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Yet more script rearranging
This commit is contained in:
987
Data/Scripts/012_Overworld/004_Overworld_FieldMoves.rb
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987
Data/Scripts/012_Overworld/004_Overworld_FieldMoves.rb
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@@ -0,0 +1,987 @@
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#===============================================================================
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# Hidden move handlers
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#===============================================================================
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module HiddenMoveHandlers
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CanUseMove = MoveHandlerHash.new
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ConfirmUseMove = MoveHandlerHash.new
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UseMove = MoveHandlerHash.new
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def self.addCanUseMove(item,proc); CanUseMove.add(item,proc); end
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def self.addConfirmUseMove(item,proc); ConfirmUseMove.add(item,proc); end
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def self.addUseMove(item,proc); UseMove.add(item,proc); end
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def self.hasHandler(item)
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return CanUseMove[item]!=nil && UseMove[item]!=nil
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end
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# Returns whether move can be used
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def self.triggerCanUseMove(item,pokemon,showmsg)
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return false if !CanUseMove[item]
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return CanUseMove.trigger(item,pokemon,showmsg)
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end
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# Returns whether the player confirmed that they want to use the move
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def self.triggerConfirmUseMove(item,pokemon)
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return true if !ConfirmUseMove[item]
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return ConfirmUseMove.trigger(item,pokemon)
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end
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# Returns whether move was used
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def self.triggerUseMove(item,pokemon)
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return false if !UseMove[item]
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return UseMove.trigger(item,pokemon)
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end
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end
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def pbCanUseHiddenMove?(pkmn,move,showmsg=true)
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return HiddenMoveHandlers.triggerCanUseMove(move,pkmn,showmsg)
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end
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def pbConfirmUseHiddenMove(pokemon,move)
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return HiddenMoveHandlers.triggerConfirmUseMove(move,pokemon)
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end
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def pbUseHiddenMove(pokemon,move)
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return HiddenMoveHandlers.triggerUseMove(move,pokemon)
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end
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# Unused
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def pbHiddenMoveEvent
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Events.onAction.trigger(nil)
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end
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def pbCheckHiddenMoveBadge(badge=-1,showmsg=true)
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return true if badge<0 # No badge requirement
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return true if $DEBUG
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if (Settings::FIELD_MOVES_COUNT_BADGES) ? $Trainer.badge_count >= badge : $Trainer.badges[badge]
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return true
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end
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pbMessage(_INTL("Sorry, a new Badge is required.")) if showmsg
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return false
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end
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#===============================================================================
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# Hidden move animation
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#===============================================================================
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def pbHiddenMoveAnimation(pokemon)
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return false if !pokemon
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viewport=Viewport.new(0,0,0,0)
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viewport.z=99999
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bg=Sprite.new(viewport)
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bg.bitmap=RPG::Cache.picture("hiddenMovebg")
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sprite=PokemonSprite.new(viewport)
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sprite.setOffset(PictureOrigin::Center)
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sprite.setPokemonBitmap(pokemon)
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sprite.z=1
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sprite.visible=false
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strobebitmap=AnimatedBitmap.new("Graphics/Pictures/hiddenMoveStrobes")
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strobes=[]
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15.times do |i|
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strobe=BitmapSprite.new(26*2,8*2,viewport)
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strobe.bitmap.blt(0,0,strobebitmap.bitmap,Rect.new(0,(i%2)*8*2,26*2,8*2))
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strobe.z=((i%2)==0 ? 2 : 0)
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strobe.visible=false
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strobes.push(strobe)
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end
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strobebitmap.dispose
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interp=RectInterpolator.new(
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Rect.new(0,Graphics.height/2,Graphics.width,0),
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Rect.new(0,(Graphics.height-bg.bitmap.height)/2,Graphics.width,bg.bitmap.height),
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Graphics.frame_rate/4)
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ptinterp=nil
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phase=1
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frames=0
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strobeSpeed = 64*20/Graphics.frame_rate
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loop do
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Graphics.update
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Input.update
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sprite.update
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case phase
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when 1 # Expand viewport height from zero to full
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interp.update
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interp.set(viewport.rect)
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bg.oy=(bg.bitmap.height-viewport.rect.height)/2
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if interp.done?
