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Added more stats, added script variables, fixed AI thinking Wonder Guard provides total immunity, releasing a Pokémon puts its held item in the Bag, tweaked new map Compiler
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@@ -28,12 +28,13 @@ class GameStats
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attr_accessor :eggs_hatched
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attr_accessor :evolution_count, :evolutions_cancelled
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attr_accessor :trade_count
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attr_accessor :pokemon_release_count
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attr_accessor :moves_taught_by_item, :moves_taught_by_tutor, :moves_taught_by_reminder
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attr_accessor :day_care_deposits, :day_care_levels_gained
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attr_accessor :pokerus_infections
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attr_accessor :shadow_pokemon_purified
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# Battles
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attr_accessor :wild_battles_won, :wild_battles_lost # Lost includes fled from
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attr_accessor :wild_battles_won, :wild_battles_lost, :wild_battles_fled # Fled counts both player and wild Pokémon fleeing
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attr_accessor :trainer_battles_won, :trainer_battles_lost
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attr_accessor :total_exp_gained
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attr_accessor :battle_money_gained, :battle_money_lost
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@@ -101,6 +102,7 @@ class GameStats
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@evolution_count = 0
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@evolutions_cancelled = 0
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@trade_count = 0
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@pokemon_release_count = 0
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@moves_taught_by_item = 0
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@moves_taught_by_tutor = 0
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@moves_taught_by_reminder = 0
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@@ -111,6 +113,7 @@ class GameStats
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# Battles
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@wild_battles_won = 0
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@wild_battles_lost = 0
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@wild_battles_fled = 0
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@trainer_battles_won = 0
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@trainer_battles_lost = 0
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@total_exp_gained = 0
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