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Optimisation of tilemap
This commit is contained in:
921
Data/Scripts/005_Map renderer/001_Tilemap_XP.rb
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921
Data/Scripts/005_Map renderer/001_Tilemap_XP.rb
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@@ -0,0 +1,921 @@
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#===============================================================================
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#
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#===============================================================================
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class CustomTilemapAutotiles
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attr_accessor :changed
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def initialize
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@changed = true
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@tiles = [nil,nil,nil,nil,nil,nil,nil]
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end
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def [](i)
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return @tiles[i]
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end
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def []=(i,value)
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@tiles[i] = value
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@changed = true
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end
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end
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#Console::setup_console
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class CustomTilemapSprite < Sprite
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end
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#===============================================================================
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#
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#===============================================================================
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class CustomTilemap
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attr_reader :tileset
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attr_reader :autotiles
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attr_reader :map_data
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attr_reader :flash_data
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attr_reader :priorities
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attr_reader :terrain_tags
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attr_reader :visible
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attr_reader :viewport
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attr_reader :graphicsWidth
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attr_reader :graphicsHeight
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attr_reader :ox
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attr_reader :oy
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attr_accessor :tone
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attr_accessor :color
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Autotiles = [
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[ [27, 28, 33, 34], [ 5, 28, 33, 34], [27, 6, 33, 34], [ 5, 6, 33, 34],
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[27, 28, 33, 12], [ 5, 28, 33, 12], [27, 6, 33, 12], [ 5, 6, 33, 12] ],
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[ [27, 28, 11, 34], [ 5, 28, 11, 34], [27, 6, 11, 34], [ 5, 6, 11, 34],
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[27, 28, 11, 12], [ 5, 28, 11, 12], [27, 6, 11, 12], [ 5, 6, 11, 12] ],
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[ [25, 26, 31, 32], [25, 6, 31, 32], [25, 26, 31, 12], [25, 6, 31, 12],
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[15, 16, 21, 22], [15, 16, 21, 12], [15, 16, 11, 22], [15, 16, 11, 12] ],
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[ [29, 30, 35, 36], [29, 30, 11, 36], [ 5, 30, 35, 36], [ 5, 30, 11, 36],
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[39, 40, 45, 46], [ 5, 40, 45, 46], [39, 6, 45, 46], [ 5, 6, 45, 46] ],
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[ [25, 30, 31, 36], [15, 16, 45, 46], [13, 14, 19, 20], [13, 14, 19, 12],
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[17, 18, 23, 24], [17, 18, 11, 24], [41, 42, 47, 48], [ 5, 42, 47, 48] ],
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[ [37, 38, 43, 44], [37, 6, 43, 44], [13, 18, 19, 24], [13, 14, 43, 44],
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[37, 42, 43, 48], [17, 18, 47, 48], [13, 18, 43, 48], [ 1, 2, 7, 8] ]
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]
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Animated_Autotiles_Frames = 5*Graphics.frame_rate/20 # Frequency of updating animated autotiles
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FlashOpacity = [100,90,80,70,80,90]
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def initialize(viewport)
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@tileset = nil # Refers to Map Tileset Name
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@autotiles = CustomTilemapAutotiles.new
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@map_data = nil # Refers to 3D Array Of Tile Settings
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@flash_data = nil # Refers to 3D Array of Tile Flashdata
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@priorities = nil # Refers to Tileset Priorities
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@terrain_tags = nil # Refers to Tileset Terrain Tags
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@visible = true # Refers to Tileset Visibleness
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@ox = 0 # Bitmap Offsets
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@oy = 0 # Bitmap Offsets
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@plane = false
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@haveGraphicsWH = (Graphics.width!=nil rescue false)
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if @haveGraphicsWH
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@graphicsWidth = Graphics.width
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@graphicsHeight = Graphics.height
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else
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@graphicsWidth = 640
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@graphicsHeight = 480
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end
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@tileWidth = Game_Map::TILE_WIDTH rescue 32
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@tileHeight = Game_Map::TILE_HEIGHT rescue 32
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@tileSrcWidth = 32
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@tileSrcHeight = 32
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@diffsizes = (@tileWidth!=@tileSrcWidth) || (@tileHeight!=@tileSrcHeight)
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@tone = Tone.new(0,0,0,0)
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@oldtone = Tone.new(0,0,0,0)
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@color = Color.new(0,0,0,0)
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@oldcolor = Color.new(0,0,0,0)
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@selfviewport = Viewport.new(0,0,graphicsWidth,graphicsHeight)
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@viewport = (viewport) ? viewport : @selfviewport
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@tiles = []
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@autotileInfo = []
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@regularTileInfo = []
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@oldOx = 0
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@oldOy = 0
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@oldViewportOx = 0
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@oldViewportOy = 0
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@layer0 = CustomTilemapSprite.new(viewport)
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@layer0.visible = true
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@nowshown = false
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@layer0.bitmap = Bitmap.new([graphicsWidth+320,1].max,[graphicsHeight+320,1].max)
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@layer0.z = 0
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@layer0.ox = 0
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@layer0.oy = 0
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@oxLayer0 = 0
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@oyLayer0 = 0
