THICKNESS, BORDER_THICKNESS,
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height - (BORDER_THICKNESS * 2), viewport
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)
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@scrollbar.set_interactive_rects
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@scrollbar.range = ROW_HEIGHT
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@scrollbar.z = self.z + 1
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@@ -30,12 +32,12 @@ class UIControls::List < UIControls::BaseControl
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def x=(new_val)
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super(new_val)
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@scrollbar.x = new_val + LIST_X + width - UIControls::Scrollbar::SLIDER_WIDTH
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@scrollbar.x = new_val + width - UIControls::Scrollbar::SLIDER_WIDTH - BORDER_THICKNESS
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end
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def y=(new_val)
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super(new_val)
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@scrollbar.y = new_val + LIST_Y
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@scrollbar.y = new_val + BORDER_THICKNESS
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end
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def z=(new_val)
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@@ -101,7 +103,10 @@ class UIControls::List < UIControls::BaseControl
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def set_interactive_rects
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@interactions = {}
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@values.length.times do |i|
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@interactions[i] = Rect.new(LIST_X, LIST_Y + (ROW_HEIGHT * i), width - LIST_X, ROW_HEIGHT)
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@interactions[i] = Rect.new(
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BORDER_THICKNESS, BORDER_THICKNESS + (ROW_HEIGHT * i),
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width - (BORDER_THICKNESS * 2), ROW_HEIGHT
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)
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end
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end
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@@ -133,7 +138,11 @@ class UIControls::List < UIControls::BaseControl
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end
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def refresh
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super
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self.bitmap.clear
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# Draw control outline and background
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self.bitmap.outline_rect(0, 0, width, height, Color.black)
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self.bitmap.fill_rect(1, 1, width - 2, height - 2, Color.white)
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draw_area_highlight
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# Draw text options
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@values.each_with_index do |val, i|
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next if i < @top_row || i >= @top_row + @rows_count
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@@ -55,26 +55,16 @@ class UIControls::DropdownList < UIControls::BaseControl
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#-----------------------------------------------------------------------------
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def make_dropdown_menu
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menu_height = UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min
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# Draw menu's background
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@dropdown_menu_bg = BitmapSprite.new(@button_rect.width, menu_height + 4, self.viewport)
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@dropdown_menu_bg.x = self.x + @button_rect.x
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@dropdown_menu_bg.y = self.y + @button_rect.y + @button_rect.height
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@dropdown_menu_bg.z = self.z + 1
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@dropdown_menu_bg.bitmap.outline_rect(0, 0, @dropdown_menu_bg.width, @dropdown_menu_bg.height, Color.black)
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@dropdown_menu_bg.bitmap.fill_rect(1, 1, @dropdown_menu_bg.width - 2, @dropdown_menu_bg.height - 2, Color.white)
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# Create menu
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@dropdown_menu = UIControls::List.new(@button_rect.width - 4, menu_height, self.viewport, @options)
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@dropdown_menu.x = @dropdown_menu_bg.x + 2
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@dropdown_menu.y = @dropdown_menu_bg.y + 2
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menu_height = (UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min) + (UIControls::List::BORDER_THICKNESS * 2)
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@dropdown_menu = UIControls::List.new(@button_rect.width, menu_height, self.viewport, @options)
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@dropdown_menu.x = self.x + @button_rect.x
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@dropdown_menu.y = self.y + @button_rect.y + @button_rect.height
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@dropdown_menu.z = self.z + 2
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@dropdown_menu.set_interactive_rects
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@dropdown_menu.repaint
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end
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def remove_dropdown_menu
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@dropdown_menu_bg&.dispose
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@dropdown_menu_bg = nil
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@dropdown_menu&.dispose
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@dropdown_menu = nil
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@captured_area = nil
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@@ -51,26 +51,16 @@ class UIControls::TextBoxDropdownList < UIControls::TextBox
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#-----------------------------------------------------------------------------