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phase=2
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ptinterp=PointInterpolator.new(
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Graphics.width+(sprite.bitmap.width/2),bg.bitmap.height/2,
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Graphics.width/2,bg.bitmap.height/2,
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Graphics.frame_rate*4/10)
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end
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when 2 # Slide Pokémon sprite in from right to centre
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ptinterp.update
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sprite.x=ptinterp.x
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sprite.y=ptinterp.y
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sprite.visible=true
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if ptinterp.done?
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phase=3
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GameData::Species.play_cry_from_pokemon(pokemon)
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frames=0
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end
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when 3 # Wait
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frames+=1
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if frames>Graphics.frame_rate*3/4
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phase=4
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ptinterp=PointInterpolator.new(
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Graphics.width/2,bg.bitmap.height/2,
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-(sprite.bitmap.width/2),bg.bitmap.height/2,
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Graphics.frame_rate*4/10)
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frames=0
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end
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when 4 # Slide Pokémon sprite off from centre to left
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ptinterp.update
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sprite.x=ptinterp.x
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sprite.y=ptinterp.y
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if ptinterp.done?
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phase=5
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sprite.visible=false
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interp=RectInterpolator.new(
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Rect.new(0,(Graphics.height-bg.bitmap.height)/2,Graphics.width,bg.bitmap.height),
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Rect.new(0,Graphics.height/2,Graphics.width,0),
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Graphics.frame_rate/4)
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end
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when 5 # Shrink viewport height from full to zero
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interp.update
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interp.set(viewport.rect)
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bg.oy=(bg.bitmap.height-viewport.rect.height)/2
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phase=6 if interp.done?
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end
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# Constantly stream the strobes across the screen
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for strobe in strobes
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strobe.ox=strobe.viewport.rect.x
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strobe.oy=strobe.viewport.rect.y
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if !strobe.visible # Initial placement of strobes
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randomY = 16*(1+rand(bg.bitmap.height/16-2))
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strobe.y = randomY+(Graphics.height-bg.bitmap.height)/2
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strobe.x = rand(Graphics.width)
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strobe.visible = true
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elsif strobe.x<Graphics.width # Move strobe right
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strobe.x += strobeSpeed
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else # Strobe is off the screen, reposition it to the left of the screen
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randomY = 16*(1+rand(bg.bitmap.height/16-2))
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strobe.y = randomY+(Graphics.height-bg.bitmap.height)/2
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strobe.x = -strobe.bitmap.width-rand(Graphics.width/4)
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end
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end
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pbUpdateSceneMap
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break if phase==6
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end
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sprite.dispose
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for strobe in strobes
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strobe.dispose
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end
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strobes.clear
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bg.dispose
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viewport.dispose
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return true
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end
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#===============================================================================
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# Cut
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#===============================================================================
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def pbCut
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move = :CUT
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movefinder = $Trainer.get_pokemon_with_move(move)
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if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_CUT,false) || (!$DEBUG && !movefinder)
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pbMessage(_INTL("This tree looks like it can be cut down."))
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return false
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end
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pbMessage(_INTL("This tree looks like it can be cut down!\1"))
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if pbConfirmMessage(_INTL("Would you like to cut it?"))