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@flash = nil
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@oxFlash = 0
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@oyFlash = 0
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@priotiles = {}
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@priotilesfast = []
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@prioautotiles = {}
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@autosprites = []
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@framecount = [0,0,0,0,0,0,0,0] # For autotiles
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@tilesetChanged = true
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@flashChanged = false
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@firsttime = true
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@disposed = false
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@usedsprites = false
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@layer0clip = true
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@firsttimeflash = true
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@fullyrefreshed = false
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@fullyrefreshedautos = false
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end
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def dispose
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return if disposed?
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@help.dispose if @help
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@help = nil
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i = 0; len = @autotileInfo.length
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while i<len
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if @autotileInfo[i]
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@autotileInfo[i].dispose
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@autotileInfo[i] = nil
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end
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i += 1
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end
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i = 0; len = @regularTileInfo.length
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while i<len
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if @regularTileInfo[i]
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@regularTileInfo[i].dispose
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@regularTileInfo[i] = nil
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end
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i += 1
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end
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i = 0; len = @tiles.length
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while i<len
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@tiles[i].dispose
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@tiles[i] = nil
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i += 2
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end
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i = 0; len = @autosprites.length
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while i<len
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@autosprites[i].dispose
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@autosprites[i] = nil
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i += 2
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end
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if @layer0
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@layer0.bitmap.dispose if !@layer0.disposed?
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@layer0.bitmap = nil if !@layer0.disposed?
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@layer0.dispose
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@layer0 = nil
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end
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if @flash
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@flash.bitmap.dispose if !@flash.disposed?
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@flash.bitmap = nil if !@flash.disposed?
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@flash.dispose
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@flash = nil
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end
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for i in 0...7
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self.autotiles[i] = nil
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end
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@tiles.clear
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@autosprites.clear
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@autotileInfo.clear
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@regularTileInfo.clear
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@tilemap = nil
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@tileset = nil
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@priorities = nil
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@selfviewport.dispose
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@selfviewport = nil
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@disposed = true
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end
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def disposed?
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return @disposed
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end
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def flash_data=(value)
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@flash_data = value
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@flashChanged = true
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end
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def map_data=(value)
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@map_data = value
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@tilesetChanged = true
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end
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def priorities=(value)
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@priorities = value
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@tilesetChanged = true
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end
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def terrain_tags=(value)
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@terrain_tags = value
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@tilesetChanged = true
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end
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def tileset=(value)
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@tileset = value
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@tilesetChanged = true
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end
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def getResizeFactor
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return $ResizeFactor || 1.0
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end
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def ox=(val)
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rf = getResizeFactor
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if rf!=1.0
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val = (val*rf).to_i
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val = (val/rf).to_i
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end
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wasshown = self.shown?
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@ox = val.floor
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@nowshown = (!wasshown && self.shown?)
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end
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def oy=(val)
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rf = getResizeFactor
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if rf!=1.0
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val = (val*rf).to_i
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val = (val/rf).to_i
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end
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wasshown = self.shown?
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@oy = val.floor
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@nowshown = (!wasshown && self.shown?)
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end
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def visible=(val)
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wasshown = @visible
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@visible = val
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@nowshown = (!wasshown && val)
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end
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def shown?
