diff --git a/Data/Scripts/012_Overworld/002_Battle triggering/002_Overworld_BattleIntroAnim.rb b/Data/Scripts/012_Overworld/002_Battle triggering/002_Overworld_BattleIntroAnim.rb index 4d68ad541..240f31c7a 100644 --- a/Data/Scripts/012_Overworld/002_Battle triggering/002_Overworld_BattleIntroAnim.rb +++ b/Data/Scripts/012_Overworld/002_Battle triggering/002_Overworld_BattleIntroAnim.rb @@ -49,11 +49,11 @@ class Game_Temp end def pbSceneStandby - $scene.disposeSpritesets if $scene.is_a?(Scene_Map) - RPG::Cache.clear - Graphics.frame_reset +# $scene.disposeSpritesets if $scene.is_a?(Scene_Map) +# RPG::Cache.clear +# Graphics.frame_reset yield - $scene.createSpritesets if $scene.is_a?(Scene_Map) +# $scene.createSpritesets if $scene.is_a?(Scene_Map) end def pbBattleAnimation(bgm = nil, battletype = 0, foe = nil) diff --git a/Data/Scripts/019_Utilities/001_Utilities.rb b/Data/Scripts/019_Utilities/001_Utilities.rb index e7434e2a5..58c9e5fe3 100644 --- a/Data/Scripts/019_Utilities/001_Utilities.rb +++ b/Data/Scripts/019_Utilities/001_Utilities.rb @@ -556,7 +556,6 @@ def pbLoadRpgxpScene(scene) oldscene = $scene $scene = scene Graphics.freeze - oldscene.disposeSpritesets visibleObjects = pbHideVisibleObjects Graphics.transition Graphics.freeze @@ -566,7 +565,6 @@ def pbLoadRpgxpScene(scene) Graphics.transition Graphics.freeze $scene = oldscene - $scene.createSpritesets pbShowObjects(visibleObjects) Graphics.transition end