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def make_dropdown_menu
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menu_height = UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min
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# Draw menu's background
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@dropdown_menu_bg = BitmapSprite.new(@text_box_rect.width + @button_rect.width, menu_height + 4, self.viewport)
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@dropdown_menu_bg.x = self.x + @text_box_rect.x
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@dropdown_menu_bg.y = self.y + @text_box_rect.y + @text_box_rect.height
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@dropdown_menu_bg.z = self.z + 1
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@dropdown_menu_bg.bitmap.outline_rect(0, 0, @dropdown_menu_bg.width, @dropdown_menu_bg.height, Color.black)
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@dropdown_menu_bg.bitmap.fill_rect(1, 1, @dropdown_menu_bg.width - 2, @dropdown_menu_bg.height - 2, Color.white)
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# Create menu
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@dropdown_menu = UIControls::List.new(@text_box_rect.width + @button_rect.width - 4, menu_height, self.viewport, @options)
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@dropdown_menu.x = @dropdown_menu_bg.x + 2
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@dropdown_menu.y = @dropdown_menu_bg.y + 2
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menu_height = (UIControls::List::ROW_HEIGHT * [@options.length, @max_rows].min) + (UIControls::List::BORDER_THICKNESS * 2)
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@dropdown_menu = UIControls::List.new(@text_box_rect.width + @button_rect.width, menu_height, self.viewport, @options)
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@dropdown_menu.x = self.x + @text_box_rect.x
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@dropdown_menu.y = self.y + @text_box_rect.y + @text_box_rect.height
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@dropdown_menu.z = self.z + 2
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@dropdown_menu.set_interactive_rects
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@dropdown_menu.repaint
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end
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def remove_dropdown_menu
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@dropdown_menu_bg&.dispose
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@dropdown_menu_bg = nil
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@dropdown_menu&.dispose
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@dropdown_menu = nil
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@captured_area = nil
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@@ -50,21 +50,21 @@ class AnimationEditor
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CHOOSER_BUTTON_WIDTH = 150
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CHOOSER_BUTTON_HEIGHT = MESSAGE_BOX_BUTTON_HEIGHT
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CHOOSER_FILE_LIST_X = 8
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CHOOSER_FILE_LIST_Y = 32
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CHOOSER_FILE_LIST_WIDTH = CHOOSER_BUTTON_WIDTH * 2
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CHOOSER_FILE_LIST_HEIGHT = UIControls::List::ROW_HEIGHT * 15
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CHOOSER_FILE_LIST_X = 6
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CHOOSER_FILE_LIST_Y = 30
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CHOOSER_FILE_LIST_WIDTH = (CHOOSER_BUTTON_WIDTH * 2) + (UIControls::List::BORDER_THICKNESS * 2)
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CHOOSER_FILE_LIST_HEIGHT = (UIControls::List::ROW_HEIGHT * 15) + (UIControls::List::BORDER_THICKNESS * 2)
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GRAPHIC_CHOOSER_PREVIEW_SIZE = 320 # Square
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GRAPHIC_CHOOSER_WINDOW_WIDTH = CHOOSER_FILE_LIST_X + CHOOSER_FILE_LIST_WIDTH + 10 + GRAPHIC_CHOOSER_PREVIEW_SIZE + 8
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GRAPHIC_CHOOSER_WINDOW_HEIGHT = CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 10 + CHOOSER_BUTTON_HEIGHT + 8
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GRAPHIC_CHOOSER_WINDOW_WIDTH = CHOOSER_FILE_LIST_X + CHOOSER_FILE_LIST_WIDTH + 8 + GRAPHIC_CHOOSER_PREVIEW_SIZE + 8
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GRAPHIC_CHOOSER_WINDOW_HEIGHT = CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 8 + CHOOSER_BUTTON_HEIGHT + 8
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GRAPHIC_CHOOSER_X = ((WINDOW_WIDTH - GRAPHIC_CHOOSER_WINDOW_WIDTH) / 2)
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GRAPHIC_CHOOSER_Y = ((WINDOW_HEIGHT - GRAPHIC_CHOOSER_WINDOW_HEIGHT) / 2)
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AUDIO_CHOOSER_LABEL_WIDTH = UIControls::ControlsContainer::OFFSET_FROM_LABEL_X
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AUDIO_CHOOSER_LABEL_WIDTH = UIControls::ControlsContainer::OFFSET_FROM_LABEL_X - 10
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AUDIO_CHOOSER_SLIDER_WIDTH = (CHOOSER_BUTTON_WIDTH * 2) - AUDIO_CHOOSER_LABEL_WIDTH
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AUDIO_CHOOSER_WINDOW_WIDTH = CHOOSER_FILE_LIST_X + CHOOSER_FILE_LIST_WIDTH + 8 + (CHOOSER_BUTTON_WIDTH * 2) + 4
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AUDIO_CHOOSER_WINDOW_HEIGHT = CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 10 + CHOOSER_BUTTON_HEIGHT + 8
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AUDIO_CHOOSER_WINDOW_HEIGHT = CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 8 + CHOOSER_BUTTON_HEIGHT + 8
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AUDIO_CHOOSER_X = ((WINDOW_WIDTH - AUDIO_CHOOSER_WINDOW_WIDTH) / 2)
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AUDIO_CHOOSER_Y = ((WINDOW_HEIGHT - AUDIO_CHOOSER_WINDOW_HEIGHT) / 2)
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@@ -124,11 +124,6 @@ class AnimationEditor
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# Background for main editor
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@screen_bitmap = BitmapSprite.new(WINDOW_WIDTH, WINDOW_HEIGHT, @viewport)
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@screen_bitmap.z = -100
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# Background in which to draw the outline of the SE list box in the SE side pane
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# TODO: Get rid of this by drawing a list's box in the control itself.
