improved map loading time. might cause memory issues

This commit is contained in:
infinitefusion
2021-09-05 16:34:12 -04:00
parent a62ab706c5
commit 2c86a187af
16 changed files with 273 additions and 265 deletions

View File

@@ -62,6 +62,11 @@ class Scene_Map
Graphics.frame_reset
end
#todo
def cacheNeedsClearing
return false
end
def transfer_player(cancelVehicles=true)
$game_temp.player_transferring = false
pbCancelVehicles($game_temp.player_new_map_id) if cancelVehicles
@@ -78,10 +83,13 @@ class Scene_Map
when 6 then $game_player.turn_right
when 8 then $game_player.turn_up
end
$game_player.straighten
$game_map.update
disposeSpritesets
RPG::Cache.clear
if cacheNeedsClearing()
RPG::Cache.clear
end
createSpritesets
if $game_temp.transition_processing
$game_temp.transition_processing = false