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speciesname = (movefinder) ? movefinder.name : $Trainer.name
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pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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return true
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end
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return false
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end
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HiddenMoveHandlers::CanUseMove.add(:CUT,proc { |move,pkmn,showmsg|
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next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_CUT,showmsg)
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facingEvent = $game_player.pbFacingEvent
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if !facingEvent || !facingEvent.name[/cuttree/i]
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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end
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next true
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})
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HiddenMoveHandlers::UseMove.add(:CUT,proc { |move,pokemon|
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if !pbHiddenMoveAnimation(pokemon)
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pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
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end
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facingEvent = $game_player.pbFacingEvent
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if facingEvent
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pbSmashEvent(facingEvent)
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end
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next true
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})
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def pbSmashEvent(event)
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return if !event
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if event.name[/cuttree/i]
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pbSEPlay("Cut",80)
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elsif event.name[/smashrock/i]
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pbSEPlay("Rock Smash",80)
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end
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pbMoveRoute(event,[
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PBMoveRoute::Wait,2,
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PBMoveRoute::TurnLeft,
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PBMoveRoute::Wait,2,
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PBMoveRoute::TurnRight,
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PBMoveRoute::Wait,2,
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PBMoveRoute::TurnUp,
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PBMoveRoute::Wait,2
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])
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pbWait(Graphics.frame_rate*4/10)
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event.erase
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$PokemonMap.addErasedEvent(event.id) if $PokemonMap
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end
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#===============================================================================
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# Dig
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#===============================================================================
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HiddenMoveHandlers::CanUseMove.add(:DIG,proc { |move,pkmn,showmsg|
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escape = ($PokemonGlobal.escapePoint rescue nil)
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if !escape || escape==[]
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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end
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if $game_player.pbHasDependentEvents?
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pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
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next false
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end
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next true
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})
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HiddenMoveHandlers::ConfirmUseMove.add(:DIG,proc { |move,pkmn|
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escape = ($PokemonGlobal.escapePoint rescue nil)
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next false if !escape || escape==[]
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mapname = pbGetMapNameFromId(escape[0])
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next pbConfirmMessage(_INTL("Want to escape from here and return to {1}?",mapname))
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})
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HiddenMoveHandlers::UseMove.add(:DIG,proc { |move,pokemon|
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escape = ($PokemonGlobal.escapePoint rescue nil)
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if escape
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if !pbHiddenMoveAnimation(pokemon)
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pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
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end
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pbFadeOutIn {
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$game_temp.player_new_map_id = escape[0]
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$game_temp.player_new_x = escape[1]
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$game_temp.player_new_y = escape[2]
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$game_temp.player_new_direction = escape[3]
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$scene.transfer_player
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$game_map.autoplay
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$game_map.refresh
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}
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pbEraseEscapePoint
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next true
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end
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next false
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})
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#===============================================================================
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# Dive
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#===============================================================================
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def pbDive
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return false if $game_player.pbFacingEvent
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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return false if !map_metadata || !map_metadata.dive_map_id
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move = :DIVE
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movefinder = $Trainer.get_pokemon_with_move(move)
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if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_DIVE,false) || (!$DEBUG && !movefinder)
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pbMessage(_INTL("The sea is deep here. A Pokémon may be able to go underwater."))
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return false
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end
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if pbConfirmMessage(_INTL("The sea is deep here. Would you like to use Dive?"))
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speciesname = (movefinder) ? movefinder.name : $Trainer.name
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pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbFadeOutIn {
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$game_temp.player_new_map_id = map_metadata.dive_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = false
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$PokemonGlobal.diving = true
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pbUpdateVehicle
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$scene.transfer_player(false)
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$game_map.autoplay
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$game_map.refresh
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}
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return true
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end
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return false
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end
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def pbSurfacing
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return if !$PokemonGlobal.diving
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return false if $game_player.pbFacingEvent
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surface_map_id = nil
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GameData::MapMetadata.each do |map_data|
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next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
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surface_map_id = map_data.id
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break
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end
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return if !surface_map_id
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move = :DIVE
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movefinder = $Trainer.get_pokemon_with_move(move)
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if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_DIVE,false) || (!$DEBUG && !movefinder)
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pbMessage(_INTL("Light is filtering down from above. A Pokémon may be able to surface here."))
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return false
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end
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if pbConfirmMessage(_INTL("Light is filtering down from above. Would you like to use Dive?"))
