mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Yet more script rearranging
This commit is contained in:
131
Data/Scripts/010_Data/001_Hardcoded data/008_Stat.rb
Normal file
131
Data/Scripts/010_Data/001_Hardcoded data/008_Stat.rb
Normal file
@@ -0,0 +1,131 @@
|
||||
# The id_number value determines which order the stats are iterated through by
|
||||
# the "each" methods.
|
||||
# The pbs_order value determines the order in which the stats are written in
|
||||
# several PBS files, where base stats/IVs/EVs/EV yields are defined. Only stats
|
||||
# which are yielded by the "each_main" method can have stat numbers defined in
|
||||
# those places. The values of pbs_order defined below should start with 0 and
|
||||
# increase without skipping any numbers.
|
||||
module GameData
|
||||
class Stat
|
||||
attr_reader :id
|
||||
attr_reader :id_number
|
||||
attr_reader :real_name
|
||||
attr_reader :real_name_brief
|
||||
attr_reader :type
|
||||
attr_reader :pbs_order
|
||||
|
||||
DATA = {}
|
||||
|
||||
extend ClassMethods
|
||||
include InstanceMethods
|
||||
|
||||
def self.load; end
|
||||
def self.save; end
|
||||
|
||||
# These stats are defined in PBS files, and should have the :pbs_order
|
||||
# property.
|
||||
def self.each_main
|
||||
self.each { |s| yield s if [:main, :main_battle].include?(s.type) }
|
||||
end
|
||||
|
||||
def self.each_main_battle
|
||||
self.each { |s| yield s if [:main_battle].include?(s.type) }
|
||||
end
|
||||
|
||||
# These stats have associated stat stages in battle.
|
||||
def self.each_battle
|
||||
self.each { |s| yield s if [:main_battle, :battle].include?(s.type) }
|
||||
end
|
||||
|
||||
def initialize(hash)
|
||||
@id = hash[:id]
|
||||
@id_number = hash[:id_number] || -1
|
||||
@real_name = hash[:name] || "Unnamed"
|
||||
@real_name_brief = hash[:name_brief] || "None"
|
||||
@type = hash[:type] || :none
|
||||
@pbs_order = hash[:pbs_order] || -1
|
||||
end
|
||||
|
||||
# @return [String] the translated name of this stat
|
||||
def name
|
||||
return _INTL(@real_name)
|
||||
end
|
||||
|
||||
# @return [String] the translated brief name of this stat
|
||||
def name_brief
|
||||
return _INTL(@real_name_brief)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :HP,
|
||||
:id_number => 0,
|
||||
:name => _INTL("HP"),
|
||||
:name_brief => _INTL("HP"),
|
||||
:type => :main,
|
||||
:pbs_order => 0
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :ATTACK,
|
||||
:id_number => 1,
|
||||
:name => _INTL("Attack"),
|
||||
:name_brief => _INTL("Atk"),
|
||||
:type => :main_battle,
|
||||
:pbs_order => 1
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :DEFENSE,
|
||||
:id_number => 2,
|
||||
:name => _INTL("Defense"),
|
||||
:name_brief => _INTL("Def"),
|
||||
:type => :main_battle,
|
||||
:pbs_order => 2
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :SPECIAL_ATTACK,
|
||||
:id_number => 3,
|
||||
:name => _INTL("Special Attack"),
|
||||
:name_brief => _INTL("SpAtk"),
|
||||
:type => :main_battle,
|
||||
:pbs_order => 4
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :SPECIAL_DEFENSE,
|
||||
:id_number => 4,
|
||||
:name => _INTL("Special Defense"),
|
||||
:name_brief => _INTL("SpDef"),
|
||||
:type => :main_battle,
|
||||
:pbs_order => 5
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :SPEED,
|
||||
:id_number => 5,
|
||||
:name => _INTL("Speed"),
|
||||
:name_brief => _INTL("Spd"),
|
||||
:type => :main_battle,
|
||||
:pbs_order => 3
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :ACCURACY,
|
||||
:id_number => 6,
|
||||
:name => _INTL("accuracy"),
|
||||
:name_brief => _INTL("Acc"),
|
||||
:type => :battle
|
||||
})
|
||||
|
||||
GameData::Stat.register({
|
||||
:id => :EVASION,
|
||||
:id_number => 7,
|
||||
:name => _INTL("evasiveness"),
|
||||
:name_brief => _INTL("Eva"),
|
||||
:type => :battle
|
||||
})
|
||||
Reference in New Issue
Block a user