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return false if !@visible
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xsize = @map_data.xsize
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xStart = @ox/@tileWidth - 1
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xStart = 0 if xStart<0
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xStart = xsize-1 if xStart>=xsize
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xEnd = (@ox+@viewport.rect.width)/@tileWidth + 1
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xEnd = 0 if xEnd<0
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xEnd = xsize-1 if xEnd>=xsize
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return false if xStart>=xEnd
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ysize = @map_data.ysize
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yStart = @oy/@tileHeight - 1
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yStart = 0 if yStart<0
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yStart = ysize-1 if yStart>=ysize
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yEnd = (@oy+@viewport.rect.height)/@tileHeight + 1
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yEnd = 0 if yEnd<0
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yEnd = ysize-1 if yEnd>=ysize
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return false if yStart>=yEnd
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return true
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end
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def autotileNumFrames(id)
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autotile = @autotiles[id/48-1]
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return 0 if !autotile || autotile.disposed?
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frames = 1
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if autotile.height==@tileHeight
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frames = autotile.width/@tileWidth
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else
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frames = autotile.width/(3*@tileWidth)
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end
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return frames
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end
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def autotileFrame(id)
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autotile = @autotiles[id/48-1]
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return -1 if !autotile || autotile.disposed?
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frames = 1
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if autotile.height==@tileHeight
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frames = autotile.width/@tileWidth
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else
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frames = autotile.width/(3*@tileWidth)
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end
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return (Graphics.frame_count/Animated_Autotiles_Frames)%frames
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end
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def repaintAutotiles
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for i in 0...@autotileInfo.length
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next if !@autotileInfo[i]
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frame = autotileFrame(i)
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@autotileInfo[i].clear
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bltAutotile(@autotileInfo[i],0,0,i,frame)
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end
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end
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def bltAutotile(bitmap,x,y,id,frame)
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return if frame<0
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autotile = @autotiles[id/48-1]
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return if !autotile || autotile.disposed?
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if autotile.height==@tileSrcHeight
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anim = frame*@tileSrcWidth
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src_rect = Rect.new(anim,0,@tileSrcWidth,@tileSrcHeight)
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if @diffsizes
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bitmap.stretch_blt(Rect.new(x,y,@tileWidth,@tileHeight),autotile,src_rect)
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else
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bitmap.blt(x,y,autotile,src_rect)
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end
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else
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anim = frame*3*@tileSrcWidth
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id %= 48