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speciesname = (movefinder) ? movefinder.name : $Trainer.name
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pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbFadeOutIn {
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$game_temp.player_new_map_id = surface_map_id
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$game_temp.player_new_x = $game_player.x
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$game_temp.player_new_y = $game_player.y
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$game_temp.player_new_direction = $game_player.direction
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$PokemonGlobal.surfing = true
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$PokemonGlobal.diving = false
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pbUpdateVehicle
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$scene.transfer_player(false)
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surfbgm = GameData::Metadata.get.surf_BGM
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(surfbgm) ? pbBGMPlay(surfbgm) : $game_map.autoplayAsCue
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$game_map.refresh
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}
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return true
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end
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return false
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end
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def pbTransferUnderwater(mapid,x,y,direction=$game_player.direction)
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pbFadeOutIn {
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$game_temp.player_new_map_id = mapid
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$game_temp.player_new_x = x
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$game_temp.player_new_y = y
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$game_temp.player_new_direction = direction
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$scene.transfer_player(false)
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$game_map.autoplay
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$game_map.refresh
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}
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end
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Events.onAction += proc { |_sender, _e|
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if $PokemonGlobal.diving
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surface_map_id = nil
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GameData::MapMetadata.each do |map_data|
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next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
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surface_map_id = map_data.id
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break
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end
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if surface_map_id &&
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$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
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pbSurfacing
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end
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else
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pbDive if $game_player.terrain_tag.can_dive
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end
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}
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HiddenMoveHandlers::CanUseMove.add(:DIVE,proc { |move,pkmn,showmsg|
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next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_DIVE,showmsg)
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if $PokemonGlobal.diving
|
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surface_map_id = nil
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GameData::MapMetadata.each do |map_data|
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next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
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surface_map_id = map_data.id
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break
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end
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if !surface_map_id ||
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!$MapFactory.getTerrainTag(surface_map_id, $game_player.x, $game_player.y).can_dive
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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end
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else
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if !GameData::MapMetadata.exists?($game_map.map_id) ||
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!GameData::MapMetadata.get($game_map.map_id).dive_map_id
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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end
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if !$game_player.terrain_tag.can_dive
|
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pbMessage(_INTL("Can't use that here.")) if showmsg
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next false
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||||
end
|
||||
end
|
||||
next true
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||||
})
|
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HiddenMoveHandlers::UseMove.add(:DIVE,proc { |move,pokemon|
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wasdiving = $PokemonGlobal.diving
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if $PokemonGlobal.diving
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dive_map_id = nil
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GameData::MapMetadata.each do |map_data|
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next if !map_data.dive_map_id || map_data.dive_map_id != $game_map.map_id
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dive_map_id = map_data.id
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break
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||||
end
|
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else
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map_metadata = GameData::MapMetadata.try_get($game_map.map_id)
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||||
dive_map_id = map_metadata.dive_map_id if map_metadata
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||||
end
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next false if !dive_map_id
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if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbFadeOutIn {
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||||
$game_temp.player_new_map_id = dive_map_id
|
||||
$game_temp.player_new_x = $game_player.x
|
||||
$game_temp.player_new_y = $game_player.y
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||||
$game_temp.player_new_direction = $game_player.direction
|
||||
$PokemonGlobal.surfing = wasdiving
|
||||
$PokemonGlobal.diving = !wasdiving
|
||||
pbUpdateVehicle
|
||||
$scene.transfer_player(false)
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Flash
|
||||
#===============================================================================
|
||||
HiddenMoveHandlers::CanUseMove.add(:FLASH,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLASH,showmsg)
|
||||
if !GameData::MapMetadata.exists?($game_map.map_id) ||
|
||||
!GameData::MapMetadata.get($game_map.map_id).dark_map
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $PokemonGlobal.flashUsed
|
||||
pbMessage(_INTL("Flash is already being used.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:FLASH,proc { |move,pokemon|
|
||||
darkness = $PokemonTemp.darknessSprite
|
||||
next false if !darkness || darkness.disposed?