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@se_list_box_bitmap = BitmapSprite.new(WINDOW_WIDTH, WINDOW_HEIGHT, @viewport)
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@se_list_box_bitmap.z = -90
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@se_list_box_bitmap.visible = false
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# Semi-transparent black overlay to dim the screen while a pop-up window is open
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@pop_up_bg_bitmap = BitmapSprite.new(WINDOW_WIDTH, WINDOW_HEIGHT, @pop_up_viewport)
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@pop_up_bg_bitmap.z = -100
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@@ -193,7 +188,6 @@ class AnimationEditor
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def dispose
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@screen_bitmap.dispose
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@se_list_box_bitmap.dispose
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@pop_up_bg_bitmap.dispose
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@delete_bitmap.dispose
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@delete_disabled_bitmap.dispose
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@@ -357,7 +351,7 @@ class AnimationEditor
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btn.set_fixed_size
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graphic_chooser.add_control_at(option[0], btn,
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CHOOSER_FILE_LIST_X + (CHOOSER_BUTTON_WIDTH * i),
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CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 4)
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CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 2)
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end
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graphic_chooser.visible = false
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end
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@@ -373,14 +367,14 @@ class AnimationEditor
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btn = UIControls::Button.new(CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, audio_chooser.viewport, option[1])
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btn.set_fixed_size
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audio_chooser.add_control_at(option[0], btn,
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CHOOSER_FILE_LIST_X + (CHOOSER_BUTTON_WIDTH * i),
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CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 4)
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CHOOSER_FILE_LIST_X + (CHOOSER_BUTTON_WIDTH * i) + 2,
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CHOOSER_FILE_LIST_Y + CHOOSER_FILE_LIST_HEIGHT + 2)
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end
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# Volume and pitch sliders
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[[:volume, _INTL("Volume"), 0, 100], [:pitch, _INTL("Pitch"), 0, 200]].each_with_index do |option, i|
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label = UIControls::Label.new(AUDIO_CHOOSER_LABEL_WIDTH, 28, audio_chooser.viewport, option[1])
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audio_chooser.add_control_at((option[0].to_s + "_label").to_sym, label,
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list.x + list.width + 8, list.y + (28 * i))
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list.x + list.width + 6, list.y + (28 * i))
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slider = UIControls::NumberSlider.new(AUDIO_CHOOSER_SLIDER_WIDTH, 28, audio_chooser.viewport, option[2], option[3], 100)
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audio_chooser.add_control_at(option[0], slider, label.x + label.width, label.y)
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end
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@@ -389,7 +383,7 @@ class AnimationEditor
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btn = UIControls::Button.new(CHOOSER_BUTTON_WIDTH, MESSAGE_BOX_BUTTON_HEIGHT, audio_chooser.viewport, option[1])
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btn.set_fixed_size
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audio_chooser.add_control_at(option[0], btn,
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list.x + list.width + 8 + (CHOOSER_BUTTON_WIDTH * i),
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list.x + list.width + 6 + (CHOOSER_BUTTON_WIDTH * i),
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list.y + (28 * 2))
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end
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audio_chooser.visible = false
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@@ -420,9 +414,6 @@ class AnimationEditor
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BORDER_THICKNESS, Color.white, Color.black)
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@screen_bitmap.bitmap.border_rect(PARTICLE_LIST_X, PARTICLE_LIST_Y, PARTICLE_LIST_WIDTH, PARTICLE_LIST_HEIGHT,
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BORDER_THICKNESS, Color.white, Color.black)
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# Draw box around SE list box in side pane