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tiles = Autotiles[id>>3][id&7]
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src = Rect.new(0,0,0,0)
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halfTileWidth = @tileWidth>>1
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halfTileHeight = @tileHeight>>1
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halfTileSrcWidth = @tileSrcWidth>>1
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halfTileSrcHeight = @tileSrcHeight>>1
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for i in 0...4
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tile_position = tiles[i] - 1
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src.set( (tile_position % 6)*halfTileSrcWidth + anim,
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(tile_position / 6)*halfTileSrcHeight, halfTileSrcWidth, halfTileSrcHeight)
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if @diffsizes
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bitmap.stretch_blt(
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Rect.new(i%2*halfTileWidth+x,i/2*halfTileHeight+y,halfTileWidth,halfTileHeight),
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autotile,src)
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else
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bitmap.blt(i%2*halfTileWidth+x,i/2*halfTileHeight+y, autotile, src)
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end
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end
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end
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end
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def getAutotile(sprite,id)
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frames = @framecount[id/48-1]
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if frames<=1
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anim = 0
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else
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anim = (Graphics.frame_count/Animated_Autotiles_Frames)%frames
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end
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return if anim<0
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bitmap = @autotileInfo[id]
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if !bitmap
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bitmap = Bitmap.new(@tileWidth,@tileHeight)
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bltAutotile(bitmap,0,0,id,anim)
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@autotileInfo[id] = bitmap
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end
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sprite.bitmap = bitmap if sprite.bitmap!=bitmap
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end
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def getRegularTile(sprite,id)
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if @diffsizes
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bitmap = @regularTileInfo[id]
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if !bitmap
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bitmap = Bitmap.new(@tileWidth,@tileHeight)
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rect = Rect.new(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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bitmap.stretch_blt(Rect.new(0,0,@tileWidth,@tileHeight),@tileset,rect)
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@regularTileInfo[id] = bitmap
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end
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sprite.bitmap = bitmap if sprite.bitmap!=bitmap
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else
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sprite.bitmap = @tileset if sprite.bitmap!=@tileset
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sprite.src_rect.set(((id - 384)&7)*@tileSrcWidth,((id - 384)>>3)*@tileSrcHeight,
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@tileSrcWidth,@tileSrcHeight)
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end
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end
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def addTile(tiles,count,xpos,ypos,id)
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terrain = @terrain_tags[id]
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priority = @priorities[id]
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if id >= 384 # Tileset tile
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if count>=tiles.length
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sprite = CustomTilemapSprite.new(@viewport)
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tiles.push(sprite,0)
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else
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sprite = tiles[count]
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tiles[count+1] = 0
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end
