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Yet more script rearranging
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69
Data/Scripts/011_Battle/004_AI/001_PokeBattle_AI.rb
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69
Data/Scripts/011_Battle/004_AI/001_PokeBattle_AI.rb
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# AI skill levels:
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# 0: Wild Pokémon
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# 1-31: Basic trainer (young/inexperienced)
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# 32-47: Some skill
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# 48-99: High skill
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# 100+: Best trainers (Gym Leaders, Elite Four, Champion)
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# NOTE: A trainer's skill value can range from 0-255, but by default only four
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# distinct skill levels exist. The skill value is typically the same as
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# the trainer's base money value.
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module PBTrainerAI
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# Minimum skill level to be in each AI category.
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def self.minimumSkill; return 1; end
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def self.mediumSkill; return 32; end
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def self.highSkill; return 48; end
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def self.bestSkill; return 100; end
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end
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class PokeBattle_AI
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def initialize(battle)
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@battle = battle
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end
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def pbAIRandom(x); return rand(x); end
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def pbStdDev(choices)
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sum = 0
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n = 0
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choices.each do |c|
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sum += c[1]
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n += 1
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end
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return 0 if n<2
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mean = sum.to_f/n.to_f
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varianceTimesN = 0
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choices.each do |c|
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next if c[1]<=0
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deviation = c[1].to_f-mean
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varianceTimesN += deviation*deviation
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end
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# Using population standard deviation
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# [(n-1) makes it a sample std dev, would be 0 with only 1 sample]
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return Math.sqrt(varianceTimesN/n)
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end
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#=============================================================================
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# Decide whether the opponent should Mega Evolve their Pokémon
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#=============================================================================
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def pbEnemyShouldMegaEvolve?(idxBattler)
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battler = @battle.battlers[idxBattler]
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if @battle.pbCanMegaEvolve?(idxBattler) # Simple "always should if possible"
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PBDebug.log("[AI] #{battler.pbThis} (#{idxBattler}) will Mega Evolve")
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return true
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end
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return false
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end
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#=============================================================================
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# Choose an action
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#=============================================================================
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def pbDefaultChooseEnemyCommand(idxBattler)
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return if pbEnemyShouldUseItem?(idxBattler)
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return if pbEnemyShouldWithdraw?(idxBattler)
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return if @battle.pbAutoFightMenu(idxBattler)
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@battle.pbRegisterMegaEvolution(idxBattler) if pbEnemyShouldMegaEvolve?(idxBattler)
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pbChooseMoves(idxBattler)
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end
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end
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