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@se_list_box_bitmap.bitmap.outline_rect(SIDE_PANE_X + 3, SIDE_PANE_Y + 24 + 4,
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SIDE_PANE_WIDTH - 6, (5 * UIControls::List::ROW_HEIGHT) + 4, Color.black)
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# Make the pop-up background semi-transparent
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@pop_up_bg_bitmap.bitmap.fill_rect(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, Color.new(0, 0, 0, 128))
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end
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@@ -434,7 +425,6 @@ class AnimationEditor
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side_pane = AnimationEditor::SidePanes.get_pane(component_sym)
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if side_pane && side_pane[:set_visible]
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@components[component_sym].visible = side_pane[:set_visible].call(self, @anim, keyframe, particle_index)
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@se_list_box_bitmap.visible = @components[component_sym].visible if component_sym == :se_pane
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end
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end
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@@ -153,8 +153,6 @@ class AnimationEditor
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graphic_chooser.visible = true
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# Draw box around list control
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list = graphic_chooser.get_control(:list)
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bg_bitmap.bitmap.outline_rect(BORDER_THICKNESS + list.x - 2, BORDER_THICKNESS + list.y - 2,
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list.width + 4, list.height + 4, Color.black)
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# Get a list of files
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files = get_all_files_in_folder_and_prepend(
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sprite_folder, ["*.png", "*.jpg", "*.jpeg"],
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@@ -177,13 +175,13 @@ class AnimationEditor
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list.values = files
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list.selected = idx
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# Create sprite preview
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bg_bitmap.bitmap.outline_rect(BORDER_THICKNESS + list.x + list.width + 10 - 2,
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BORDER_THICKNESS + list.y - 2,
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bg_bitmap.bitmap.outline_rect(BORDER_THICKNESS + list.x + list.width + 6,
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BORDER_THICKNESS + list.y,
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GRAPHIC_CHOOSER_PREVIEW_SIZE + 4, GRAPHIC_CHOOSER_PREVIEW_SIZE + 4,
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Color.black)
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preview_sprite = Sprite.new(@pop_up_viewport)
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preview_sprite.x = graphic_chooser.x + list.x + list.width + 10 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_sprite.y = graphic_chooser.y + list.y + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_sprite.x = graphic_chooser.x + list.x + list.width + 8 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_sprite.y = graphic_chooser.y + list.y + 2 + (GRAPHIC_CHOOSER_PREVIEW_SIZE / 2)
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preview_bitmap = nil
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set_preview_graphic = lambda do |sprite, filename|
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preview_bitmap&.dispose
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@@ -209,7 +207,7 @@ class AnimationEditor
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end
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end
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preview_bitmap = AnimatedBitmap.new(folder + fname)
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bg_bitmap.bitmap.fill_rect(BORDER_THICKNESS + list.x + list.width + 10, BORDER_THICKNESS + list.y,
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bg_bitmap.bitmap.fill_rect(BORDER_THICKNESS + list.x + list.width + 8, BORDER_THICKNESS + list.y + 2,
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GRAPHIC_CHOOSER_PREVIEW_SIZE, GRAPHIC_CHOOSER_PREVIEW_SIZE,
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Color.white)
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next if !preview_bitmap
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@@ -219,8 +217,8 @@ class AnimationEditor
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sprite.zoom_x = sprite.zoom_y = zoom
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sprite.ox = sprite.width / 2
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sprite.oy = sprite.height / 2
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bg_bitmap.bitmap.fill_rect(BORDER_THICKNESS + sprite.x - graphic_chooser.x - (sprite.width * sprite.zoom_x / 2),
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BORDER_THICKNESS + sprite.y - graphic_chooser.y - (sprite.height * sprite.zoom_y / 2),
