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fixes player sprite layer issue when starting battles
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@@ -177,7 +177,7 @@ class PokeBattle_Scene
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sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
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sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
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sprite.zoom_x=2
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sprite.zoom_x=2
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sprite.zoom_y=2
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sprite.zoom_y=2
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sprite.z=30 + idxTrainer
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sprite.z=100 + idxTrainer
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sprite.mirror =true
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sprite.mirror =true
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@sprites["player_#{idxTrainer + 1}"] = sprite
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@sprites["player_#{idxTrainer + 1}"] = sprite
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