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Renamed some constants
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@@ -8,7 +8,7 @@ class PokeBattle_Battle
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return if !@internalBattle || !@expGain
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# Go through each battler in turn to find the Pokémon that participated in
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# battle against it, and award those Pokémon Exp/EVs
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expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL)) || $game_switches[GAME_DIFFICULTY_EASY]
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expAll = (GameData::Item.exists?(:EXPALL) && $PokemonBag.pbHasItem?(:EXPALL)) || $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
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p1 = pbParty(0)
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@battlers.each do |b|
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next unless b && b.opposes? # Can only gain Exp from fainted foes
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