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sprite.visible = @visible
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sprite.x = xpos
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sprite.y = ypos
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sprite.tone = @tone
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sprite.color = @color
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getRegularTile(sprite,id)
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else # Autotile
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if count>=tiles.length
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sprite = CustomTilemapSprite.new(@viewport)
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tiles.push(sprite,1)
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else
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sprite = tiles[count]
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tiles[count+1] = 1
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end
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sprite.visible = @visible
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sprite.x = xpos
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sprite.y = ypos
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sprite.tone = @tone
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sprite.color = @color
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getAutotile(sprite,id)
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end
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if PBTerrain.hasReflections?(terrain)
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spriteZ = -100
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elsif $PokemonGlobal.bridge>0 && PBTerrain.isBridge?(terrain)
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spriteZ = 1
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else
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spriteZ = (priority==0) ? 0 : ypos+priority*32+32
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end
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sprite.z = spriteZ
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count += 2
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return count
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end
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def refresh_flash
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if @flash_data && !@flash
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@flash = CustomTilemapSprite.new(viewport)
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@flash.visible = true
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@flash.z = 1
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@flash.tone = tone
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@flash.color = color
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@flash.blend_type = 1
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@flash.bitmap = Bitmap.new([graphicsWidth*2,1].max,[graphicsHeight*2,1].max)
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@firsttimeflash = true
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elsif !@flash_data && @flash
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@flash.bitmap.dispose if @flash.bitmap
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@flash.dispose
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@flash = nil
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@firsttimeflash = false
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end
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end
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def refreshFlashSprite
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return if !@flash || @flash_data.nil?
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ptX = @ox-@oxFlash
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ptY = @oy-@oyFlash
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if !@firsttimeflash && !@usedsprites &&
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ptX>=0 && ptX+@viewport.rect.width<=@flash.bitmap.width &&
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ptY>=0 && ptY+@viewport.rect.height<=@flash.bitmap.height
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@flash.ox = 0
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@flash.oy = 0
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@flash.src_rect.set(ptX.round,ptY.round,
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@viewport.rect.width,@viewport.rect.height)
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return
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end
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width = @flash.bitmap.width
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height = @flash.bitmap.height
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bitmap = @flash.bitmap
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ysize = @map_data.ysize
