mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
fixes player sprite layer issue when starting battles
This commit is contained in:
@@ -177,7 +177,7 @@ class PokeBattle_Scene
|
||||
sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
|
||||
sprite.zoom_x=2
|
||||
sprite.zoom_y=2
|
||||
sprite.z=30 + idxTrainer
|
||||
sprite.z=100 + idxTrainer
|
||||
|
||||
sprite.mirror =true
|
||||
@sprites["player_#{idxTrainer + 1}"] = sprite
|
||||
|
||||
Reference in New Issue
Block a user