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bg_bitmap.bitmap.fill_rect(BORDER_THICKNESS + sprite.x - graphic_chooser.x - (sprite.width * sprite.zoom_x / 2).round,
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BORDER_THICKNESS + sprite.y - graphic_chooser.y - (sprite.height * sprite.zoom_y / 2).round,
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sprite.width * sprite.zoom_x, sprite.height * sprite.zoom_y,
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Color.magenta)
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end
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@@ -270,8 +268,6 @@ class AnimationEditor
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audio_chooser.visible = true
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# Draw box around list control
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list = audio_chooser.get_control(:list)
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bg_bitmap.bitmap.outline_rect(BORDER_THICKNESS + list.x - 2, BORDER_THICKNESS + list.y - 2,
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list.width + 4, list.height + 4, Color.black)
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# Get a list of files
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files = get_all_files_in_folder_and_prepend(
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audio_folder, ["*.wav", "*.ogg", "*.mp3", "*.wma"],
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@@ -331,10 +331,10 @@ AnimationEditor::SidePanes.add_property(:se_pane, :header, {
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AnimationEditor::SidePanes.add_property(:se_pane, :list, {
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:new => proc { |pane, editor|
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size = pane.control_size
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size[0] -= 10
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size[1] = UIControls::List::ROW_HEIGHT * 5 # 5 rows
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size[0] -= 6
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size[1] = (UIControls::List::ROW_HEIGHT * 5) + (UIControls::List::BORDER_THICKNESS * 2) # 5 rows
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list = UIControls::List.new(*size, pane.viewport, [])
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pane.add_control_at(:list, list, 5, 30)
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pane.add_control_at(:list, list, 3, 28)
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},
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:refresh_value => proc { |control, editor|
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se_particle = editor.anim[:particles].select { |ptcl| ptcl[:name] == "SE" }[0]
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@@ -14,19 +14,19 @@ class AnimationEditor::AnimationSelector
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TYPE_BUTTON_WIDTH = 100
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TYPE_BUTTON_HEIGHT = 48
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MOVES_LIST_X = TYPE_BUTTONS_X + TYPE_BUTTON_WIDTH + 4
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MOVES_LIST_Y = TYPE_BUTTONS_Y + 4
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MOVES_LIST_WIDTH = 200
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MOVES_LIST_HEIGHT = 26 * UIControls::List::ROW_HEIGHT
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MOVES_LIST_X = TYPE_BUTTONS_X + TYPE_BUTTON_WIDTH + 2
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MOVES_LIST_Y = TYPE_BUTTONS_Y + 2
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MOVES_LIST_WIDTH = 200 + (UIControls::List::BORDER_THICKNESS * 2)
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MOVES_LIST_HEIGHT = (26 * UIControls::List::ROW_HEIGHT) + (UIControls::List::BORDER_THICKNESS * 2)
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ANIMATIONS_LIST_X = MOVES_LIST_X + MOVES_LIST_WIDTH + 8
|
||||
ANIMATIONS_LIST_X = MOVES_LIST_X + MOVES_LIST_WIDTH + 4
|
||||
ANIMATIONS_LIST_Y = MOVES_LIST_Y
|
||||
ANIMATIONS_LIST_WIDTH = 300
|
||||
ANIMATIONS_LIST_WIDTH = 300 + (UIControls::List::BORDER_THICKNESS * 2)
|
||||
ANIMATIONS_LIST_HEIGHT = MOVES_LIST_HEIGHT
|
||||
|
||||
ACTION_BUTTON_WIDTH = 200
|
||||
ACTION_BUTTON_HEIGHT = 48
|
||||
ACTION_BUTTON_X = ANIMATIONS_LIST_X + ANIMATIONS_LIST_WIDTH + 4
|
||||
ACTION_BUTTON_X = ANIMATIONS_LIST_X + ANIMATIONS_LIST_WIDTH + 2
|
||||
ACTION_BUTTON_Y = TYPE_BUTTONS_Y + ((ANIMATIONS_LIST_HEIGHT - (ACTION_BUTTON_HEIGHT * 3)) / 2) + 4
|
||||
|
||||
FILTER_BOX_WIDTH = ACTION_BUTTON_WIDTH
|
||||
@@ -132,14 +132,6 @@ class AnimationEditor::AnimationSelector
|
||||
def draw_editor_background
|
||||
# Fill the whole screen with white
|
||||
@screen_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, Color.white)
|
||||
# Outlines around lists
|
||||
areas = [
|
||||
[MOVES_LIST_X, MOVES_LIST_Y, MOVES_LIST_WIDTH, MOVES_LIST_HEIGHT],
|
||||
[ANIMATIONS_LIST_X, ANIMATIONS_LIST_Y, ANIMATIONS_LIST_WIDTH, ANIMATIONS_LIST_HEIGHT]
|
||||
]
|
||||
areas.each do |area|
|
||||
@screen_bitmap.bitmap.outline_rect(area[0] - 2, area[1] - 2, area[2] + 4, area[3] + 4, Color.black)
|
||||
end
|
||||
# Make the pop-up background semi-transparent
|
||||
@pop_up_bg_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, Color.new(0, 0, 0, 128))
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user