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xsize = @map_data.xsize
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@firsttimeflash = false
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@oxFlash = @ox-(width>>2)
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@oyFlash = @oy-(height>>2)
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@flash.ox = 0
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@flash.oy = 0
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@flash.src_rect.set(width>>2,height>>2,
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@viewport.rect.width,@viewport.rect.height)
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@flash.bitmap.clear
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@oxFlash = @oxFlash.floor
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@oyFlash = @oyFlash.floor
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xStart = @oxFlash/@tileWidth
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xStart = 0 if xStart<0
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yStart = @oyFlash/@tileHeight
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yStart = 0 if yStart<0
|
||||
xEnd = xStart+(width/@tileWidth)+1
|
||||
yEnd = yStart+(height/@tileHeight)+1
|
||||
xEnd = xsize if xEnd>=xsize
|
||||
yEnd = ysize if yEnd>=ysize
|
||||
if xStart<xEnd && yStart<yEnd
|
||||
yrange = yStart...yEnd
|
||||
xrange = xStart...xEnd
|
||||
tmpcolor = Color.new(0,0,0,0)
|
||||
for y in yrange
|
||||
ypos = (y*@tileHeight)-@oyFlash
|
||||
for x in xrange
|
||||
xpos = (x*@tileWidth)-@oxFlash
|
||||
id = @flash_data[x, y, 0]
|
||||
r = (id>>8)&15
|
||||
g = (id>>4)&15
|
||||
b = (id)&15
|
||||
tmpcolor.set(r<<4,g<<4,b<<4)
|
||||
bitmap.fill_rect(xpos,ypos,@tileWidth,@tileHeight,tmpcolor)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_tileset
|
||||
i = 0
|
||||
len = @regularTileInfo.length
|
||||
while i < len
|
||||
if @regularTileInfo[i]
|
||||
@regularTileInfo[i].dispose
|
||||
@regularTileInfo[i] = nil
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
@regularTileInfo.clear
|
||||
@priotiles.clear
|
||||
ysize = @map_data.ysize
|
||||
xsize = @map_data.xsize
|
||||
zsize = @map_data.zsize
|
||||
if xsize > 100 || ysize > 100
|
||||
@fullyrefreshed = false
|
||||
else
|
||||
for z in 0...zsize
|
||||
for y in 0...ysize
|
||||
for x in 0...xsize
|
||||
id = @map_data[x, y, z]
|
||||
next if id == 0
|
||||
next if @priorities[id] == 0 && !PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
@priotiles[[x, y]] = [] if !@priotiles[[x, y]]
|
||||
@priotiles[[x, y]].push([z, id])
|
||||
end
|
||||
end
|
||||
end
|
||||
@fullyrefreshed = true
|
||||
end
|
||||
end
|
||||
|
||||
def refresh_autotiles
|
||||
i = 0
|
||||
len = @autotileInfo.length
|
||||
while i < len
|
||||
if @autotileInfo[i]
|
||||
@autotileInfo[i].dispose
|
||||
@autotileInfo[i] = nil
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
i = 0
|
||||
len = @autosprites.length
|
||||
while i < len
|
||||
if @autosprites[i]
|
||||
@autosprites[i].dispose
|
||||
@autosprites[i] = nil
|
||||
end
|
||||
i += 2
|
||||
end
|
||||
@autosprites.clear
|
||||
@autotileInfo.clear
|
||||
@prioautotiles.clear
|
||||
@priorect = nil
|
||||
@priorectautos = nil
|
||||
hasanimated = false
|
||||
for i in 0...7
|
||||
numframes = autotileNumFrames(48 * (i + 1))
|
||||
hasanimated = true if numframes >= 2
|
||||
@framecount[i] = numframes
|
||||
end
|
||||
if hasanimated
|
||||
ysize = @map_data.ysize
|
||||
xsize = @map_data.xsize
|
||||
zsize = @map_data.zsize
|
||||
if xsize > 100 || ysize > 100
|
||||
@fullyrefreshedautos = false
|
||||
else
|
||||
for y in 0...ysize
|
||||
for x in 0...xsize
|
||||
for z in 0...zsize
|
||||
id = @map_data[x, y, z]
|
||||
next if id == 0 || id >= 384 # Skip non-autotiles
|
||||
next if @priorities[id] != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
next if @framecount[id / 48 - 1] < 2
|
||||
@prioautotiles[[x, y]] = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@fullyrefreshedautos = true
|
||||
end
|
||||
else
|
||||
@fullyrefreshedautos = true
|
||||
end
|
||||
end
|
||||
|
||||
def refreshLayer0(autotiles = false)
|
||||
return true if autotiles && !shown?
|
||||
ptX = @ox - @oxLayer0
|
||||
ptY = @oy - @oyLayer0
|
||||
if !autotiles && !@firsttime && !@usedsprites &&
|
||||
ptX >= 0 && ptX + @viewport.rect.width <= @layer0.bitmap.width &&
|
||||
ptY >= 0 && ptY + @viewport.rect.height <= @layer0.bitmap.height
|
||||
if @layer0clip && @viewport.ox == 0 && @viewport.oy == 0
|
||||
@layer0.ox = 0
|
||||
@layer0.oy = 0
|
||||
@layer0.src_rect.set(ptX.round, ptY.round, @viewport.rect.width, @viewport.rect.height)
|
||||
else
|
||||
@layer0.ox = ptX.round
|
||||
@layer0.oy = ptY.round
|
||||
@layer0.src_rect.set(0, 0, @layer0.bitmap.width, @layer0.bitmap.height)
|
||||
end
|
||||
return true
|
||||
end
|
||||
width = @layer0.bitmap.width
|
||||
height = @layer0.bitmap.height
|
||||
bitmap = @layer0.bitmap
|
||||
ysize = @map_data.ysize
|
||||
xsize = @map_data.xsize
|
||||
zsize = @map_data.zsize