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
$PokemonGlobal.flashUsed = true
|
||||
radiusDiff = 8*20/Graphics.frame_rate
|
||||
while darkness.radius<darkness.radiusMax
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
darkness.radius += radiusDiff
|
||||
darkness.radius = darkness.radiusMax if darkness.radius>darkness.radiusMax
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fly
|
||||
#===============================================================================
|
||||
HiddenMoveHandlers::CanUseMove.add(:FLY,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_FLY,showmsg)
|
||||
if $game_player.pbHasDependentEvents?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if !GameData::MapMetadata.exists?($game_map.map_id) ||
|
||||
!GameData::MapMetadata.get($game_map.map_id).outdoor_map
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:FLY,proc { |move,pokemon|
|
||||
if !$PokemonTemp.flydata
|
||||
pbMessage(_INTL("Can't use that here."))
|
||||
next false
|
||||
end
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbFadeOutIn {
|
||||
$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
|
||||
$game_temp.player_new_x = $PokemonTemp.flydata[1]
|
||||
$game_temp.player_new_y = $PokemonTemp.flydata[2]
|
||||
$game_temp.player_new_direction = 2
|
||||
$PokemonTemp.flydata = nil
|
||||
$scene.transfer_player
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
pbEraseEscapePoint
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Headbutt
|
||||
#===============================================================================
|
||||
def pbHeadbuttEffect(event=nil)
|
||||
event = $game_player.pbFacingEvent(true) if !event
|
||||
a = (event.x+(event.x/24).floor+1)*(event.y+(event.y/24).floor+1)
|
||||
a = (a*2/5)%10 # Even 2x as likely as odd, 0 is 1.5x as likely as odd
|
||||
b = $Trainer.public_ID % 10 # Practically equal odds of each value
|
||||
chance = 1 # ~50%
|
||||
if a==b; chance = 8 # 10%
|
||||
elsif a>b && (a-b).abs<5; chance = 5 # ~30.3%
|
||||
elsif a<b && (a-b).abs>5; chance = 5 # ~9.7%
|
||||
end
|
||||
if rand(10)>=chance
|
||||
pbMessage(_INTL("Nope. Nothing..."))
|
||||
else
|
||||
enctype = (chance==1) ? :HeadbuttLow : :HeadbuttHigh
|
||||
if !pbEncounter(enctype)
|
||||
pbMessage(_INTL("Nope. Nothing..."))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbHeadbutt(event=nil)
|
||||
move = :HEADBUTT
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !$DEBUG && !movefinder
|
||||
pbMessage(_INTL("A Pokémon could be in this tree. Maybe a Pokémon could shake it."))
|
||||
return false
|
||||
end
|
||||
if pbConfirmMessage(_INTL("A Pokémon could be in this tree. Would you like to use Headbutt?"))
|
||||
speciesname = (movefinder) ? movefinder.name : $Trainer.name
|
||||
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(movefinder)
|
||||
pbHeadbuttEffect(event)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:HEADBUTT,proc { |move,pkmn,showmsg|
|
||||
facingEvent = $game_player.pbFacingEvent
|
||||
if !facingEvent || !facingEvent.name[/headbutttree/i]
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:HEADBUTT,proc { |move,pokemon|
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
facingEvent = $game_player.pbFacingEvent
|
||||
pbHeadbuttEffect(facingEvent)
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Rock Smash
|
||||
#===============================================================================
|
||||
def pbRockSmashRandomEncounter
|
||||
if $PokemonEncounters.encounter_triggered?(:RockSmash, false, false)
|
||||
pbEncounter(:RockSmash)
|
||||
end
|
||||
end
|
||||
|
||||
def pbRockSmash
|
||||
move = :ROCKSMASH
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKSMASH,false) || (!$DEBUG && !movefinder)
|
||||
pbMessage(_INTL("It's a rugged rock, but a Pokémon may be able to smash it."))
|
||||
return false
|
||||
end
|
||||
if pbConfirmMessage(_INTL("This rock appears to be breakable. Would you like to use Rock Smash?"))
|
||||
speciesname = (movefinder) ? movefinder.name : $Trainer.name
|
||||
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(movefinder)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:ROCKSMASH,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKSMASH,showmsg)
|
||||
facingEvent = $game_player.pbFacingEvent
|
||||
if !facingEvent || !facingEvent.name[/smashrock/i]
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:ROCKSMASH,proc { |move,pokemon|
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
facingEvent = $game_player.pbFacingEvent
|
||||
if facingEvent
|
||||
pbSmashEvent(facingEvent)
|
||||
pbRockSmashRandomEncounter
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Strength
|
||||
#===============================================================================
|
||||
def pbStrength
|
||||
if $PokemonMap.strengthUsed
|
||||
pbMessage(_INTL("Strength made it possible to move boulders around."))
