Renamed some constants

This commit is contained in:
infinitefusion
2022-04-30 17:22:44 -04:00
parent 9d73e88afd
commit 2a76ee27e9
18 changed files with 120 additions and 107 deletions

View File

@@ -277,9 +277,9 @@ class HallOfFame_Scene
end
def getDifficulty
if $game_switches[GAME_DIFFICULTY_EASY]
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY]
return "Easy"
elsif $game_switches[GAME_DIFFICULTY_HARD]
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
return "Hard"
else
return "Normal"

View File

@@ -18,7 +18,7 @@ class PokemonTrainerCard_Scene
end
cardexists = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/card_f"))
@sprites["card"] = IconSprite.new(0,0,@viewport)
is_postgame = $game_switches[BEAT_THE_LEAGUE]
is_postgame = $game_switches[SWITCH_BEAT_THE_LEAGUE]
if $Trainer.female? && cardexists
path = "Graphics/Pictures/Trainer Card/card_f"
if is_postgame
@@ -74,7 +74,7 @@ class PokemonTrainerCard_Scene
pbDrawTextPositions(overlay,textPositions)
x = 72
imagePositions = []
postgame = $game_switches[BEAT_THE_LEAGUE]
postgame = $game_switches[SWITCH_BEAT_THE_LEAGUE]
numberOfBadgesDisplayed = postgame ? 16 : 8
for i in 0...numberOfBadgesDisplayed
badgeRow= i<8 ? 0 : 1

View File

@@ -413,19 +413,19 @@ class PokemonOption_Scene
]
if $game_switches && ($game_switches[NEW_GAME_PLUS] || $game_switches[BEAT_THE_LEAGUE]) #beat the league
if $game_switches && ($game_switches[SWITCH_NEW_GAME_PLUS] || $game_switches[SWITCH_BEAT_THE_LEAGUE]) #beat the league
options <<
EnumOption.new(_INTL("Battle type"), [_INTL("1v1"), _INTL("2v2"), _INTL("3v3")],
proc { $PokemonSystem.battle_type },
proc { |value|
if value == 0
$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [1, 1]
elsif value == 1
$game_variables[DEFAULT_BATTLE_TYPE] = [2, 2]
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [2, 2]
elsif value == 2
$game_variables[DEFAULT_BATTLE_TYPE] = [3, 3]
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [3, 3]
else
$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
$game_variables[VAR_DEFAULT_BATTLE_TYPE] = [1, 1]
end
$PokemonSystem.battle_type=value
}