|
||||
twidth = @tileWidth
|
||||
theight = @tileHeight
|
||||
mapdata = @map_data
|
||||
if autotiles
|
||||
return true if @fullyrefreshedautos && @prioautotiles.length == 0
|
||||
xStart = @oxLayer0 / twidth
|
||||
xStart = 0 if xStart < 0
|
||||
yStart = @oyLayer0 / theight
|
||||
yStart = 0 if yStart < 0
|
||||
xEnd = xStart + (width / twidth) + 1
|
||||
xEnd = xsize if xEnd > xsize
|
||||
yEnd = yStart + (height / theight) + 1
|
||||
yEnd = ysize if yEnd > ysize
|
||||
return true if xStart >= xEnd || yStart >= yEnd
|
||||
trans = Color.new(0, 0, 0, 0)
|
||||
temprect = Rect.new(0, 0, 0, 0)
|
||||
tilerect = Rect.new(0, 0, twidth, theight)
|
||||
zrange = 0...zsize
|
||||
overallcount = 0
|
||||
count = 0
|
||||
if !@fullyrefreshedautos
|
||||
for y in yStart..yEnd
|
||||
for x in xStart..xEnd
|
||||
for z in zrange
|
||||
id = mapdata[x, y, z]
|
||||
next if !id || id < 48 || id >= 384 # Skip non-autotiles
|
||||
prioid = @priorities[id]
|
||||
next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
fcount = @framecount[id / 48 - 1]
|
||||
next if !fcount || fcount < 2
|
||||
overallcount += 1
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
bitmap.fill_rect(xpos, ypos, twidth, theight, trans) if overallcount <= 2000
|
||||
break
|
||||
end
|
||||
for z in zrange
|
||||
id = mapdata[x, y, z]
|
||||
next if !id || id < 48
|
||||
prioid = @priorities[id]
|
||||
next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
if overallcount > 2000
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
count = addTile(@autosprites, count, xpos, ypos, id)
|
||||
elsif id >= 384 # Tileset tiles
|
||||
temprect.set(((id - 384) & 7) * @tileSrcWidth,
|
||||
((id - 384) >> 3) * @tileSrcHeight,
|
||||
@tileSrcWidth, @tileSrcHeight)
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
if @diffsizes
|
||||
bitmap.stretch_blt(Rect.new(xpos, ypos, twidth, theight), @tileset, temprect)
|
||||
else
|
||||
bitmap.blt(xpos, ypos, @tileset, temprect)
|
||||
end
|
||||
else # Autotiles
|
||||
tilebitmap = @autotileInfo[id]
|
||||
if !tilebitmap
|
||||
anim = autotileFrame(id)
|
||||
next if anim < 0
|
||||
tilebitmap = Bitmap.new(twidth, theight)
|
||||
bltAutotile(tilebitmap, 0, 0, id, anim)
|
||||
@autotileInfo[id] = tilebitmap
|
||||
end
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
bitmap.blt(xpos, ypos, tilebitmap, tilerect)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Graphics.frame_reset
|
||||
else
|
||||
if !@priorect || !@priorectautos ||
|
||||
@priorect[0] != xStart || @priorect[1] != yStart ||
|
||||
@priorect[2] != xEnd || @priorect[3] != yEnd
|
||||
@priorect = [xStart, yStart, xEnd, yEnd]
|
||||
@priorectautos = []
|
||||
for y in yStart..yEnd
|
||||
for x in xStart..xEnd
|
||||
@priorectautos.push([x, y]) if @prioautotiles[[x, y]]
|
||||
end
|
||||
end
|
||||
end
|
||||
for tile in @priorectautos
|
||||
x = tile[0]
|
||||
y = tile[1]
|
||||
overallcount += 1
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
bitmap.fill_rect(xpos, ypos, twidth, theight, trans)
|
||||
z = 0
|
||||
while z < zsize
|
||||
id = mapdata[x, y, z]
|
||||
z += 1
|
||||
next if !id || id < 48
|
||||
prioid = @priorities[id]
|
||||
next if prioid != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
if id >= 384 # Tileset tiles
|
||||
temprect.set(((id - 384) & 7) * @tileSrcWidth,
|
||||
((id - 384) >> 3) * @tileSrcHeight,
|
||||
@tileSrcWidth, @tileSrcHeight)
|
||||
if @diffsizes
|
||||
bitmap.stretch_blt(Rect.new(xpos, ypos, twidth, theight), @tileset, temprect)
|
||||
else
|
||||
bitmap.blt(xpos, ypos, @tileset, temprect)
|
||||
end
|
||||
else # Autotiles
|
||||
tilebitmap = @autotileInfo[id]
|
||||
if !tilebitmap
|
||||
anim = autotileFrame(id)
|
||||
next if anim < 0
|
||||
tilebitmap = Bitmap.new(twidth, theight)
|
||||
bltAutotile(tilebitmap, 0, 0, id, anim)
|
||||
@autotileInfo[id] = tilebitmap
|
||||
end
|
||||
bitmap.blt(xpos, ypos, tilebitmap, tilerect)
|
||||
end
|
||||
end
|
||||
end
|
||||
Graphics.frame_reset if overallcount > 500
|
||||
end
|
||||
@usedsprites = false
|
||||
return true
|
||||
end
|
||||
return false if @usedsprites
|
||||
@firsttime = false
|
||||
@oxLayer0 = @ox - (width >> 2)
|
||||
@oyLayer0 = @oy - (height >> 2)
|
||||
if @layer0clip
|
||||
@layer0.ox = 0
|
||||
@layer0.oy = 0
|
||||
@layer0.src_rect.set(width >> 2, height >> 2, @viewport.rect.width, @viewport.rect.height)
|
||||
else
|
||||
@layer0.ox = (width >> 2)
|
||||
@layer0.oy = (height >> 2)
|
||||
end
|
||||
@layer0.bitmap.clear
|
||||
@oxLayer0 = @oxLayer0.round
|
||||
@oyLayer0 = @oyLayer0.round
|
||||
xStart = @oxLayer0 / twidth
|
||||
xStart = 0 if xStart < 0
|
||||
yStart = @oyLayer0 / theight
|
||||
yStart = 0 if yStart < 0
|
||||
xEnd = xStart + (width / twidth) + 1
|
||||
xEnd = xsize if xEnd >= xsize
|
||||
yEnd = yStart + (height / theight) + 1
|
||||
yEnd = ysize if yEnd >= ysize
|
||||
if xStart < xEnd && yStart < yEnd
|
||||
tmprect = Rect.new(0, 0, 0, 0)
|
||||
yrange = yStart...yEnd
|
||||
xrange = xStart...xEnd
|
||||
for z in 0...zsize
|