|
||||
return false
|
||||
end
|
||||
move = :STRENGTH
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_STRENGTH,false) || (!$DEBUG && !movefinder)
|
||||
pbMessage(_INTL("It's a big boulder, but a Pokémon may be able to push it aside."))
|
||||
return false
|
||||
end
|
||||
pbMessage(_INTL("It's a big boulder, but a Pokémon may be able to push it aside.\1"))
|
||||
if pbConfirmMessage(_INTL("Would you like to use Strength?"))
|
||||
speciesname = (movefinder) ? movefinder.name : $Trainer.name
|
||||
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(movefinder)
|
||||
pbMessage(_INTL("{1}'s Strength made it possible to move boulders around!",speciesname))
|
||||
$PokemonMap.strengthUsed = true
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
Events.onAction += proc { |_sender,_e|
|
||||
facingEvent = $game_player.pbFacingEvent
|
||||
pbStrength if facingEvent && facingEvent.name[/strengthboulder/i]
|
||||
}
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:STRENGTH,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_STRENGTH,showmsg)
|
||||
if $PokemonMap.strengthUsed
|
||||
pbMessage(_INTL("Strength is already being used.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:STRENGTH,proc { |move,pokemon|
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!\1",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbMessage(_INTL("{1}'s Strength made it possible to move boulders around!",pokemon.name))
|
||||
$PokemonMap.strengthUsed = true
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Surf
|
||||
#===============================================================================
|
||||
def pbSurf
|
||||
return false if $game_player.pbFacingEvent
|
||||
return false if $game_player.pbHasDependentEvents?
|
||||
move = :SURF
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF,false) || (!$DEBUG && !movefinder)
|
||||
return false
|
||||
end
|
||||
if pbConfirmMessage(_INTL("The water is a deep blue...\nWould you like to surf on it?"))
|
||||
speciesname = (movefinder) ? movefinder.name : $Trainer.name
|
||||
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
|
||||
pbCancelVehicles
|
||||
pbHiddenMoveAnimation(movefinder)
|
||||
surfbgm = GameData::Metadata.get.surf_BGM
|
||||
pbCueBGM(surfbgm,0.5) if surfbgm
|
||||
pbStartSurfing
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbStartSurfing
|
||||
pbCancelVehicles
|
||||
$PokemonEncounters.reset_step_count
|
||||
$PokemonGlobal.surfing = true
|
||||
pbUpdateVehicle
|
||||
$PokemonTemp.surfJump = $MapFactory.getFacingCoords($game_player.x,$game_player.y,$game_player.direction)
|
||||
pbJumpToward
|
||||
$PokemonTemp.surfJump = nil
|
||||
$game_player.check_event_trigger_here([1,2])
|
||||
end
|
||||
|
||||
def pbEndSurf(_xOffset,_yOffset)
|
||||
return false if !$PokemonGlobal.surfing
|
||||
x = $game_player.x
|
||||
y = $game_player.y
|
||||
if $game_map.terrain_tag(x,y).can_surf && !$game_player.pbFacingTerrainTag.can_surf
|
||||
$PokemonTemp.surfJump = [x,y]
|
||||
if pbJumpToward(1,false,true)
|
||||
$game_map.autoplayAsCue
|
||||
$game_player.increase_steps
|
||||
result = $game_player.check_event_trigger_here([1,2])
|
||||
pbOnStepTaken(result)
|
||||
end
|
||||
$PokemonTemp.surfJump = nil
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbTransferSurfing(mapid,xcoord,ycoord,direction=$game_player.direction)
|
||||
pbFadeOutIn {
|
||||
$game_temp.player_new_map_id = mapid
|
||||
$game_temp.player_new_x = xcoord
|
||||
$game_temp.player_new_y = ycoord
|
||||
$game_temp.player_new_direction = direction
|
||||
$scene.transfer_player(false)
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
end
|
||||
|
||||
Events.onAction += proc { |_sender,_e|
|
||||
next if $PokemonGlobal.surfing
|
||||
next if GameData::MapMetadata.exists?($game_map.map_id) &&
|
||||
GameData::MapMetadata.get($game_map.map_id).always_bicycle
|
||||
next if !$game_player.pbFacingTerrainTag.can_surf_freely
|
||||
next if !$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
pbSurf
|
||||
}
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:SURF,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_SURF,showmsg)
|
||||
if $PokemonGlobal.surfing
|
||||
pbMessage(_INTL("You're already surfing.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if GameData::MapMetadata.exists?($game_map.map_id) &&
|
||||
GameData::MapMetadata.get($game_map.map_id).always_bicycle
|
||||
pbMessage(_INTL("Let's enjoy cycling!")) if showmsg
|
||||
next false
|
||||
end
|
||||
if !$game_player.pbFacingTerrainTag.can_surf_freely ||
|
||||
!$game_map.passable?($game_player.x,$game_player.y,$game_player.direction,$game_player)
|
||||
pbMessage(_INTL("No surfing here!")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:SURF,proc { |move,pokemon|
|
||||
$game_temp.in_menu = false
|
||||
pbCancelVehicles
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
surfbgm = GameData::Metadata.get.surf_BGM
|
||||
pbCueBGM(surfbgm,0.5) if surfbgm
|
||||
pbStartSurfing
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sweet Scent
|
||||
#===============================================================================
|
||||
def pbSweetScent
|
||||
if $game_screen.weather_type != :None
|
||||
pbMessage(_INTL("The sweet scent faded for some reason..."))
|
||||
return
|
||||
end
|
||||
viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewport.z = 99999
|
||||
count = 0
|
||||
viewport.color.red = 255
|
||||
viewport.color.green = 0
|
||||
viewport.color.blue = 0
|
||||
viewport.color.alpha -= 10
|
||||
alphaDiff = 12 * 20 / Graphics.frame_rate
|
||||
loop do
|
||||
if count==0 && viewport.color.alpha<128
|
||||
viewport.color.alpha += alphaDiff
|
||||
elsif count>Graphics.frame_rate/4
|
||||
viewport.color.alpha -= alphaDiff
|
||||
else
|
||||
count += 1
|
||||
end
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
break if viewport.color.alpha<=0
|
||||
end
|
||||
viewport.dispose
|
||||
enctype = $PokemonEncounters.encounter_type
|
||||
if enctype < 0 || !$PokemonEncounters.encounter_possible_here? ||
|
||||
!pbEncounter(enctype)
|
||||
pbMessage(_INTL("There appears to be nothing here..."))
|
||||
end
|
||||
end
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:SWEETSCENT,proc { |move,pkmn,showmsg|
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:SWEETSCENT,proc { |move,pokemon|
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbSweetScent
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Teleport
|
||||
#===============================================================================
|
||||
HiddenMoveHandlers::CanUseMove.add(:TELEPORT,proc { |move,pkmn,showmsg|
|
||||
if !GameData::MapMetadata.exists?($game_map.map_id) ||
|
||||
!GameData::MapMetadata.get($game_map.map_id).outdoor_map
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
healing = $PokemonGlobal.healingSpot
|
||||
healing = GameData::Metadata.get.home if !healing # Home
|
||||
if !healing
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
if $game_player.pbHasDependentEvents?