||||
for y in yrange
|
||||
ypos = (y * theight) - @oyLayer0
|
||||
for x in xrange
|
||||
xpos = (x * twidth) - @oxLayer0
|
||||
id = mapdata[x, y, z]
|
||||
next if id == 0 || @priorities[id] != 0 || PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
if id >= 384 # Tileset tiles
|
||||
tmprect.set(((id - 384) & 7) * @tileSrcWidth,
|
||||
((id - 384) >> 3) * @tileSrcHeight,
|
||||
@tileSrcWidth, @tileSrcHeight)
|
||||
if @diffsizes
|
||||
bitmap.stretch_blt(Rect.new(xpos, ypos, twidth, theight), @tileset, tmprect)
|
||||
else
|
||||
bitmap.blt(xpos, ypos, @tileset, tmprect)
|
||||
end
|
||||
else # Autotiles
|
||||
frames = @framecount[id / 48 - 1]
|
||||
if frames <= 1
|
||||
frame = 0
|
||||
else
|
||||
frame = (Graphics.frame_count / Animated_Autotiles_Frames) % frames
|
||||
end
|
||||
bltAutotile(bitmap, xpos, ypos, id, frame)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Graphics.frame_reset
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
def refresh(autotiles = false)
|
||||
@oldOx = @ox
|
||||
@oldOy = @oy
|
||||
usesprites = false
|
||||
if @layer0
|
||||
@layer0.visible = @visible
|
||||
usesprites = !refreshLayer0(autotiles)
|
||||
return if autotiles && !usesprites
|
||||
else
|
||||
usesprites = true
|
||||
end
|
||||
refreshFlashSprite
|
||||
xsize = @map_data.xsize
|
||||
ysize = @map_data.ysize
|
||||
minX = (@ox / @tileWidth) - 1
|
||||
minX.clamp(0, xsize - 1)
|
||||
maxX = ((@ox + @viewport.rect.width) / @tileWidth) + 1
|
||||
maxX.clamp(0, xsize - 1)
|
||||
minY = (@oy / @tileHeight) - 1
|
||||
minY.clamp(0, ysize - 1)
|
||||
maxY = ((@oy + @viewport.rect.height) / @tileHeight) + 1
|
||||
maxY.clamp(0, ysize - 1)
|
||||
count = 0
|
||||
if minX < maxX && minY < maxY
|
||||
@usedsprites = usesprites || @usedsprites
|
||||
@layer0.visible = false if usesprites && @layer0
|
||||
if !@priotilesrect || !@priotilesfast ||
|
||||
@priotilesrect[0] != minX || @priotilesrect[1] != minY ||
|
||||
@priotilesrect[2] != maxX || @priotilesrect[3] != maxY
|
||||
@priotilesrect = [minX, minY, maxX, maxY]
|
||||
@priotilesfast = []
|
||||
if @fullyrefreshed
|
||||
for y in minY..maxY
|
||||
for x in minX..maxX
|
||||
next if !@priotiles[[x, y]]
|
||||
@priotiles[[x, y]].each { |tile| @priotilesfast.push([x, y, tile[0], tile[1]]) }
|
||||
end
|
||||
end
|
||||
else
|
||||
for z in 0...@map_data.zsize
|
||||
for y in minY..maxY
|
||||
for x in minX..maxX
|
||||
id = @map_data[x, y, z]
|
||||
next if id == 0
|
||||
next if @priorities[id] == 0 && !PBTerrain.hasReflections?(@terrain_tags[id])
|
||||
@priotilesfast.push([x, y, z, id])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for prio in @priotilesfast
|
||||
xpos = (prio[0] * @tileWidth) - @ox
|
||||
ypos = (prio[1] * @tileHeight) - @oy
|
||||
count = addTile(@tiles, count, xpos, ypos, prio[3])
|
||||
end
|
||||
end
|
||||
if count < @tiles.length
|
||||
bigchange = (count <= (@tiles.length * 2 / 3)) && @tiles.length > 40
|
||||
j = count
|
||||
len = @tiles.length
|
||||
while j < len
|
||||
sprite = @tiles[j]
|
||||
@tiles[j + 1] = -1
|
||||
if bigchange
|
||||
sprite.dispose
|
||||
@tiles[j] = nil
|
||||
@tiles[j + 1] = nil
|
||||
elsif !@tiles[j].disposed?
|
||||
sprite.visible = false if sprite.visible
|
||||
end
|
||||
j += 2
|
||||
end
|
||||
@tiles.compact! if bigchange
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
if @haveGraphicsWH
|
||||
@graphicsWidth = Graphics.width
|
||||
@graphicsHeight = Graphics.height
|
||||
end
|
||||
# Update tone
|
||||
if @oldtone != @tone
|
||||
@layer0.tone = @tone
|
||||
@flash.tone = @tone if @flash
|
||||
for sprite in @autosprites
|
||||
sprite.tone = @tone if sprite.is_a?(Sprite)
|
||||
end
|
||||
for sprite in @tiles
|
||||
sprite.tone = @tone if sprite.is_a?(Sprite)
|
||||
end
|
||||
@oldtone = @tone.clone
|
||||
end
|
||||
# Update color
|
||||
if @oldcolor != @color
|
||||
@layer0.color = @color
|
||||
@flash.color = @color if @flash
|
||||
for sprite in @autosprites
|
||||
sprite.color = @color if sprite.is_a?(Sprite)
|
||||
end
|
||||
for sprite in @tiles
|
||||
sprite.color = @color if sprite.is_a?(Sprite)
|
||||
end
|
||||
@oldcolor = @color.clone
|
||||
end
|
||||
# Refresh anything that has changed
|
||||
if @autotiles.changed
|
||||
refresh_autotiles
|
||||
repaintAutotiles
|
||||
end
|
||||
refresh_flash if @flashChanged
|
||||
refresh_tileset if @tilesetChanged
|
||||
@flash.opacity = FlashOpacity[(Graphics.frame_count / 2) % 6] if @flash
|
||||
mustrefresh = (@oldOx != @ox || @oldOy != @oy || @tilesetChanged || @autotiles.changed)
|
||||
if @viewport.ox != @oldViewportOx || @viewport.oy != @oldViewportOy
|
||||
mustrefresh = true
|
||||
@oldViewportOx = @viewport.ox
|
||||
@oldViewportOy = @viewport.oy
|
||||
end
|
||||
refresh if mustrefresh
|
||||
if (Graphics.frame_count % Animated_Autotiles_Frames) == 0 || @nowshown
|
||||
repaintAutotiles
|
||||
refresh(true)
|
||||
end
|
||||
@nowshown = false
|
||||
@autotiles.changed = false
|
||||
@tilesetChanged = false
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user