|
||||
pbMessage(_INTL("It can't be used when you have someone with you.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::ConfirmUseMove.add(:TELEPORT,proc { |move,pkmn|
|
||||
healing = $PokemonGlobal.healingSpot
|
||||
healing = GameData::Metadata.get.home if !healing # Home
|
||||
next false if !healing
|
||||
mapname = pbGetMapNameFromId(healing[0])
|
||||
next pbConfirmMessage(_INTL("Want to return to the healing spot used last in {1}?",mapname))
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:TELEPORT,proc { |move,pokemon|
|
||||
healing = $PokemonGlobal.healingSpot
|
||||
healing = GameData::Metadata.get.home if !healing # Home
|
||||
next false if !healing
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbFadeOutIn {
|
||||
$game_temp.player_new_map_id = healing[0]
|
||||
$game_temp.player_new_x = healing[1]
|
||||
$game_temp.player_new_y = healing[2]
|
||||
$game_temp.player_new_direction = 2
|
||||
$scene.transfer_player
|
||||
$game_map.autoplay
|
||||
$game_map.refresh
|
||||
}
|
||||
pbEraseEscapePoint
|
||||
next true
|
||||
})
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Waterfall
|
||||
#===============================================================================
|
||||
def pbAscendWaterfall
|
||||
return if $game_player.direction != 8 # Can't ascend if not facing up
|
||||
terrain = $game_player.pbFacingTerrainTag
|
||||
return if !terrain.waterfall && !terrain.waterfall_crest
|
||||
oldthrough = $game_player.through
|
||||
oldmovespeed = $game_player.move_speed
|
||||
$game_player.through = true
|
||||
$game_player.move_speed = 2
|
||||
loop do
|
||||
$game_player.move_up
|
||||
terrain = $game_player.pbTerrainTag
|
||||
break if !terrain.waterfall && !terrain.waterfall_crest
|
||||
end
|
||||
$game_player.through = oldthrough
|
||||
$game_player.move_speed = oldmovespeed
|
||||
end
|
||||
|
||||
def pbDescendWaterfall
|
||||
return if $game_player.direction != 2 # Can't descend if not facing down
|
||||
terrain = $game_player.pbFacingTerrainTag
|
||||
return if !terrain.waterfall && !terrain.waterfall_crest
|
||||
oldthrough = $game_player.through
|
||||
oldmovespeed = $game_player.move_speed
|
||||
$game_player.through = true
|
||||
$game_player.move_speed = 2
|
||||
loop do
|
||||
$game_player.move_down
|
||||
terrain = $game_player.pbTerrainTag
|
||||
break if !terrain.waterfall && !terrain.waterfall_crest
|
||||
end
|
||||
$game_player.through = oldthrough
|
||||
$game_player.move_speed = oldmovespeed
|
||||
end
|
||||
|
||||
def pbWaterfall
|
||||
move = :WATERFALL
|
||||
movefinder = $Trainer.get_pokemon_with_move(move)
|
||||
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,false) || (!$DEBUG && !movefinder)
|
||||
pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
|
||||
return false
|
||||
end
|
||||
if pbConfirmMessage(_INTL("It's a large waterfall. Would you like to use Waterfall?"))
|
||||
speciesname = (movefinder) ? movefinder.name : $Trainer.name
|
||||
pbMessage(_INTL("{1} used {2}!",speciesname,GameData::Move.get(move).name))
|
||||
pbHiddenMoveAnimation(movefinder)
|
||||
pbAscendWaterfall
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
Events.onAction += proc { |_sender,_e|
|
||||
terrain = $game_player.pbFacingTerrainTag
|
||||
if terrain.waterfall
|
||||
pbWaterfall
|
||||
elsif terrain.waterfall_crest
|
||||
pbMessage(_INTL("A wall of water is crashing down with a mighty roar."))
|
||||
end
|
||||
}
|
||||
|
||||
HiddenMoveHandlers::CanUseMove.add(:WATERFALL,proc { |move,pkmn,showmsg|
|
||||
next false if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_WATERFALL,showmsg)
|
||||
if !$game_player.pbFacingTerrainTag.waterfall
|
||||
pbMessage(_INTL("Can't use that here.")) if showmsg
|
||||
next false
|
||||
end
|
||||
next true
|
||||
})
|
||||
|
||||
HiddenMoveHandlers::UseMove.add(:WATERFALL,proc { |move,pokemon|
|
||||
if !pbHiddenMoveAnimation(pokemon)
|
||||
pbMessage(_INTL("{1} used {2}!",pokemon.name,GameData::Move.get(move).name))
|
||||
end
|
||||
pbAscendWaterfall
|
||||
next true
|
||||
})
|
||||
Reference in New Issue
Block a user